bcholmes Posted October 22, 2005 Report Share Posted October 22, 2005 I've started working on a star system/planet generation utility to make it easier for me to generate systems. (I've checked out Heaven and Earth, and while I like the tool, I find it very Traveller-oriented. And I want more functions than are available in the Sector Generator). Anyway, I've been having some difficulty parsing some of the rules, and I'm wondering if anybody has any experience, here. Here are the rules that I'm currently a bit confused by: 1. Zones Any idea how you can interpolate the zone table to include things like Earth's sun (a G2V star)? 2. Density Only rock-ice and rock-iron planets have rolls for density, and the latter formula seems off to me. 1d6 / 20 + .8 doesn't look like it'll generate a range that includes 1.5 (it looks like .85 to 1.1). Other ranges seem to vary only by about .1, so I'm using a 2d6/10 - .2 roll to randomize the density a bit. 3. Atmospheric Density As I read it, Earth (at a mass of 1, in the Green Zone) should have a Dense atmosphere. Is that right? Also, the first two rows of the Atmospheric Density table are the same, and I wonder if there's a bit of a glitch, there. Quote Link to comment Share on other sites More sharing options...
Dr. Anomaly Posted October 22, 2005 Report Share Posted October 22, 2005 Re: Planet Generation (Thanks, Citizen Keen...) Quote Link to comment Share on other sites More sharing options...
Citizen Keen Posted October 22, 2005 Report Share Posted October 22, 2005 Re: Planet Generation And I want more functions than are available in the Sector Generator Check out the Sector Generator down at the bottom of that page' date=' and it may answer some of your questions & concerns.[/quote'] Hmm... Quote Link to comment Share on other sites More sharing options...
L. Marcus Posted October 22, 2005 Report Share Posted October 22, 2005 Re: Planet Generation On rolling for density, you could make the d6 open-ended . . . Say, if you rolled a six, roll again and add five to the result. Repeat ad nauseam. Quote Link to comment Share on other sites More sharing options...
Dr. Anomaly Posted October 22, 2005 Report Share Posted October 22, 2005 Re: Planet Generation Hmm... Whoops. Missed that part of it. Nevermind... Quote Link to comment Share on other sites More sharing options...
shadowcat1313 Posted October 22, 2005 Report Share Posted October 22, 2005 Re: Planet Generation I would agree with the comments about Heaven and Earth being very traveller oriented, I like it for general use because you can set detail levels, and converting most of the details to other systems shouldnt be that hard, as a lot of the details should be fairly standard to most sf rpg's, and a lot of newer ones have taken inspiration/borrowed from etc from traveller in the first place, or Space Opera Quote Link to comment Share on other sites More sharing options...
bcholmes Posted October 30, 2005 Author Report Share Posted October 30, 2005 Re: Planet Generation Here's a map screen that I've built for my sector generator utility: It's loosely based on the Star Sector form from the "free stuff" link. I've been mulling over a few thoughts: 1) I've been thinking that it'd be neat to support both a Traveller version (which generally has a 10x8 hex grid, rather than a 10x10 hex grid) and the Star Hero version. 2) I'm mapping this out using 2 light-year hexes. Under the standard system generation rules, this image is typical of the number of stars in a system. Seems relatively empty compared to the Traveller 1 Parsec hexes. 3) I kinda find the numbering scheme counter-intuitive. Traveller numbers (left, down) and the Star Sector form numbers (down, left). Quote Link to comment Share on other sites More sharing options...
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