Jump to content
  • 0

Is this a legal use of Teleport + normal movement?


Hyper-Man

Question

Hi Steve,

 

Say a character has Teleport that does NOThave the No Relative Velocity modifier decides to make a halfmove using Leaping (Leaping could be replaced by Flight, Running or even Swimming as well) and then make another halfmove using the Teleport in the 'middle' of the normal Leaping movement.

Example:
UltraDude
has 20" Leaping and 10" Teleport (With half moves of 10" and 5" respectively). It just so happens that
Tweedle-Dee
is standing 8" in front of
UltraDude
. Also,
Tweedle-Dum
is standing just 5" to the
RIGHT
of
Tweedle-Dee
.
UltraDude
makes a
halfmove
10" Leap towards
Tweedle-Dee
with the intent to activate his Teleport during the middle of his Leap (for example: after traveling 4" out of his total 10"
halfmove
of Leap) and
halfmove
5" to the
RIGHT
so that he is now leaping towards the
new target
of
Tweedle-Dum
instead of his
start of leap target
of
Tweedle-Dee
and potentially get a suprise attack OCV bonus in the process!

Now since UltraDude's Teleport was NOT bought with the No Relative Velocity modifier it cannot change the otherwise 'normal' movement velocity or direction of his leap. He has now made 2 half moves with different types of movement which theoretically should still allow for use of Full Move maneuvers such as Moveby and Movethrough based on his Leaping velocity only.

 

Rules Questions:

  1. Can the Teleport in the above example be made during the middle of the initial leap? (This is the Linchpin of the entire maneuver).
  2. IF so, can the Leaping inches (but NOT the Teleport inches) then be counted towards a Movethrough or Moveby? Or does the rule on pg 149 of FRED regarding use of Teleport with Movebys and Movethroughs expressly forbid this even though the inches of Teleport are not being counted towards the damage potential of the maneuvers?
  3. Would having the Position Shift and/or No Relative Velocity adders as part of the Teleport allow the direction but not velocity of the original Leap to be changed (allowing up to 180 degree turns with otherwise normal movement including non-combat) as well as In Effect make the Movethrough attack Indirect by attacking the target from a different direction than that of the original Leap within the limits of the Teleportation's range?
  4. IF the answer to question 1 is No would it be legal to apply the Indirect Advantage to a MoveThrough manuever as a Naked Advantage to create the same effect?

Thanks in advance Steve,

 

HM

 

FYI, A similar topic was debated on the rules vs. booklegal thread.

Link to comment
Share on other sites

1 answer to this question

Recommended Posts

Re: Is this a legal use of Teleport + normal movement?

 

1. I'm not sure I follow what you mean by "in the middle of" the Leap. It's perfectly legal for a character to make a Half Move with one type of movement, and then another Half Move with a second type of movement -- for example, a Leap and then a Run. With a Leap as the first component, technically the character lands -- the Leap just carries him half his maximum move -- but if the GM's content with someone describing the special effect as "I switch to another mode of movement in the middle of the arc of what would otherwise be a "full" Leap," that's certainly his right. Half the fun of the HERO System is coming up with cool special effects to describe something you do with the rules, after all. :hex:

 

2. As a default rule, no -- technically speaking, the character has made a Half Move with Leaping, and then stopped Leaping, and thus has no Leaping velocity. A special effects description shouldn't be allowed to trump the rules -- unless, of course, the GM's willing to allow it. (I think this takes care of #3 and #4; if not, please post a follow-up.)

Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...