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fauxgemini

HERO Member
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About fauxgemini

  • Birthday 05/13/1976

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    NamenScott
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  1. Shrike, Oh how to well do I know your problem. This is more of a General RPing issue. But I have many of the "But my character does something else" players in my games. Thankfully enough there usually tends to be at least 1 or 2 motivated PCs that gel the group. It's funny: Imagine running a dark supers game once at a con. Called it "Syndicate Inc." And here is this one player who went out of his way to contact me before the con to design a character. Get all his detials worked out. Etc. Game starts. PC's get attacked by a rival faction of they're employer. (Some drug ring gone bad.) and a combat happens. While the pcs are dealing with the 12 zombies that showed up...he..he crosses the street, goes up the fire escape and proceeds to look around for anything 'interesting'. All in combat rounds, all while the PC are getting in a real beauty of a fight. And he gets pissy faced when the group tells him off about what he's doing. I asked him what would be interesting and he said. "You know, like some new guns or stuff..." *blink* *blink* His character has the BEST DAMN WEAPONS/Skills in the game world! He was friggen Jet Li with uzis. Sheeze.
  2. Well, I'd allow them, but put a lock on how many points can go into a mulit. A VPP sounds just about right for "magic" etc.
  3. Big vs Little. Well, This game is around the 300 point level. The majority of the PC are members of an organization that watches paranoms on a galatic wide scale. But rather than hurting/controling them it's more like a job opertunity. I plan on having missions where Terroist groups are established. Rival agencies get in the mix. (Hero vs. Hero fights.) The team training new recuits. (Screening them for potential.) Celebrity drives, murder mysteries. My organization is a little more grown up with norms running the majority of the support and admin positions. Hell, the team has a comm-officer who acts as a relay between the team and central command. He's a useful contact with the organization and the equivilant of a NPC sidekick. (A few hacking skills, lots of KS and SS skills.) And in the organization there is a rivalry between the teams as to who got what villian, solved what problem. And the norms in the station they work at. (Mostly maintance crews.) have a betting pool as to who does what. Etc. Sound good so far?
  4. Howdy out there, Well, I'm proud to say that I might have a Legion of Superheros type game starting up soon. Besides the classic Flight ring (With Mindlink comm unit.) what other little details do you think I could add from time to time to take players back to that classic comic? I have a few myself, but I'm looking for extra ideas you would think about.
  5. Ummmm. Aegis: Stands around laughing for like a half an hour or so until on of the Doc's minions hits him over the head with a telephone pole or something, pissing him off.
  6. I'm having a hard time wraping my mind around the concept of Skill Levels. What do they represent? Isn't having points assigned to a skill already enough to represent expertise in that field? Why take Skill Levels at the 3+ point level? And if you buy it for a tight group, you have to switch where the bonus is going as a Zero phase right? Electronics to Security Systems, etc? Funny thing is I can understand penality skill levels just fine.
  7. Hermit - Your in the same boat that I am. I so badly want to RP Sci-FI, but it's Fantasy or nothing these days. Then again if enough GMs want to convert, the player taste will change. Or I can hope.
  8. Honestly d20 did an average job of carrying the original CoC compaired to the original system. I'm not saying that it doesn't work, but if you sit down and play the original Chaosium version you'd understand why it was so much smoother & interesting. Best Sanity system ever!
  9. Touchy, touchy. I've watched you bad mouth HERO all night. You know D&D is just a rip of a Dying Earth right. Or that Gygax and crew just 'barrowed' some idea from Tolkien. Oh, and heaven forbid that anything out there be similar if not based on pre-existing concepts. Hell, TV does it all the time. I doubt there is a Hollywood producer out there with a creative cell in they're body. Get a life.
  10. Well, lets see. How many of you here would like to play game like that. It would be easy and could be picked up anytime. Especially as a filler game.
  11. Clunky? Ya, you could say that. I'll keep this short. Aberrant problem was not in the dice mechanic. It was in the chargen. Hands down some powers/abilites need more balancing. Persistant/Resistant/HIGH LEVELed defences won hands down! I could take a STR monster, a Energy blaster, hell, a virus master and anyone with high Stamina and the right extras would just shrug it off. Add to that some Super STR and maybe a powe or two and you could make crunchy little bits out of most PC/NPCS. What Aberrant needed was a lot of play blancing. Someone needed to figure out the % of successes and then offer suggestions on how to keep your games balanced. Or put some limitations on just how much power you got out of some Mega Stats. Oh well. Still, DAMN good game. Pitty WW dropped the Aeonverse. A 2nd edtion with some fine tuning would have been a god send.
  12. Well as actors you could switch and swap. Like doing a play with the same cast but in different situations. Then again I could use TV drama logic and have them change very slowly. The characters would remain realtively the same (Get smarter, more skilled, etc.) but not go super themselves.
  13. From a different system. Well, at least a benchmark. I remember from Aberrant it took us months to gauge just how powerful someone's blast was or what would go through what armor. And in that system a perfect defence would always win. Now when I was tinkering around in GURPS the "I can bounce bullets" problem came up from time to time. A DR of 18 was enough to handle most handguns but not stop major super powers. (I like lower dice pools for attacks when in that system.) Now in Champions/Heros my biggest gauge is going to be at char gen with derived stats, but I am curious what happens when pentrating attacks and resistant defences come into play. TIme to run some test fights I guess.
  14. Anyone out there ever want to play a micro campaign based on shows like Twlight Zone or the Outer Limits? I've alwasys wanted to do light sci-fi/horror using a world where weird things just happen. Like the Legacy series did for the supernatural. Characters 'generaly' stay themselves, but have to deal with ever stranger events day-by-day. This would be a very episodic game. With a lot of down time between sessions. (In the game world.)
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