Menexenus Posted June 17, 2005 Report Share Posted June 17, 2005 Suppose that as a Limitation, you want to make the activation of a defensive power take a Half-Phase action (instead of a Zero-Phase action). I would assume that this would be an Extra Time limitation, but I don't see this option anywhere on the list. If this is a viable limitation, please tell me what it's worth. If it is already in the book, please tell me where I can find it. Thanks! Quote Link to comment Share on other sites More sharing options...
Guest Black Lotus Posted June 17, 2005 Report Share Posted June 17, 2005 Re: Extra Time I checked the book, and there's simply no listing for that Limitation. It goes straight from Zero Phase to Delayed Phase to Extra Segment. I suggest just taking it as a Delayed Phase. But if you DO use it, call it a -1/4 Limitation, Takes Half-Phase Action. Quote Link to comment Share on other sites More sharing options...
Killer Shrike Posted June 17, 2005 Report Share Posted June 17, 2005 Re: Extra Time Suppose that as a Limitation, you want to make the activation of a defensive power take a Half-Phase action (instead of a Zero-Phase action). I would assume that this would be an Extra Time limitation, but I don't see this option anywhere on the list. If this is a viable limitation, please tell me what it's worth. If it is already in the book, please tell me where I can find it. Thanks! That's generally not going to be much of a Lim, but if you want to use it -1/4 is pretty clearly the value. Quote Link to comment Share on other sites More sharing options...
Hugh Neilson Posted June 17, 2005 Report Share Posted June 17, 2005 Re: Extra Time I'd be inclined to srart with the premise that Extra Time assumes a half phase is the default, and allow that moving a zero phase action to a half phase action is a -1/2 limitation. Since your defensive power will only require extra time to turn it on, that's halved and becomes -1/4. If you wanted it to take a full phase to activate, that would be a -1/2 limit for "0 phase to 1/2 phase", and a further -1/2 for "half phase to full phase", all halved back to -1/2 because it's "only to activate". Quote Link to comment Share on other sites More sharing options...
Roy_The_Ruthles Posted June 17, 2005 Report Share Posted June 17, 2005 Re: Extra Time half phase move or attack? (that's not important, the lim is clearly 1/4) Quote Link to comment Share on other sites More sharing options...
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