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[Campaign Setting]Else Earth


Enforcer84

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Don't know if I've posted this before or not. This is the first scraps of info on my home brewed campaign world. For now, I am calling it Else Earth.

 

The Basics:

 

 

 

The first thing I wanted to document is superpowers, they’re here but why? Although some people don’t always appreciate someone settling down and saying, “this is why there are superheroesâ€, most of the reasons behind metahuman powers are pretty cool in my book. As for Earth Prime, we were the fortunate beneficiaries of the Council of Ten.

The Council of Ten is a group of Cosmic Entities that travel the universe and sow the seeds of wonder. They are cuirious, they are meddlesome, and they are nigh omnipotent. They are also vitrually unknown outside of legends from races long gone. They are rarely seen twice in the same solar system. When they arrived at the Sol system some several eons ago, Earth was just beginning to develop life. There were pockets of civilization, three outposts from the fantatstically advanced Progenitors, and a Fortress of the Demons of Crux, but native humanoid life was very primative. The Council of Ten took ten members of the emerging human race and gave them the gift of immortality. Then they released a genetic virus that would mutate the DNA of humanity and allow for occasional superpowered beings. They also altered 25% of the population into fantastic creatures from High Fantasy: Orcs, Elves, Dwarves, Goblins, Nymphs, Satyrs, etc. They created Dragoons from the DNA of dinosaurs and then set up a hidden fortress in the center of the Sun to observe. Then they watched the rise and fall of the Human race once.

Having been given the gifts of magic and technology simultaneously, the humanoid races of Earth developed impressive civilizations and approached the Progenitors and Demons of Crux in ability and power, the Progenitors quickly made their presence known and began to guide the neophyte civilizations to a utopian era. The “Demons†however, used their powers of seduction and coercion to build a rift between the various races. Try though they might, the Progenitors were unable to hold the civilization together and nearly all life on Earth was destroyed. The Council of Ten realized that giving Earth science and magic at once only sped its destruction. Chalking this 10,000-year experiment up as a failure, they abandoned their Solar Fortress and went to the next system.

Earth wasn’t done however, the original Ten Immortals, calling themselves the Council, used what powers and abilities they had been given to preserve a small portion of the population of Earth, however, they hid them from the Progenitor and Crux Demonic factions. The Progenitors, aghast that they had inadvertently helped bring such a promising planet to destruction, left Earth in sorrow, only a few stayed back to watch over the planet as penance. The Demons of Crux, on the other hand, felt they had struck a tremendous blow to their eternal enemy and celebrated. However, the resources of this world were gone and they had no use for it. They stationed a few minor Lords to watch the planet and use it as they see fit.

The Council started slowly this time. The various sentient beings that had been saved cautiously began rebuilding the world. The second Age of Man began.

This time the denizens of Earth managed to go 100,000 years before they destroyed themselves. Many of the human population took to science and waged a genocidal war with the other sentient races. Most of the others joined together for mutual protection, putting their own animosity aside for a brief alliance. In the end, the Faerie races decided discretion was the better part of Valor and used their magic to evacuate Earth and take a place of their own in the universe. Mankind then turned its anger against itself and again nearly annihilated the world. This time the Council could not save them. The ten immortals had taken sides in the conflicts and several of them departed with their charges when the Faerie races left. Those who remained again started slowly, using solely human stock to repopulate Earth, this began the Third Age of Man.

We are the products of that endeavor. Magic has waxed and waned in the Third Age, occasionally a great magic would appear only to disappear later. The remaining Council members felt that they needed agents to watch over their charges, so they chose men from various regions of the world and gave them immortality, much like the had received before. However, to lessen the chance of rebellion these new Immortals were given only limited access to magic and technology. These immortals could be called the Titans, as they were the precursors to the Gods of many mythoi. Eventually, their progeny replaced the various titans, though not in so violent a manner as depicted in the legends. The titans watched their ‘children’ and eventually left to find other worlds to create. The Gods ruled their areas of the world content to guide or lord over mankind in their own ways without directly confronting each other. Eventually, mankind began to look to new gods, abstract gods whose touch was less closely felt but there none the less. At this time the many pantheons of earth left the public eye, for one reason or another, some simply retreated to other realms. Others like the Asgardians disappeared mysteriously. Some like the Olympians did both.

 

Mankind began its slow ascent to the current civilization we have now, only in Universe Prime it is both darker and more idyllic. Mutants, aliens, mages, monsters, super-science, et al, have existed since primitive ages. There are fantastic legends of heroes and villains such as Hercules, John Henry, Paul Bunyon, Sherlock Holmes, Jack the Ripper, and others down the annals of history. From the turn of the century, adventurers and explorers have captured the imaginations of the public at large. In the late 30’s is when the masked mystery men began to appear. Superheroes sprang up in world war two, the largest collection of metahuman beings at the time in the known history. Things quieted down after the war, the number of heroes and villains dwindled as the WWII champions retired. The late 60’s and early 70’s saw a huge boom in the metahuman population, surpassing even the 40’s. Since then a steady but slight increase has brought us to the current era metahuman champions and evildoers. Aliens in ever increasing numbers since the 1950’s have visited Earth. Magic has been waxing as well, especially since the “Night of Fire†(See Time line for more details).

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