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Zoish Brewmaster


Jkeown

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Not all alchemists work with eye of newt or peacebloom... I know it's not standard Package Deal format... but I'm sleepy and I have to get to work.

 

Zo drink a lot. It was only natural that some of the brews started... evolving. Now several brews have magic powers and more are on the way...

 

Brewmaster

 

Cost   Skill
5   Analyze: Alchemy 12- 
3   Cryptography 11- 
3   Inventor 11- 
5   Brewing 12- 
2   PS: Brewer 11- 
   9 pts of the following:
3   1) Bribery 11- 
3   2) Bureaucratics 11- 
3   3) Conversation 11- 
3   4) Deduction 11- 
2   5) Gambling (Dice Games) 11- 
3   6) High Society 11- 
3   7) Paramedics 11- 
3   8) Streetwise 11- 
3   9) Trading 11- 
Skills Cost: 44

 

Cost   Power END
30   30 pts of Recipes: Custom Power (30 Active Points)  3
   Zoish Brews 
2   1) Zung Stout: Aid STR 3d6, Delayed Effect (x2 number active; May have available a number of Brews equal to character's INT; +1/2) (45 Active Points); Extra Time (6 Hours, -3 1/2), OAF Fragile (Mug; -1 1/4), 4 Charges (-1), Concentration (0 DCV; -1/2), Requires A Brewing Roll (-1/2)  [4]
1   2) Malt of Shielding: Armor (3 PD/3 ED), Delayed Effect (x2 number active; May have available a number of Brews equal to character's INT; +1/2) (13 Active Points); Extra Time (6 Hours, -3 1/2), OAF Fragile (Mug; -1 1/4), Concentration (0 DCV; -1/2), Requires A Brewing Roll (-1/2), 4 Continuing Charges lasting 1 Turn each (-1/2)  [4 cc]
1   3) Beer Goggles: +5 PER with Sight Group, Delayed Effect (x2 number active; May have available a number of Brews equal to character's INT; +1/2) (15 Active Points); Extra Time (6 Hours, -3 1/2), OAF Fragile (Mug; -1 1/4), 4 Charges (-1), Concentration (0 DCV; -1/2), Requires A Brewing Roll (-1/2)  [4]
3   4) Ale of Healing: Healing BODY 5d6, Delayed Effect (x2 number active; May have available a number of Brews equal to character's INT; +1/2) (75 Active Points); Extra Time (6 Hours, -3 1/2), OAF Fragile (Mug; -1 1/4), 4 Charges (-1), Concentration (0 DCV; -1/2), Requires A Brewing Roll (-1/2)  [4]
1   5) Mong Genuine Draught of Invisiblility: Invisibility to Sight Group , Delayed Effect (x2 number active; May have available a number of Brews equal to character's INT; +1/2) (30 Active Points); Extra Time (6 Hours, -3 1/2), OAF Fragile (Mug; -1 1/4), Concentration (0 DCV; -1/2), Requires A Brewing Roll (-1/2), 4 Continuing Charges lasting 1 Minute each (-1/4)  [4 cc]
2   6) Giant's Draught: Growth (+10 STR, +2 BODY, +2 STUN, -2" KB, 400 kg, +0 DCV, +0 PER Rolls to perceive character, 2 m tall, 1 m wide), Delayed Effect (x2 number active; May have available a number of Brews equal to character's INT; +1/2) (15 Active Points); Extra Time (6 Hours, -3 1/2), OAF Fragile (Mug; -1 1/4), Concentration (0 DCV; -1/2), Requires A Brewing Roll (-1/2), 4 Continuing Charges lasting 1 Turn each (-1/2)  [4 cc]
Powers Cost: 40
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