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Is Combat Driving Enough?


L. Marcus

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Re: Is Combat Driving Enough?

 

In a heavily vehiculocentric campaign (say World War One Flying Aces, or Frontier Truckers of the ****ed-Up Future), I'd dispense with Combat Driving/Piloting altogether, and work out a bunch of Martial Arts manoeuvres usable with each rig.

 

For more general games, I think they work fine as is - although you could differentiate between Combat and Stunt driving styles, if Jack Regan and Evel Knievel are both characters in your campaign...

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Re: Is Combat Driving Enough?

 

For more general games' date=' I think they work fine as is - although you could differentiate between Combat and Stunt driving styles, if Jack Regan and Evel Knievel are both characters in your campaign...[/quote']

Good point.

 

Now, how about diversified Combad Driving skills? Like Charioteering or Sailing in a Fantasy campaign? I feel that it wouldn't be right to use a single CD skill to cover both of these.

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Re: Is Combat Driving Enough?

 

Good point.

 

Now, how about diversified Combad Driving skills? Like Charioteering or Sailing in a Fantasy campaign? I feel that it wouldn't be right to use a single CD skill to cover both of these.

That is something we've started to do. Combat Piloting: Aircraft is a lot different from Combat Pilot: Spacecraft.

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Re: Is Combat Driving Enough?

 

Just to add on, yes, I'd allow it, to the original question. What I wouldn't allow is that the person would be effective at choreography or such, they'd be like a gymnast showing up to a dance competition. They could look cool and do cool stuff, but they wouldn't be effective if judged on actual dance. Similarly, if our combat pilot joined the Blue Angels, he'd have to develop Teamwork at least or the actual PS Aerobatics or some-such. Although, really, if it was a pure color thing where somebody wanted to do this and had a little reasonable time to prep, I'd let them; book-wise/orthodoxy, the prior sentences would be my ruling "if it mattered".

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Re: Is Combat Driving Enough?

 

Good point.

 

Now, how about diversified Combad Driving skills? Like Charioteering or Sailing in a Fantasy campaign? I feel that it wouldn't be right to use a single CD skill to cover both of these.

. . . I just wanted to add that this would be for more down-to-earth (not necessarily realistic :)) games. For Super games or Space Opera, I'd go with straight Combat Pilot and Combat Driving . . .

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