CBikle Posted March 15, 2006 Report Share Posted March 15, 2006 Re: Tactical Principals I don't have 5E in front of me, but mechanics-wise, having neither target take damage seems like the fairest way to rule it. As far as the lack of damage from velocity goes, you could rationalize that depending on SFX, genre and circumstances. Quote Link to comment Share on other sites More sharing options...
RDU Neil Posted March 15, 2006 Report Share Posted March 15, 2006 Re: Tactical Principals I don't have 5E in front of me, but mechanics-wise, having neither target take damage seems like the fairest way to rule it. As far as the lack of damage from velocity goes, you could rationalize that depending on SFX, genre and circumstances. I would agree. The mechanics of a block negate it doing damage as a base result. Also, blocks have (since first edition) been anything from "just taking the short" in a tough guy sort of way to "stepping to the side and brushing the attack past you" in the soft form martial arts way. The latter is highly effective against moving attacks. Adding in the fact that a moving attack keeps moving after being blocked THEN you could add in "does attacker hit the ground or another object and take damage" as a second but separate step to determine, but in my mind, the block itself doesn't do damage or reverse damage. Quote Link to comment Share on other sites More sharing options...
Sean Waters Posted March 16, 2006 Report Share Posted March 16, 2006 Re: Tactical Principals I'm pretty sure the rules as they are specify that a blocked move through stops the attacker in the hex in which they were blocked (and neither party takes damage or KB). Quote Link to comment Share on other sites More sharing options...
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