fauxgemini Posted May 17, 2003 Report Share Posted May 17, 2003 I'm having a hard time wraping my mind around the concept of Skill Levels. What do they represent? Isn't having points assigned to a skill already enough to represent expertise in that field? Why take Skill Levels at the 3+ point level? And if you buy it for a tight group, you have to switch where the bonus is going as a Zero phase right? Electronics to Security Systems, etc? Funny thing is I can understand penality skill levels just fine. Quote Link to comment Share on other sites More sharing options...
Steve Long Posted May 17, 2003 Report Share Posted May 17, 2003 This isn't really a rules question, so I've transferred it. I'm sure Herodom Assembled will have all sorts of useful info and opinions for you. Quote Link to comment Share on other sites More sharing options...
BobGreenwade Posted May 17, 2003 Report Share Posted May 17, 2003 Skill Levels represent a broader-based sense of expertise than just a simple bonus to a single Skill Roll. If a character has, for example, +2 Skill Levels with Bugging, Electronics, and Security Systems (for 3 points), this could represent a generalized knowledge of electronics as it particularly pertains to espionage and stealth activities. In a way, you can think of Skill Levels -- of any size -- as a Complementary Skill that always uses the Standard Effect Rule. (An Overall Skill Level, by that logic, is essentially KS: Everything.) Just as a Complementary Skill can only complement one Skill at a time, so a Skill Level can only affect one Skill at a time. Yes, it switches as a Zero Phase action -- though it's not often that a character will need more than one Skill Roll in a Phase. Quote Link to comment Share on other sites More sharing options...
Catacomb Posted May 17, 2003 Report Share Posted May 17, 2003 I'm sorry if I'm being obtuse here but...the more you have the better you are and the greater chance you have for success. Quote Link to comment Share on other sites More sharing options...
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