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Fun with Random Character Generator


Enforcer84

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Blame Mudpyr8 for this....

 

these are based on the random character generator from CHAMPIONS...

 

[b]Kannon - Keaton Fredrick Jones, K'[/b]

[b][u]VAL[/u]   [u]CHA[/u] [u]Cost[/u]   [u]Total[/u]   [u]Roll[/u]      [u]Notes[/u][/b]
18    STR      8   18/35   13- / 16-       HTH Damage 3 1/2d6/7d6  END [2/4]
13    DEX      9   13/26   12- / 14-       OCV 4/9 DCV 4/9
18    CON     16   18/23   13- / 14-
13    BODY     6   13      12-
15    INT      5   15      12-       PER Roll 12-/17-
13    EGO      6   13      12-       ECV: 4
10    PRE      0   10      11-       PRE Attack: 2d6
10    COM      0   10      11-
8    PD       4   8/20             8/20 PD (8/15 rPD)
8    ED       4   8/20             8/20 ED (8/15 rED)
3    SPD      7   3/6                 Phases:  4, 8, 12/2, 4, 6, 8, 10, 12
12    REC      8   12
36    END      0   36/56
31    STUN     0   31
6    RUN      0   6"                END [1]
2    SWIM     0   2"                END [1]
4    LEAP     0   3 1/2"/6 1/2"                3 1/2"/6 1/2" forward, 1 1/2"/3" upward

[b]CHA Cost: 73[/b]

[b][u]Cost[/u]   [u]POWERS[/u][/b]
70     [b][i]Megablast[/i][/b]: Energy Blast 14d6, Reduced Endurance (1/2 END; +1/4) (87 Active Points); Only In Heroic Identity (-1/4) - END=3
    Exoskeleton, all slots Only In Heroic Identity (-1/4) - END=
10     1)  [b][i]Artificial Musculature[/i][/b]: +17 STR (17 Active Points); No Figured Characteristics (-1/2), Only In Heroic Identity (-1/4) - END=2
22     2)  [b][i]Enhanced Combat Reflexes[/i][/b]: +13 DEX (39 Active Points); No Figured Characteristics (-1/2), Only In Heroic Identity (-1/4) - END=
6     3)  [b][i]Full Coverage Impact Dispersal[/i][/b]: +5 CON (10 Active Points); No Figured Characteristics (-1/2), Only In Heroic Identity (-1/4) - END=
10     4)  [b][i]Heavy Armor[/i][/b]: +12 ED (12 Active Points); Only In Heroic Identity (-1/4) - END=
10     5)  [b][i]Heavy Armor[/i][/b]: +12 PD (12 Active Points); Only In Heroic Identity (-1/4) - END=
24     6)  [b][i]Ractive Enhancement[/i][/b]: +3 SPD (30 Active Points); Only In Heroic Identity (-1/4) - END=
8     7)  [b][i]Power Reserves[/i][/b]: +20 END (10 Active Points); Only In Heroic Identity (-1/4) - END=
    Powered Armor Subsystems, all slots Only In Heroic Identity (-1/4) - END=
32     1)  [b][i]Boot Rockets & Rocket Pack[/i][/b]: Flight 20" (40 Active Points); Only In Heroic Identity (-1/4) - END=4
12     2)  [b][i]Combat Armor[/i][/b]: Damage Resistance (15 PD/15 ED) (15 Active Points); Only In Heroic Identity (-1/4) - END=0
10     3)  [b][i]Communication Suite[/i][/b]: High Range Radio Perception (Radio Group) (12 Active Points); Only In Heroic Identity (-1/4) - END=0
8     4)  [b][i]Optical Enhancements[/i][/b]: +5 PER with Sight Group (10 Active Points); Only In Heroic Identity (-1/4) - END=0
5     5)  [b][i]Telescopic Imaging[/i][/b]: +4 versus Range Modifier for Sight Group (6 Active Points); Only In Heroic Identity (-1/4) - END=0

[b]POWERS Cost: 227[/b]


[b][u]Cost[/u]   [u]SKILLS[/u][/b]
15      +3 with all Technical Skills
3      Computer Programming 12-
3      Demolitions 12-
3      Electronics 12-
3      Inventor 12-
3      Mechanics 12-
3      Scientist
2      1)  SS:  Gravitic Engineering 12- (3 Active Points)
2      2)  SS:  Materials Engineering 12- (3 Active Points)
2      3)  SS:  Physics 12- (3 Active Points)
3      Security Systems 12-
3      Systems Operation 12-

[b]SKILLS Cost: 45[/b]

[b][u]Cost[/u]   [u]PERKS[/u][/b]
5      Money:  Well Off

[b]PERKS Cost: 5[/b]

[b][u]Value[/u]  [u]DISADVANTAGES[/u][/b]
15     Dependent NPC:  8- (Incompetent)
15     Hunted:  Personal Enemy 11- (As Pow, Harshly Punish)
20     Hunted:  VIPER 8- (Mo Pow, NCI, Harshly Punish)
20     Psychological Limitation:  Code Vs Killing (Common, Total)
15     Psychological Limitation:  Hatred of Bullies and Bullying (Common, Strong)
20     Psychological Limitation:  Overcompensates for Lack of True Powers (Very Common, Strong)
15     Psychological Limitation:  Technophile, constantly tinkering with suit or other gadgets. (Very Common, Moderate)
15     Social Limitation:  Secret Identity (Frequently, Major)
15     Vulnerability:  1 1/2 x STUN Falling or Knockback Damage (Very Common)

[b]DISADVANTAGES Points: 150[/b]

Base Pts: 200
Exp Required: 0
Total Exp Available: 0
Exp Unspent: 0
Total Character Cost: 350



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Re: Fun with Random Character Generator

 

[b]Huntsman II - Jon Alwyn Black[/b]

[b][u]VAL[/u]   [u]CHA[/u]   [u]Cost[/u]   [u]Total[/u]   [u]Roll[/u]      [u]Notes[/u][/b]
20    STR     10   20      13-       HTH Damage 4d6  END [2]
26    DEX     48   26      14-       OCV 9 DCV 9
20    CON     20   20      13-
13    BODY     6   13      12-
15    INT      5   15      12-       PER Roll 17-
13    EGO      6   13      12-       ECV: 4
20    PRE     10   20      13-       PRE Attack: 4d6
14    COM      2   14      12-
8    PD       4   8/17             8/17 PD (0/9 rPD)
8    ED       4   8/17             8/17 ED (0/9 rED)
6    SPD     24   6                 Phases:  2, 4, 6, 8, 10, 12
12    REC      8   12
40    END      0   40
40    STUN     7   40
8    RUN      0   8"                END [2]
4    SWIM     0   4"                END [2]
4    LEAP     0   4"                4" forward, 2" upward

[b]CHA Cost: 154[/b]

[b][u]Cost[/u]   [u]POWERS[/u][/b]
30     [b][i]Crossbow & Trick Ammo[/i][/b]: Multipower, 60-point reserve,  (60 Active Points); all slots OAF (-1) - END=
2u     1)  [b][i]Air Concussion Bolts[/i][/b]: Dispel Darkness 10d6, Area Of Effect (3" Radius; +1) (60 Active Points); 4 Charges (-1), OAF (-1), Only vs Smoke, mists, and related darkness (-1/4) - END=[4]
1u     2)  [b][i]Crossbow Bash![/i][/b]: Hand-To-Hand Attack +3d6 (15 Active Points); OAF (-1), Hand-To-Hand Attack (-1/2) - END=1
2u     3)  [b][i]Energized Bolts[/i][/b]: Energy Blast 12d6 (60 Active Points); OAF (-1), 8 Charges (-1/2) - END=[8]
2u     4)  [b][i]Explosive Bolts[/i][/b]: Energy Blast 8d6, Explosion (+1/2) (60 Active Points); OAF (-1), 8 Charges (-1/2) - END=[8]
2u     5)  [b][i]Extinguisher Bolt[/i][/b]: Dispel Fire Powers 6d6, all Fire Powers simultaneously (+2) (54 Active Points); OAF (-1), 4 Charges (-1), Beam (-1/4) - END=[4]
2u     6)  [b][i]Fast Drying Glue Bolts[/i][/b]: Entangle 6d6, 6 DEF (60 Active Points); OAF (-1), 8 Charges (-1/2) - END=[8]
2u     7)  [b][i]Flares[/i][/b]: Sight Group Flash 6d6, Area Of Effect (3" Radius; +1) (60 Active Points); 4 Charges (-1), OAF (-1) - END=[4]
2u     8)  [b][i]Line Bolts[/i][/b]: Stretching 12" (60 Active Points); 2 Recoverable Charges (-1), OAF (-1), Only for Grabbing, Pulling, and Climbing (-3/4) - END=[2 rc]
2u     9)  [b][i]Neural Interference Bolt[/i][/b]: Drain STR 4d6 (40 Active Points); OAF (-1), 8 Charges (-1/2) - END=[8]
3u     10) [b][i]Questionite Bolts[/i][/b]: Killing Attack - Ranged 2d6+1, 16 Charges (+0), Armor Piercing (+1/2) (52 Active Points); OAF (-1) - END=[16]
2u     11) [b][i]Smoke Bomb Bolts[/i][/b]: Darkness to Sight Group 6" radius (60 Active Points); OAF (-1), 4 Continuing Charges lasting 1 Turn each (-1/2) - END=[4 cc]
2u     12) [b][i]Sonic Ammo[/i][/b]: Energy Blast 4d6, Attack Versus Limited Defense (Flash Defense (Hearing); +1 1/2) (50 Active Points); OAF (-1), 8 Charges (-1/2) - END=[8]
1u     13) [b][i]Swingline Bolt[/i][/b]: Swinging 15", 8 Recoverable Charges (+0) (15 Active Points); OAF (-1) - END=[8 rc]
4     [b][i]Very Athletic[/i][/b]: Running +2" (8" total) - END=1
2     [b][i]Very Athletic[/i][/b]: Swimming +2" (4" total) - END=1
    Combat Uniform and Helmet, all slots OIF (-1/2) - END=
18     1)  [b][i]Carbonite Combat Armor[/i][/b]: Armor (9 PD/9 ED) (27 Active Points); OIF (-1/2) - END=0
3     2)  [b][i]Heat Sight[/i][/b]: Infrared Perception (Sight Group) (5 Active Points); OIF (-1/2) - END=0
10     3)  [b][i]Heightened Awareness[/i][/b]: +5 PER with all Sense Groups (15 Active Points); OIF (-1/2) - END=0
7     4)  [b][i]Helmet Radio[/i][/b]: Radio Perception/Transmission (Radio Group) (10 Active Points); OIF (-1/2) - END=0
13     5)  [b][i]Protected Senses[/i][/b]: Hearing Group Flash Defense (10 points), Sight Group (20 Active Points); OIF (-1/2) - END=0

[b]POWERS Cost: 112[/b]

[b][u]Cost[/u]   [u]MARTIAL ARTS[/u][/b]
     Generic Martial Arts
4      1)  Block:  1/2 Phase, +2 OCV, +2 DCV, Block, Abort
4      2)  Dodge:  1/2 Phase, -- OCV, +5 DCV, Dodge, Affects All Attacks, Abort
5      3)  Kick:  1/2 Phase, -2 OCV, +1 DCV, 8d6 Strike
4      4)  Punch:  1/2 Phase, +0 OCV, +2 DCV, 6d6 Strike
3      5)  Throw:  1/2 Phase, +0 OCV, +1 DCV, 4d6 +v/5, Target Falls

[b]MARTIAL ARTS Cost: 20[/b]

[b][u]Cost[/u]   [u]SKILLS[/u][/b]
5      +1 with Ranged Combat
6      Penalty Skill Levels:  +2 vs. Range Modifier with All Attacks
2      AK: Millennium City 11-
3      Breakfall 14-
3      Bribery 13-
3      Bugging 12-
3      Bureaucratics 13-
2      CK: Millennium City 11-
3      Conversation 13-
3      Criminology 12-
3      Deduction 12-
3      Forensic Medicine 12-
3      Interrogation 13-
3      Persuasion 13-
3      Shadowing 12-
3      Stealth 14-
3      Streetwise 13-
2      Survival (Urban) 12-
3      Tactics 12-
3      Tracking 12-
2      WF:  Common Melee Weapons

[b]SKILLS Cost: 64[/b]


[b][u]Value[/u]  [u]DISADVANTAGES[/u][/b]
5     Distinctive Features:  Excessive scarring on right side of torso (Easily Concealed; Noticed and Recognizable; Detectable By Commonly-Used Senses)
15     Enraged:  Confronting IHA agents/Minute Men (Uncommon), go 11-, recover 11-
20     Hunted:  IHA 8- (Mo Pow, NCI, Harshly Punish)
10     Hunted:  Longbow 8- (As Pow, Harshly Punish)
15     Hunted:  Murderer of his Family 11- (As Pow, Harshly Punish)
15     Psychological Limitation:  Hatred of Bigotry/Bigots (Common, Strong)
15     Psychological Limitation:  Hatred of the IHA (Common, Strong)
20     Psychological Limitation:  Protective of Innocents (Very Common, Strong)
10     Psychological Limitation:  Self Destructive (Uncommon, Strong)
15     Social Limitation:  Secret Identity (Frequently, Major)
10     Unluck: 2d6

[b]DISADVANTAGES Points: 150[/b]

Base Pts: 200
Exp Required: 0
Total Exp Available: 0
Exp Unspent: 0
Total Character Cost: 350



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Re: Fun with Random Character Generator

 

[b]WIndrunner - Denise Celia Myers[/b]

[b][u]VAL[/u]   [u]CHA[/u]   [u]Cost[/u]   [u]Total[/u]   [u]Roll[/u]      [u]Notes[/u][/b]
15    STR      5   15      12-       HTH Damage 3d6  END [1]
20    DEX     30   20      13-       OCV 7 DCV 7
20    CON     20   20      13-
15    BODY    10   15      12-
18    INT      8   18      13-       PER Roll 17-
13    EGO      6   13      12-       ECV: 4
18    PRE      8   18      13-       PRE Attack: 3 1/2d6
14    COM      2   14      12-
12    PD       9   12/25             12/25 PD (0/13 rPD)
8    ED       4   8/21             8/21 ED (0/13 rED)
6    SPD     30   6                 Phases:  2, 4, 6, 8, 10, 12
10    REC      6   10
40    END      0   40
35    STUN     2   35
31    RUN      2   31"                END [3]
2    SWIM     0   2"                END [1]
3    LEAP     0   3"                3" forward, 1 1/2" upward

[b]CHA Cost: 142[/b]

[b][u]Cost[/u]   [u]POWERS[/u][/b]
60     [b][i]Dimensional Manipulation Movement[/i][/b]: Multipower, 60-point reserve - END=
12m     1)  [b][i]Hyperrunning[/i][/b]: Running +24" (32" total), Reduced Endurance (1/2 END; +1/4) (60 Active Points) - END=2
4u     2)  [b][i]Hyperdimensional Movement[/i][/b]: Flight 18", Reduced Endurance (0 END; +1/2) (54 Active Points); Only In Contact With A Surface (-1/4) - END=0
2u     3)  [b][i]Running On Air[/i][/b]: Gliding 16" (16 Active Points) - END=0
3u     4)  [b][i]Hyperkinetic Strike[/i][/b]: Hand-To-Hand Attack +9d6 (45 Active Points); Hand-To-Hand Attack (-1/2) - END=4
4u     5)  [b][i]Attack Avoidance[/i][/b]: Missile Deflection (Any Ranged Attack), Full Range (+1) (40 Active Points) - END=0
6u     6)  [b][i]Phase Shifting[/i][/b]: Desolidification  (affected by Magic and Dimensional Based powers), Usable Simultaneously (up to 2 people at once; +1/2) (60 Active Points) - END=6
6u     7)  [b][i]Running Between Dimensions[/i][/b]: Extra-Dimensional Movement (Related Group of Dimensions, Any Location (Alternate Earths), x4 Increased Weight, Reduced Endurance (1/2 END; +1/4) (56 Active Points) - END=2
2u     8)  [b][i]Afterimages[/i][/b]: +8 with DCV (40 Active Points); Activation Roll 13- (-3/4), Costs Endurance (-1/2), Does Not Apply Against Attackers With Physical Targeting Sense (-1/4) - END=4
1u     9)  [b][i]Quick Change[/i][/b]: Cosmetic Transform 2d6 (Clothes Into Any Other Clothing), Improved Target Group (+1/4) (12 Active Points); Limited Target Limited (-1/2), No Range (-1/2) - END=1
30     [b][i]Me First![/i][/b]: Lightning Reflexes: +20 DEX to act first with All Actions - END=
8     [b][i]Speedster Studiousness[/i][/b]: Speed Reading: x1000 - END=
39     [b][i]Ironshod Skin[/i][/b]: Armor (13 PD/13 ED) - END=0
12     [b][i]Battlefield Vision[/i][/b]: +4 PER with all Sense Groups - END=0

[b]POWERS Cost: 189[/b]


[b][u]Cost[/u]   [u]SKILLS[/u][/b]
5      +1 with HTH Combat
5      Defense Maneuver I-II 
3      Tactics 13-
3      Streetwise 13-
3      Teamwork 13-

[b]SKILLS Cost: 19[/b]


[b][u]Value[/u]  [u]DISADVANTAGES[/u][/b]
5     Enraged:  When insulted (Uncommon), go 8-, recover 14-
10     Hunted:  Green Dragon 8- (As Pow, Harshly Punish)
15     Hunted:  Personal Enemy 11- (As Pow, Harshly Punish)
20     Hunted:  VIPER 8- (Mo Pow, NCI, Harshly Punish)
15     Physical Limitation:  Hyper-Reflexes, attacks without meaning to (Frequently, Greatly Impairing)
10     Physical Limitation:  Must Maintain a strict, careful diet (Infrequently, Greatly Impairing)
20     Psychological Limitation:  Code vs Killing (Common, Total)
15     Psychological Limitation:  Grim & Determined (Common, Strong)
5     Rivalry:  Professional (Kinetik; Rival is As Powerful; Seek to Outdo, Embarrass, or Humiliate Rival; Rival Aware of Rivalry)
15     Social Limitation:  Secret Identity (Frequently, Major)
20     Vulnerability:  2 x STUN Gas/Poison Attacks (Common)

[b]DISADVANTAGES Points: 150[/b]

Base Pts: 200
Exp Required: 0
Total Exp Available: 0
Exp Unspent: 0
Total Character Cost: 350



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Re: Fun with Random Character Generator

 

[b]Jellyfish - Aranda [/b]

[b][u]VAL[/u]   [u]CHA[/u]   [u]Cost[/u]   [u]Total[/u]   [u]Roll[/u]      [u]Notes[/u][/b]
20    STR     10   20      13-       HTH Damage 4d6  END [2]
23    DEX     39   23      14-       OCV 8 DCV 8
20    CON     20   20      13-
15    BODY    10   15      12-
18    INT      8   18      13-       PER Roll 16-
13    EGO      6   13      12-       ECV: 4
18    PRE      8   18      13-       PRE Attack: 3 1/2d6
16    COM      3   16      12-
8    PD       4   8/20             8/20 PD (0/12 rPD)
8    ED       4   8/20             8/20 ED (0/12 rED)
5    SPD     17   5                 Phases:  3, 5, 8, 10, 12
12    REC      8   12
40    END      0   40
40    STUN     5   40
26    RUN      0   26"                END [5]
2    SWIM     0   2"                END [1]
19    LEAP     0   19"                19" forward, 9 1/2" upward

[b]CHA Cost: 142[/b]

[b][u]Cost[/u]   [u]POWERS[/u][/b]
30     [b][i]Malleable Body[/i][/b]: Stretching 4", Reduced Endurance (0 END; +1/2) (30 Active Points) - END=0
40     [b][i]Stretching Powers[/i][/b]: Multipower, 40-point reserve - END=
1u     1)  [b][i]Molding To Surfaces[/i][/b]: Clinging (normal STR) (10 Active Points) - END=0
3u     2)  [b][i]Resiliant Form[/i][/b]: Physical Damage Reduction, Resistant, 50% (30 Active Points) - END=0
1u     3)  [b][i]Pseudopods[/i][/b]: Extra Limb (1) (5 Active Points) - END=0
1u     4)  [b][i]Parawing Form[/i][/b]: Gliding 15" (15 Active Points) - END=0
2u     5)  [b][i]Big Hard Hands[/i][/b]: Hand-To-Hand Attack +6d6 (30 Active Points); Hand-To-Hand Attack (-1/2) - END=3
1u     6)  [b][i]Clothing Mimicry[/i][/b]: Cosmetic Transform 2d6 (Clothing to different clothing, repeated applications) (10 Active Points) - END=1
1u     7)  [b][i]Spring Legs[/i][/b]: Leaping +15" (19" forward, 9 1/2" upward) (15 Active Points) - END=1
4u     8)  [b][i]Bouncing Missiles[/i][/b]: Missile Deflection (Arrows, Slings, Etc.), +5 OCV, Full Range (+1) (40 Active Points) - END=0
4u     9)  [b][i]Long, Stretchy Legs[/i][/b]: Running +20" (26" total) (40 Active Points) - END=4
4u     10) [b][i]Shapechanging[/i][/b]: Shape Shift  (Sight, Touch and Hearing Groups, any shape) (36 Active Points) - END=4
8m     11) [b][i]Enhanced Malleability[/i][/b]: Stretching 8" (40 Active Points) - END=4
36     [b][i]Toughness[/i][/b]: Armor (12 PD/12 ED) - END=0
9     [b][i]Heightened Senses[/i][/b]: +3 PER with all Sense Groups - END=0

[b]POWERS Cost: 145[/b]


[b][u]Cost[/u]   [u]SKILLS[/u][/b]
6      +2 with Punch, Grab, Block
3      Acting 13-
3      Bribery 13-
3      Bugging 13-
3      Combat Driving 14-
3      Concealment 13-
3      Contortionist 14-
3      Conversation 13-
3      Cryptography 13-
3      Disguise 13-
3      High Society 13-
3      Linguist
0      1)  Language:  English (idiomatic) (4 Active Points)
3      2)  Language:  French (idiomatic) (4 Active Points)
3      3)  Language:  German (idiomatic) (4 Active Points)
3      4)  Language:  Spanish (idiomatic) (4 Active Points)
3      Lockpicking 14-
3      Mimicry 13-
3      Seduction 13-
3      Stealth 14-
3      Systems Operation 13-

[b]SKILLS Cost: 63[/b]


[b][u]Value[/u]  [u]DISADVANTAGES[/u][/b]
5     Distinctive Features:  Atlantean (Concealable; Noticed and Recognizable; Detectable By Commonly-Used Senses; Not Distinctive In Some Cultures)
20     Hunted:  Stingray 8- (Mo Pow, PC has a Public ID or is otherwise very easy to find, Harshly Punish)
15     Hunted:  The Authorities (Police, DOSPA, etc 8- (Mo Pow, NCI, PC has a Public ID or is otherwise very easy to find, Watching)
10     Hunted:  The Press 11- (Less Pow, NCI, PC has a Public ID or is otherwise very easy to find, Watching)
10     Money:  Destitute
15     Psychological Limitation:  Hatred of The Blood Seas (Stingray's organization) (Common, Strong)
15     Psychological Limitation:  Naive (Very Common, Moderate)
10     Psychological Limitation:  Vengeful (Uncommon, Strong)
15     Reputation:  Aided in the Destruction of the UN Building in 2005, 11- (Extreme)
15     Social Limitation:  Public Identity (Frequently, Major)
20     Vulnerability:  2 x STUN Fire/Heat Based Attacks (Common)

[b]DISADVANTAGES Points: 150[/b]

Base Pts: 200
Exp Required: 0
Total Exp Available: 0
Exp Unspent: 0
Total Character Cost: 350



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Re: Fun with Random Character Generator

 

[b]The Fist of Geb  - Mushin Rafiq-Ra; The Fist[/b]

[b][u]VAL[/u]   [u]CHA[/u]   [u]Cost[/u]   [u]Total[/u]   [u]Roll[/u]      [u]Notes[/u][/b]
10    STR      0   10/70   11- / 23-       HTH Damage 2d6/14d6  END [1/4]
10    DEX      0   10/20   11- / 13-       OCV 3/7 DCV 3/7
10    CON      0   10/30   11- / 15-
20    BODY    20   20      13-
15    INT      5   15      12-       PER Roll 12-
15    EGO     10   15      12-       ECV: 5
15    PRE      5   15/25   12- / 14-       PRE Attack: 3d6 / 5d6
12    COM      1   12      11-
6    PD       4   6/28           6/28 PD (6/20 rPD)
6    ED       4   6/20           6/20 ED (6/20 rED)
4    SPD     20   4/5                 Phases:  3, 6, 9, 12/3, 5, 8, 10, 12
5    REC      2   5/21
20    END      0   20/60
27    STUN    -3   27/67
26    RUN      0   26"               END [5]
2    SWIM     0   2"                END [1]
2    LEAP     0   2"/14"                2"/14" forward, 1"/7" upward

[b]CHA Cost: 68[/b]

[b][u]Cost[/u]   [u]POWERS[/u][/b]
    Godlike Strength and Toughness, all slots Only In Heroic Identity (-1/4) - END=
60     1)  [b][i]Strength of Geb[/i][/b]: +60 STR, Reduced Endurance (1/2 END; +1/4) (75 Active Points); Only In Heroic Identity (-1/4) - END=3
20     2)  [b][i]Tough Skin[/i][/b]: Damage Resistance (20 PD/20 ED), Hardened (+1/4) (25 Active Points); Only In Heroic Identity (-1/4) - END=0
24     3)  [b][i]Swiftness[/i][/b]: +10 DEX (30 Active Points); Only In Heroic Identity (-1/4) - END=
3     4)  [b][i]Heavy[/i][/b]: Knockback Resistance -2" (4 Active Points); Only In Heroic Identity (-1/4) - END=0
32     5)  [b][i]Godlike Stamina[/i][/b]: +20 CON (40 Active Points); Only In Heroic Identity (-1/4) - END=
8     6)  [b][i]Godly Mein[/i][/b]: +10 PRE (10 Active Points); Only In Heroic Identity (-1/4) - END=
18     7)  [b][i]Toughness[/i][/b]: (Total: 26 Active Cost, 18 Real Cost) +10 PD, Hardened (+1/4) (13 Active Points); Only In Heroic Identity (-1/4) (Modifiers affect Base Characteristic) (Real Cost: 9) [b]plus[/b] +10 ED, Hardened (+1/4) (13 Active Points); Only In Heroic Identity (-1/4) (Modifiers affect Base Characteristic) (Real Cost: 9) - END=0
16     [b][i]Earth Son[/i][/b]: Life Support  (Eating: Character only has to eat once per week; Expanded Breathing: Breathe normally underground; Longevity: Immortal; Safe in Intense Cold; Safe in Intense Heat; Sleeping: Character only has to sleep 8 hours per week) - END=0
48     [b][i]Earth Movement[/i][/b]: Multipower, 60-point reserve,  (60 Active Points); all slots Only In Heroic Identity (-1/4) - END=
3u     1)  [b][i]Earthmoving[/i][/b]: Telekinesis (40 STR) (60 Active Points); Only Versus Earth/Rock (-1/2), Only In Heroic Identity (-1/4) - END=6
2u     2)  [b][i]Wall of Stone[/i][/b]: Entangle 4d6, 6 DEF (Stops A Given Sense Group Sight Group) (60 Active Points); Only To Form Barriers (-1), Increased Endurance Cost (x3 END; -1), Only In Heroic Identity (-1/4) - END=18
2u     3)  [b][i]Avalance Riding[/i][/b]: Running +20" (26" total) (40 Active Points); Side Effects, Side Effect occurs automatically whenever Power is used (Side Effect only affects the environment near the character; -1/2), Only In Heroic Identity (-1/4) - END=4
4u     4)  [b][i]Tunnel Creation[/i][/b]: Tunneling 9" through 12 DEF material (54 Active Points); Only In Heroic Identity (-1/4) - END=5

[b]POWERS Cost: 240[/b]


[b][u]Cost[/u]   [u]SKILLS[/u][/b]
15      +3 with HTH Combat
3      KS: Egyptian Mythology 12-
3      AK: Egypt 12-
3      Analyze:  Combat 12-
3      Breakfall 11- (13-)
3      Conversation 12- (14-)
3      Oratory 12- (14-)
3      Paramedics 12-
3      Persuasion 12- (14-)
3      Tactics 12-

[b]SKILLS Cost: 42[/b]


[b][u]Value[/u]  [u]DISADVANTAGES[/u][/b]
10     Distinctive Features:  Avatar of Ancient Egyptian God (Easily Concealed; Always Noticed and Causes Major Reaction; Detectable By Commonly-Used Senses)
15     Hunted:  Annubis 8- (Mo Pow, Harshly Punish)
20     Hunted:  DEMON 8- (Mo Pow, NCI, Harshly Punish)
10     Hunted:  The Shield of the People 8- (As Pow, Harshly Punish)
20     Psychological Limitation:  Devout follower of Ancient Egyptian Pantheon (Common, Total)
15     Psychological Limitation:  Hatred of Evil Magic (Common, Strong)
20     Psychological Limitation:  Honorable in word and Deed (Common, Total)
15     Psychological Limitation:  Protective of "New Homeland" and her people (Common, Strong) [Notes: Sworn by Geb to protect the Earth, The Fist moved back to America after gaining his powers. ]
15     Social Limitation:  Secret Identity (Frequently, Major)
10     Vulnerability:  1 1/2 x STUN Magical Attacks (Common)

[b]DISADVANTAGES Points: 150[/b]

Base Pts: 200
Exp Required: 0
Total Exp Available: 0
Exp Unspent: 0
Total Character Cost: 350



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Re: Fun with Random Character Generator

 

Okay gang, you have 5 heroes, 350 pts, with Disads and...no Background

I did the "Hard Part" and now you get to do the flavor text.

 

 

The only thing you probably need to know is Jellyfish is an Atlantean. Other than that go wild!

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Re: Fun with Random Character Generator

 

Okay gang, you have 5 heroes, 350 pts, with Disads and...no Background

I did the "Hard Part" and now you get to do the flavor text.

 

 

The only thing you probably need to know is Jellyfish is an Atlantean. Other than that go wild!

 

now why didn't you say so in the first post ... it's my bedtime!

 

dagnabit, I coulda been working on a story. :)

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