SleepyDrug Posted January 31, 2005 Report Share Posted January 31, 2005 I've put this together and am looking for critiques. I did use The Ultimate Professional Wrestler by David West, with help from Cliff Christiansen as a reference. as a note to those who haven't seen the UPW. Standing on a rope is worth +1d6 damage per level. Up to +3d6 for the top rope. The first column is the name i use for the maneuver The second is the martial maneuver or construct The third is other wrestling moves that are considered the "same move" for game purposes. Most finishing moves are here. Quote Link to comment Share on other sites More sharing options...
Marketeer Posted January 31, 2005 Report Share Posted January 31, 2005 Re: UMA -- Ultimate Wrestler I've put this together and am looking for critiques. I did use The Ultimate Professional Wrestler by David West, with help from Cliff Christiansen as a reference. as a note to those who haven't seen the UPW. Standing on a rope is worth +1d6 damage per level. Up to +3d6 for the top rope. The first column is the name i use for the maneuver The second is the martial maneuver or construct The third is other wrestling moves that are considered the "same move" for game purposes. Most finishing moves are here. First impression: *whistle* You've done a nice job converting Professional Wrestling maneuvers into HERO terms. I've only taken an initial look, but I've got a brief suggestion for your Submissions section: several of these moves (such as the Crippler Crossface and Liontamer/Sharpshooter) probably need to have limb-binding elements and/or STR for maintaining the hold elements (much as you do under Pins). This wouldn't extend to more general moves like "Chokes", but many of the more elaborate Submissions certainly seem to involve tying down limbs. Quote Link to comment Share on other sites More sharing options...
Sean Waters Posted January 31, 2005 Report Share Posted January 31, 2005 Re: UMA -- Ultimate Wrestler Good Lord, you like your wrestling, don't you? We need more obsessives in this game! Rep for the effort alone. I don't know enough about wrestling to be sure about the accuracy of your table, but I will happily take your word on it. I am led to wonder how many points you'd have to spend to be good at Professional Wrestling though... Quote Link to comment Share on other sites More sharing options...
Kristopher Posted January 31, 2005 Report Share Posted January 31, 2005 Re: UMA -- Ultimate Wrestler You must spread some Reputation around before giving it to SleepyDrug again. Quote Link to comment Share on other sites More sharing options...
SleepyDrug Posted February 2, 2005 Author Report Share Posted February 2, 2005 Re: UMA -- Ultimate Wrestler First impression: *whistle* You've done a nice job converting Professional Wrestling maneuvers into HERO terms. I've only taken an initial look, but I've got a brief suggestion for your Submissions section: several of these moves (such as the Crippler Crossface and Liontamer/Sharpshooter) probably need to have limb-binding elements and/or STR for maintaining the hold elements (much as you do under Pins). This wouldn't extend to more general moves like "Chokes", but many of the more elaborate Submissions certainly seem to involve tying down limbs. I'll look into the point cost of adding strength to the lock=submissions Quote Link to comment Share on other sites More sharing options...
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