Suppose I am building a potion brewer and want to include a number of potions that have an effect that lasts for a certain amount of time. In this case, the potions are universal foci. Suppose further that these are bought in a multipower and that I have the following slots.
A) Flight 20", Usable By Other (+1/4), 1 Continuing Fuel Charge of 1 Hour
Succor STR 10d6, 1 Continuing Fuel Charge of 1 Hour
C) Desolidification, Usable By Other (+1/4), 1 Continuing Fuel Charge of 1 Hour
Questions:
1) Presumably as these are all constant powers, any character who is stunned loses the benefit of whatever potion they have imbibed, correct?
2) I would expect that it is legal to give another character some of a continuing fuel charge (say 1 minute out of 60) in this circumstance, correct?
3) I would expect it would be legal to share portions of the continuing fuel charge with more than one person at a time, e.g. on phase 2 Archie drinks some of potion A, then on phase 4 Bruce drinks some of potion A, then on phase 6 Charlie drinks some of potion A, since the potions are universal foci and have been purchased as UBO. Correct?
3) Would it be legal for the character to give Archie some of potion A, then give Bruce some of potion B, then give Charlie some of potion C, and have all potions remain in effect even though the MP is switching slots? This is the one I'm least sure about. It seems reasonable from SFX, but I don't know how well it meshes with MP mechanics.
4) I'm figuring that loading Archie, Bruce, and Charlie with some of each of potions A, B, and C would probably be illegal, or at least frowned upon. Concur?
5) Do I need the trigger advantage to make any of this work? I don't think so, but I've seen some potion builds that use it.
Question
Zed-F
Suppose I am building a potion brewer and want to include a number of potions that have an effect that lasts for a certain amount of time. In this case, the potions are universal foci. Suppose further that these are bought in a multipower and that I have the following slots.
A) Flight 20", Usable By Other (+1/4), 1 Continuing Fuel Charge of 1 Hour
Succor STR 10d6, 1 Continuing Fuel Charge of 1 Hour
C) Desolidification, Usable By Other (+1/4), 1 Continuing Fuel Charge of 1 Hour
Questions:
1) Presumably as these are all constant powers, any character who is stunned loses the benefit of whatever potion they have imbibed, correct?
2) I would expect that it is legal to give another character some of a continuing fuel charge (say 1 minute out of 60) in this circumstance, correct?
3) I would expect it would be legal to share portions of the continuing fuel charge with more than one person at a time, e.g. on phase 2 Archie drinks some of potion A, then on phase 4 Bruce drinks some of potion A, then on phase 6 Charlie drinks some of potion A, since the potions are universal foci and have been purchased as UBO. Correct?
3) Would it be legal for the character to give Archie some of potion A, then give Bruce some of potion B, then give Charlie some of potion C, and have all potions remain in effect even though the MP is switching slots? This is the one I'm least sure about. It seems reasonable from SFX, but I don't know how well it meshes with MP mechanics.
4) I'm figuring that loading Archie, Bruce, and Charlie with some of each of potions A, B, and C would probably be illegal, or at least frowned upon. Concur?
5) Do I need the trigger advantage to make any of this work? I don't think so, but I've seen some potion builds that use it.
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