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More Converted Magic Items


shadowcat1313

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Earring of Alignment Detection: Detect A Single Thing 18- (Unusual Group), Discriminatory (11 Active Points); Independent (-2), IIF Fragile (-1/2)

 

Earring of Understanding: Universal Translator 18- (23 Active Points); Independent (-2), allows user to understand, but not to speak (-1), IIF Fragile (-1/2)

 

Elixir of Health: Dispel 15d6, Variable SFX (Limited Group of SFX; Various diseases, poisons, and other illnesses; +1/4) (56 Active Points); 1 Charge which Never Recovers (-4), Independent (-2), IIF Fragile (-1/2)

 

Elixir of Life: Healing 4d6, Resurrection (60 Active Points); 1 Charge which Never Recovers (-4), Independent (-2), can restore negative body up to 20% of original (-1/2), IIF Fragile (-1/2)

 

Golden Centaur Salve: Healing 6d6 (60 Active Points); 4 Charges which Never Recover (-3), Independent (-2), Only heals animals or monsters (-1), IIF Fragile (-1/2), Extra Time (Full Phase, -1/2)

 

Helm of the Sea King: (Total: 32 Active Cost, 9 Real Cost) LS (Expanded Breathing; Safe in High Pressure; Safe in Intense Cold) (8 Active Points); Helm Mods (-2 3/4) (Real Cost: 2) plus Swimming +15" (27" total), Reduced Endurance (0 END; +1/2) (22 Active Points); Helm Mods (-2 3/4), Linked (Water Breathing; -1/4) (Real Cost: 5) plus Environmental Movement (no penalties on) (Real Cost: 2)

 

Horseshoes of Poseidon: Flight 18", x4 Noncombat, Reduced Endurance (1/2 END; +1/4) (51 Active Points); Independent (-2), allows horses to run accross any liquid as if it were dry land (-1 1/2), OIF (-1/2)

 

Javelin of Distance: (Total: 26 Active Cost, 9 Real Cost) RKA 1d6+1 (20 Active Points); 6 Charges which Never Recover (-2 3/4), Independent (-2), OAF (-1), Real Weapon (-1/4) (Real Cost: 3) plus +3 with any single attack (Real Cost: 6)

 

Mirror Shield: (Total: 77 Active Cost, 15 Real Cost) Armor (14 PD/14 ED) (42 Active Points); Independent (-2), OAF Bulky (-1 1/2), only stops spells the shield can be interposed between or deflected with (-1) (Real Cost: 8) plus +4 with DCV (20 Active Points); Independent (-2), OAF Bulky (-1 1/2), Real Weapon (-1/4) (Real Cost: 4) plus HA +3d6 (15 Active Points); Independent (-2), OAF Bulky (-1 1/2), Hand-To-Hand Attack (-1/2), Linked (Large Shield; -1/2), Real Weapon (-1/4) (Real Cost: 3)

 

Misty boots of silent speed: (Total: 51 Active Cost, 12 Real Cost) Invisibility to Hearing Group , Reduced Endurance (0 END; +1/2) (15 Active Points); Independent (-2), OIF Fragile (-3/4), Linked (Flight; -1/2) (Real Cost: 3) plus Flight 12", Reduced Endurance (0 END; +1/2) (36 Active Points); Independent (-2), OIF (-1/2), Surface Flight (-1/2) (Real Cost: 9)

 

Sunbolt Javelins: RKA 2d6-1, No Range Modifier (+1/2) (37 Active Points); 6 Charges which Never Recover (-2 3/4), Independent (-2), OAF (-1), Range Based On STR (-1/4), Real Weapon (-1/4)

 

Bracer of Elemental Deflection: Missile Deflection (Any Ranged Attack), Missile Reflection (40 Active Points); Independent (-2), only deflects elemental attacks targeted directly at caster (-1), OIF Fragile (-3/4)

 

Chimes of Communication: Mind Link , One Specific Mind, Any dimension, No LOS Needed (25 Active Points); Independent (-2), can only communicate with coded sounds (-2), both parties must have 1 chime of that specific set (-1), OIF Fragile (-3/4)

 

Circlet of Leadership: (Total: 27 Active Cost, 12 Real Cost) +10 PRE (10 Active Points); Independent (-2), IIF Fragile (-1/2) (Real Cost: 3) plus +3 with single Characteristic Roll (Real Cost: 6) plus Inspire (11 Active Points); Independent (-2), IIF Fragile (-1/2) (Real Cost: 3)

 

Hurmgars Chain: (Total: 48 Active Cost, 12 Real Cost) Armor (6 PD/6 ED) (18 Active Points); Independent (-2), Cannot be worn with other armor (-1/2), IIF Fragile (-1/2) (Real Cost: 4) plus Energy Damage Reduction, Resistant, 25% (15 Active Points); Necklace mods (-3) (Real Cost: 4) plus Physical Damage Reduction, Resistant, 25% (15 Active Points); Necklace mods (-3) (Real Cost: 4)

 

Kings Flagon: Dispel All poisons found in cup 10d6, Reduced Endurance (0 END; +1/2) (45 Active Points); Independent (-2), OIF Fragile (-3/4), No Range (-1/2), Real Weapon (-1/4)

 

Lamp of Shadows: Summon 4 186-point Shadows (47 Active Points); 1 Charge (-2), Independent (-2), Extra Time (1 Turn (Post-Segment 12), -1 1/4), OIF Fragile (-3/4), shadows disapear 10 minutes after arriving (-1/2), Antagonistic Annoyed (-1/4)

 

Ogre Sack: Summon 2 143-point 2 Ogres, Friendly (+1/4) (42 Active Points); Independent (-2), 3 Charges which Recover every 1 Week (-1 3/4), must wait 1 month to recover if killed in ogre form (-1/2), can be summoned for 15 minutes each charge (-1/2), IIF Fragile (-1/2), Extra Time (Full Phase, -1/2)

 

Robes of the Elements: (Total: 34 Active Cost, 7 Real Cost) Armor (3 PD/3 ED) (9 Active Points); Independent (-2), OIF Fragile (-3/4), Real Armor (-1/4) (Real Cost: 2) plus Custom Talent (16 Active Points); Independent (-2), only deflects elemental attacks targeted directly at caster (-1), OIF Fragile (-3/4) 14- (Real Cost: 3) plus +3 with any three related Skills (9 Active Points); Robe Mods (-3) (Real Cost: 2)

 

Saddle of the Horse Lords: (Total: 12 Active Cost, 4 Real Cost) TF: Camels, Equines (2 Active Points); Independent (-2), OIF Fragile (-3/4) (2 Active Points); Independent (-2), OIF Fragile (-3/4) (Real Cost: 1) plus Riding 17- (9 Active Points); Saddle mods (-2 3/4) (Real Cost: 2) plus WF: Lances (Real Cost: 1)

 

Staff of Ice: (Total: 135 Active Cost, 23 Real Cost) HA +4d6 (20 Active Points); Independent (-2), Required Hands Two-Handed (-1/2), OIF (-1/2), Hand-To-Hand Attack (-1/2), Real Weapon (-1/4) (Real Cost: 4) plus +3 with HTH Combat (15 Active Points); Staff Mods (-3 1/2) (Real Cost: 3) plus Energy Damage Reduction, Resistant, 50% (30 Active Points); Staff Mods (-3 1/2), Only stops fire attacks (-1), Linked (Quarterstaff; -1/4) (Real Cost: 5) plus Change Environment 4" radius, -10 Temperature Level Adjustment, Varying Combat Effects (52 Active Points); Staff Mods (-3 1/2), 2 Charges (-1 1/2), Extra Time (Full Phase, -1/2), Linked (Quarterstaff; -1/4) (Real Cost: 8) plus EB 3 1/2d6 (18 Active Points); Staff Mods (-3 1/2), Linked (Quarterstaff; -1/2), No Range (-1/2) (Real Cost: 3)

 

Trackers Ring: (Total: 18 Active Cost, 5 Real Cost) +2 PER with all Sense Groups (6 Active Points); Independent (-2), IIF Fragile (-1/2) (Real Cost: 2) plus +3 with any three related Skills (9 Active Points); Ring Mods (-2 1/2) (Real Cost: 2) plus Bump Of Direction (3 Active Points); Ring Mods (-2 1/2) (Real Cost: 1)

 

Ring of Resistance to Breath Weapons: (Total: 120 Active Cost, 26 Real Cost) Desolidification (affected by Dragons Breath), Reduced Endurance (0 END; +1/2) (60 Active Points); Independent (-2), Only stops non dragon breath weapons (-1 1/2), IIF Fragile (-1/2) (Real Cost: 12) plus Energy Damage Reduction, Resistant, 50% (30 Active Points); Independent (-2), Only stops dragon breath weapons (-1), IIF Fragile (-1/2) (Real Cost: 7) plus Physical Damage Reduction, Resistant, 50% (30 Active Points); Independent (-2), Only stops dragon breath weapons (-1), IIF Fragile (-1/2) (Real Cost: 7)

 

Ring of Survival: (Total: 13 Active Cost, 4 Real Cost) LS (Eating Character does not eat), 64 Continuing Charges lasting 1 Day each which Never Recover (+0) (3 Active Points); Independent (-2), IIF Fragile (-1/2) (Real Cost: 1) plus LS (Self-Contained Breathing), 64 Continuing Charges lasting 1 Hour each which Never Recover (+0) (10 Active Points); Independent (-2), IIF Fragile (-1/2) (Real Cost: 3)

 

Ring of Silence: (Total: 60 Active Cost, 15 Real Cost) Invisibility to Hearing Group (10 Active Points); Independent (-2), IIF Fragile (-1/2), 1 Continuing Charge lasting 1 Hour (-1/4) (Real Cost: 3) plus Suppress All Sounds 10d6 (50 Active Points); Independent (-2), IIF Fragile (-1/2), No Range (-1/2), 1 Continuing Charge lasting 1 Hour (-1/4) (Real Cost: 12)

 

Ring of Thunder: EB 8d6, Personal Immunity (+1/4), Explosion (+3/4), Nonselective Target (-1/4) (70 Active Points); 64 Charges which Never Recover (-1 1/2), No Range (-1/2), No H20 (-1/4)

 

Ring of the Ram: EB 6d6, Area Of Effect Nonselective Target (One Hex; +1/4) (37 Active Points); Independent (-2), IIF Fragile (-1/2), 64 Charges (Recovers Under Limited Circumstances; -1/2), Limited Range (5"; -1/4)

 

Ring of Windwarding: Dispel Wind spells and wind effects 10d6, Area Of Effect Nonselective Target (One Hex; +1/4), Reduced Endurance (0 END; +1/2) (52 Active Points); Ring Mods (-2 1/2), No Range (-1/2)

Tikas Ring: (Total: 100 Active Cost, 26 Real Cost) +2 with DCV (10 Active Points); Ring Modifier (-2 1/2) (Real Cost: 3) plus +10 Mental Defense (127 points total) (10 Active Points); Ring Modifier (-2 1/2) (Real Cost: 3) plus PowD (10 points) (10 Active Points); Ring Modifier (-2 1/2) (Real Cost: 3) plus +2 with a group of similar Skills (10 Active Points); Ring Modifier (-2 1/2) (Real Cost: 3) plus Energy Damage Reduction, Resistant, 50% (30 Active Points); Ring Mods (-2 1/2), Only stops damage from the 4 cardinal elements (-1) (Real Cost: 7) plus Physical Damage Reduction, Resistant, 50% (30 Active Points); Ring Mods (-2 1/2), Only stops damage from the 4 cardinal elements (-1) (Real Cost: 7)

 

Tikas Ring: (Total: 100 Active Cost, 26 Real Cost) +2 with DCV (10 Active Points); Ring Modifier (-2 1/2) (Real Cost: 3) plus +10 Mental Defense (127 points total) (10 Active Points); Ring Modifier (-2 1/2) (Real Cost: 3) plus PowD (10 points) (10 Active Points); Ring Modifier (-2 1/2) (Real Cost: 3) plus +2 with a group of similar Skills (10 Active Points); Ring Modifier (-2 1/2) (Real Cost: 3) plus Energy Damage Reduction, Resistant, 50% (30 Active Points); Ring Mods (-2 1/2), Only stops damage from the 4 cardinal elements (-1) (Real Cost: 7) plus Physical Damage Reduction, Resistant, 50% (30 Active Points); Ring Mods (-2 1/2), Only stops damage from the 4 cardinal elements (-1) (Real Cost: 7)

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