LoresLost Posted December 30, 2005 Report Share Posted December 30, 2005 or How to build TerrorSmith. Without resorting to handwavium how would you build a character that can change normal humans in to loyal Monstrosities for a short time. Goal is instant change, I want to do this in combat to get addtional forces and for the 'fright factor' from not harming innocents (this is a villianous ablity I think). I see two ways of doing it: Use a transform (assume normal effect) costing 90 points physical and 90 points mental (Not counting discount for quicker then normal healing) in other words a 6D6 Major Physical and Mental Transform for a 180 points total (if all or nothing and quicker then normal heal back (rec every 6 hours) is used that gives -1.25 for physcial and +.25 -1.25 approx 90 point cost total (More if I add points for the approx 15 points of body added for increasing stats assuming 25 point normal + 100 points in disads for the new form and a 200 point new form) That would mean 11D6 Physical and Mental transform for a grand total of 165 points with all disads in. or Use a summons for (Monstrosity Cost / 5) + 30 (minimium) doubling) OAF person of oppertunity; Slavishly loyal. (assume becomes 200 point beastie for 40 points ) 40 + 30 = 70 Active points before OAF and Slavishly Loyal -1 and +1 blancing out an 70 points Is there anyway other way to do this I missed, and which way would you do this and why? And Yes I know what the metarule would say, but what does Herodom in general say? Quote Link to comment Share on other sites More sharing options...
Killer Shrike Posted December 30, 2005 Report Share Posted December 30, 2005 Re: A Monster Maker This character is similar; might be useful to look at: http://www.killershrike.com/MillennialMen/Villains/MiscVillains/Schism.html Quote Link to comment Share on other sites More sharing options...
Dust Raven Posted December 31, 2005 Report Share Posted December 31, 2005 Re: A Monster Maker It it can be used against a foe, I'd definately use Transform. I'd prefer some sort of built in balance versus the automatically loyal part though. Perhaps some action the character could perform that takes advantage of the new monsters Psych Limits (I would never allow the outright Psych Limit: Slavishly Loyal to Creater). If it's just something used on the occasional innocent bystandard, Summon works. The creatures are being added to combat rather than replacing combatants. In either case, it can make for an interesting villain. Heroes would be hard pressed to defeat the monsters without causing serious damage to the person transformed. Quote Link to comment Share on other sites More sharing options...
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