mattingly Posted February 17, 2005 Report Share Posted February 17, 2005 My superhero group has decided to brave the supermage's library. Kullervo, the mage, was the guardian of a set of powerful books, which he kept in a mystical dimension accessible from his library. This mantle of guardianship has been passed from supermage to supermage over generations. Talisman, DEMON, and other groups have been after these books for a long time. My mental image was of Ash's quest in Army Of Darkness, mixed in with some bizarre surreal Cthuloid dreamworld kind of stuff. Recently, Kullervo's soul got trapped in a netherdimension, so the rest of the team, at Witchcraft's urging, is going to fetch the books to (a) prevent bad guys from getting it, and ( try to retrieve their friend's soul from Hell. Since decades and perhaps centuries of mages have put up various mystical defenses, tricks, traps, and guardians to keep these books safe, I'd like some suggestions from y'all about ways that the three-day journey might be frought with danger, or at least frought with something. Quote Link to comment Share on other sites More sharing options...
Sketchpad Posted February 17, 2005 Report Share Posted February 17, 2005 Re: Evil Dead meets Dali I'd suggest looking at "Game of Death" for some inspiration on guardians (or a Teen Titans episode that aired a few months ago). Also, if it exists in a pocket dimension, perhaps the rules of time and space work differently. Maybe the heroes may encounter older versions of themselves, or perhaps future offspring. Perhaps the dimension reflects the owner's current state? When the heroes enter, maybe it's like entering Hell itself? Does the Mage have anyone that serves as a major domo? If so, perhaps in the mage's absence, the domo is trying to assert control and, as the heroes are trying to save the realm's true master, he wants to take the heroes down? Hope it helps Quote Link to comment Share on other sites More sharing options...
Battlestaff Posted February 17, 2005 Report Share Posted February 17, 2005 Re: Evil Dead meets Dali I see this quest as starting out with non-lethal physical tests (to stop without killing those who accidentally stumbled onto the place), to increasingly deadly physical tests (for those who won't turn back), then becomign a more mental/emotional journey, designed to get the characters to choose to give up and go home. Maybe a few tests of knowledge/intelligence to see if the intruder is worthy. Entangling vines Teleport traps back to the start Teleport traps with monsters that threaten the character before sending them back home (scare them from coming back) Immobilizing rings of fire Spike traps Assorted pits and tests of intelligence Misdirection of the characters from their quest Individual tests of character (using psych lims or other personality characteristics) to see if the characters are worthy of finding the books Tests of loyalty vs. completing the mission Tests to determine why the characters want the book Tests of determination (torture/pain, etc.) Tests to detect illusion Quote Link to comment Share on other sites More sharing options...
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