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Valkyrie Yukki! 5th Edition


zakueins

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Built on a lot of suppositions, from-

http://thejar.keenspace.com/

 

Kanazuchi Yuuki

 

Player:

 

Val Char Cost
15 STR 5
20 DEX 30
23 CON 26
20 BODY 20
18 INT 8
15 EGO 10
20 PRE 10
23 COM 7
4/19 PD 1
4/19 ED -1
5 SPD 20
8 REC 0
46 END 0
40 STUN 0
21" RUN02" SWIM029" LEAP1Characteristics Cost: 137

 

Cost Power END
30 Armor of Asgard: Armor (15 PD/15 ED) (45 Active Points); OIF Unbreakable (-1/2)
3 Toughened Valkyrie Skin: Damage Resistance (4 PD/4 ED) (4 Active Points); IIF (-1/4)
25 Valkyrie Movement Powers: Multipower, 30-point reserve, all slots: , Reduced Endurance 1/2 END (+1/4) (37 Active Points); Incantations (-1/4), IIF Unbreakable (Focus (Valkyrie Suit); -1/4)
2u 1) Leaping +25" (28" forward, 14" upward) (Accurate) (30 Active Points) 1
2u 2) +15" Running (21" total) (30 Active Points) 1
1u 3) Flight 12", x4 Noncombat (29 Active Points); Restrainable (-1/2) 1
7 Valkyrie Instant Transform: Transform 2d6 (Cosmetic) (10 Active Points); Limited Target Limited (-1/2) 1
31 Valkyrie Hammer: Multipower, 50-point reserve, all slots: , Reduced Endurance 1/2 END (+1/4) (62 Active Points); OAF Unbreakable (-1)
1u 1) Valkyrie Smash!: Hand-To-Hand Attack +5d6, Double Knockback 2x KB (+3/4) (44 Active Points); Hand-To-Hand Attack (-1/2), Conditional Power Power does not work when Valkyrie isn't touching the ground. (-1/4), Real Weapon (-1/4) 2
2u 2) Valkyrie Valhalla Strike!: Hand-To-Hand Attack +6d6, Armor Piercing x1 (+1/2) (45 Active Points); Hand-To-Hand Attack (-1/2) 2
1u 3) Hand-To-Hand Attack +8d6 (40 Active Points); Hand-To-Hand Attack (-1/2), Real Weapon (-1/4) 2
Powers Cost: 105

 

Cost Martial Arts Maneuver
5 Defensive Block: 1/2 Phase, +1 OCV, +3 DCV, Block, Abort
4 Fast Strike: 1/2 Phase, +2 OCV, +0 DCV, Weapon +2 DC Strike
4 Martial Dodge: 1/2 Phase, -- OCV, +5 DCV, Dodge, Affects All Attacks, Abort
4 Martial Strike: 1/2 Phase, +0 OCV, +2 DCV, Weapon +2 DC Strike
5 Takeaway: 1/2 Phase, +0 OCV, +0 DCV, Grab Weapon, +10 STR to take weapon away
5 Flying Grab: 1/2 Phase, -2 OCV, -1 DCV, Grab Two Limbs, +10 STR for holding on; FMove
Martial Arts Cost: 27

 

Cost Skill
3 Acting 13-
3 Breakfall 13-
3 Defense Maneuver: I
5 Disguise 14-
2 Navigation (Land) 13-
3 Persuasion 13-
3 Stealth 13-
6 WF: Common Martial Arts Melee Weapons, Common Melee Weapons, Common Missile Weapons
3 Scholar
2 1) KS: Anime (3 Active Points) 12-
2 2) KS: Manga (3 Active Points) 12-
3 Traveler
2 1) AK: Tokyo (3 Active Points) 12-
1 2) AK: Montrose Acadamy (2 Active Points) 11-
Skills Cost: 41

 

Cost Perk
12 Hermod, The Messenger: Follower (60 Base, 0 Disad)
5 Money: Well Off
Perks Cost: 17

 

Cost Talent
9 Ambidexterity (Eliminate Off Hand Penalty entirely)
3 Bump Of Direction
15 Combat Sense 13-
Talents Cost: 27

 

 

Total Character Cost: 354

 

Val Disadvantages
15 Hunted: Surt and Fire Giants 11- (As Pow; Harshly Punish)
15 Accidental Change: When Hermod Commands It 14- (Uncommon)
10 Reputation: Intense Manga Fan 11-
15 Dependent NPC: Shuzaya Chiaki 11- (Normal)
10 Susceptibility: Unholy Ground 2d6 damage, per Minute (Uncommon)
15 Hunted: Minions of Loki 11- (As Pow; Harshly Punish)
5 Vulnerability: Fire-Giant Weapons (Uncommon)
5 Reputation: Academic Underachever 8-
5 Physical Limitation: Not Exactly Sure How To Be A Girl (Infrequently; Slightly Impairing)
5 Unluck: 1d6
10 Enraged: When Denied Access To Rare Anime/Manga Merchandise (Uncommon), go 11-, recover 14-
5 Rivalry: Romantic (Myu Myu-chan; Rival is As Powerful; Seek to Outdo, Embarrass, or Humiliate Rival; Rival Aware of Rivalry)
15 Psychological Limitation: Will Protect Her Collection of Manga Items With Her Life (Uncommon; Total)
10 Psychological Limitation: Wants To Be A Guy Again (Uncommon; Strong)
5 Social Limitation: Not Sure How To Be A Girl (Occasionally; Minor)
5 Distinctive Features: Extremely Attractive Woman (Easily Concealed; Noticed and Recognizable; Detectable By Commonly-Used Senses)

Disadvantage Points: 150

 

Base Points: 200

Experience Required: 4

Total Experience Available: 30

Experience Unspent: 26

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Yea, it's a cool comic, IMHO.

 

The more I think about it, I'm probably gonna revise her a little bit-bump her PD/ED up 1-2 points (she's purely a HTH combatant, so she has to get to close combat range, so she has to take the abuse) and do some minor tweakes.

 

Originally posted by Logan D

Ohmigod!! I just got pointed to this webcomic by a friend of mine the other day, and it is HILARIOUS!!! And that's a great write-up, BTW. Consider it stolen. ^_^

 

Here's an image of her.

http://thejar.keenspace.com/kittyhawk/illus/jump_sgvy.jpg

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Originally posted by zakueins

How would a fully ready-to-go Heromaker file do?

 

And, how does it go "wrong"? :)

 

Sorry, can't read Heromaker files.

 

Oh... a certain scene where our hero gets ... in touch... with herself. :D

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