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zakueins

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  1. It sounds like Multiform will be the best option. Brain-in-a-very-nice-can with a small suite of bodies to use.
  2. I'm thinking of building the classic "I've got a brain that can plug into a lot of bodies" sort of cyborg and I'm trying to figure out how to simulate it. Ideas? So far, I'm thinking of a VPP with the limitation of "must be a part of a whole body" concept.
  3. Atomic Robo Telsa (yes, that's his real name...) Planetary (supernatural weirdness is still weirness to be investigated) Allucard (take your pick of which one) Bryan Mills (from the Taken movies-vampires have kidnapped his granddaughter in a form of a bizzare wish to commit suicide...)
  4. While I can't see the two universes merged (Laundry magic is more common, if more dangerous-mind you, Milo getting access to computational demonology would be a very, very scary thing...), I can see the Laundry as a template for the way the British handle the monster problem. In short-anybody that seems a monster is brought into the organization, one way or another. The useless and "B" players are given government jobs that keep them chasing their own tails until they hit retirement age. The "A" team players go out and fight monsters (Operations, the Artisan Rifles, etc, etc). And, for missions that need to be done in a certian way or needs high deniablity, you have External Assets.
  5. Figured it out. Last incident that he was involved in, Allucard has been SIGNFIGNANTLY depowered. He's very dangerous, very capable, lots of skills...but probably no more "powerful" than the average Master Vampire (except lacking in a lot of the vulnerablities-sunlight only bothers him the same way bright lights bother normal people, that sort of thing). Hey, when somebody like Martin Hood calls you a "necomatic abomination", that means something. Usually something bad, but there you go. He's in the US because he's on vacation. Sabattical, you might say. He wants a challenge, and he's hungry. By human standards, he's a sociopath of the first order. By vampire standards, he's kind, friendly, boisterous, and like a challenge. Doesn't harm non-combatants, views it as a dishonor. Doesn't kill because because he's bored. Because he's bored of killing just because he can. Pays his bills on time. Tips well. Cleans up after himself. Except for his disquieting habit of looking at people's thoats, he's not too bad to be around. Oh, and for some reason he can't turn anybody but virgin females past the age of 13. Still confuses everybody involved. Opponents, targets, "dog shit" supernaturals? They're dead, they just don't know it yet. The British Governemnt has made it clear by back channels that they want him back...well, as much "alive" as he is. He just wants a challenge. And, he is looking at MHI as being his biggest challenge (mind you, he'd like to try and take on Agent Franks, but he's not ready for that yet and he knows it).
  6. ..it's pretty good. Got ideas that I'm going to use in other places, campaign concepts, etc, etc, etc... Mind you, I also can see how you'd bring Allucard (http://www.devermore.com/surbrook/adaptationsanime/hellsing/hellarucard.html) into this whole mess...what happens when a vampire becomes the nearest thing to an Eldrich Abomination that humanity can understand, and hunts monsters now because he kind of likes humans (sort of how you'd like dogs) and he's bored. And, he views other vampires and monsters as just lame posers. He's the real deal and the real monster. He just wants a good challenge...
  7. Re: A new Enemies book: What would you want to see? I'd like to see some "fuzzy boundary" villains-like a all-female crew of supervillians that is more about "the score" and succeeding at "handing" the biggest things around than taking over the world. Or "a team of supervillans that can't seem to shoot straight..." I'd also would like to see some "middle-tier" supervillian groups and teams. If you somehow knock out VIPER, or manage to throw The Warlord in a jail and lose the key...some possible people ready to make the jump to the next level. Or have the players "help" them get to the next level by using them.
  8. Re: Doctor Destroyer Pissed... Yep, and there's an issue with the two Destroyers-they both know they're there and one cannot be around and really there as long as the other is.
  9. Just picked up the new Champions Universe 6Ed and...well, if you've read it, you know what's happened to the good Doctor. The question becomes...when he gets out of it, how pissed will he be? And, what happens next? I'm thinking of all the options, from "having some of the ego knocked out of him" to "epic war between two of the most powerful beings in the Champions Universe." Comments, complaints, threats upon my life?
  10. Re: CHAMPIONS 6E -- What Do *You* Want To See? An idea... Cover the major "ages" of comic books, give an idea of what the ideals and methods are, with a few comic books suggested to give players and GMs an idea of what players expect. State "(Age X) is considered the default campaign age in Champions, and all character creation is done accordingly," and make sure to note the differences in each age (i.e. the "anti-hero" age will have a lot more RKAs...).
  11. Re: [Group]The Eight Gates BACKGROUND- The woman that was to be called "Mistress Morgana" was born a plain Emily Stone in a small town in the middle of nowhere, Nebraska. She was a wild girl when she was at home, and became a serious party girl when she hit college. And, her mutant powers erupted into her skin, making her strong and extremely tough. She would fall into a bad bunch of low-end supervillians, commit some robberies, get arrested, escape, and do it all over again. Until her Sifu arrived. The man whupped her up the side of the head-and kept doing it until she fell down. And, he told her, "you have not embraced your destiny, your true destiny." And, he began to teach her and bring about her enlightenment. She would learn magic, all of it's powers and glories and wonders. She learned how to use it to strengthen her own abilities. And, from that, she took a new name. As "Mistress Morgana" she would bum around the mystical world, learning things and developing her powers. A chance encounter with one of the Fae lead her into a game of wits, and she won a "gift without consequences"-a mirror of all things. And, helping out a group robbing Babylon, she received a gift of power as well, a Cloak of Ghosts that made her nearly impossible to find except by directly looking at her. When she got the cloak, she started to realized...that somebody was trying to find her. So, she sought him out. She found a factory, a receptionist that seemed to know that she was supposed to be there, and man that offered her a new and powerful job. And, the man was pretty cute, too... PERSONALITY/MOTIVATION- Mistress Morgana wants power. She likes power, and if she can't have it, she'll find somebody that will give it to her. Her ego does get in her way...but she's gotten better at keeping it under control. Just recently, she's learned about the whole title of being Archmage-and, she has taken two gifts of power from the major powers. She's kept her intent to seek the title secret-a lot of powers might try to keep her from trying to get a lot closer to the title. QUOTE- "Why don't you just stay there...weighing more than fifteen times as much." POWERS/TACTICS- Mistress Morgana likes using magic-lots of it. Her magical power pool (VPP) lets her do a whole bunch of things, and she has a love of fire. Access to the Mirror of All Things lets her pull all sorts of "tricks", like hand grenades and other tricks. Seeing things burn makes her smile, a lot. She tries to serve as a counter-magic effect against other mages, and hides her mutant strength and toughness by magical tricks. She will do a lot-anything, in fact-to keep her mutant nature a secret. APPEARANCE- Mistress Morgana likes to play up the whole "magical mystery" thing, and wears a full length cloak (the Cloak of Ghosts), a brown silk dress, and heels. What most people might not notice is that the heels are made of superpowered materials (her density increase is such that she weights nearly 900 lbs), she has body armor under the dress, and the domino mask protects her eyes from flash attacks. As Emily Stone, she dresses very fashionably and sensibly in the best fashions and acts as Wendell Lee's assistant.
  12. Re: (WWYCD) Superhero Assaination... Yea, but what if members of your team agree with this guy? I could easily have seen my last gaming group go 50/50 on this on a Bush clone.
  13. "Inspired" by my reading of Black_Summer... The players discover that a very well-respected metahuman is going to kill the President, VP, and most of the senior staff. Once they've done that, they plan to insist and demand a new round of elections to select a new President. His reasons as to why he wants the President dead...are valid if you're deeply into a certain set of beliefs (BDS if your President is a Bush clone, "He's too dangerous" if it's President Luthor, etc etc...). He is genuinely sincere and not being influenced/mind-controlled, etc. Assume the metahuman involved is about as powerful as your team...WWYCD?
  14. Re: [Group]The Eight Gates BACKGROUND- Manuel Cevantes was one of those really low-end PIs that could never catch a break. Very good at what he did, but he could never break into the "big time", and he got really, really tired and really cynical of dealing with cheating spouses, welfare cheats, and such. One day, the perfect case came about-a company thought that somebody was ripping off their warehouses. They hired Manuel to find out who was doing it. The problem was...the company was an ARGENT front, and the thieves were VIPER. Manuel got caught in the crossfire, and the blast very nearly killed him. It did destroy his arms and legs, and put him in a coma for a month. Then, in his hospital room, Captain Chronos appeared and used some kind of machine to rebuild Manuel's body with bleeding-edge cybernetic components. The shock of the installation drove Manuel into a rage, smashing his way out of the hospital room. For about a year, Manuel (taking the Villian ID of "Motorhead", after his love of motorcycles), was pretty much a low-end supervillian for hire until Eurostar came to town and offered Motorhead a "tryout" for a position in Eurostar in exchange for him doing some serious damage to distract the heros away from their next robbery. He did, and Motorhead got caught. He would learn, while in jail awaiting trial, that Eurostar had set him up, and even if he succeeded they wouldn't have hired him on. While in jail, Motorhead's powers were suppressed by a Stronghold-type power suppressor...but something was going wrong. Motorhead was starting to get faster. Not just stronger (as well), but faster. The more he was exposed, the more powerful he got. On the day that the Eight Gates broke him out of the transport to Stronghold, it was only the physical restraints that kept him in check-and those, barely. A bit of plastic surgery, some false IDs, and "Miguel del la Machi" was born, and worked for Wendell Lee's company as the head of security. And, Motorhead joined the Eight Gates as their brick. PERSONALITY/MOTVIATION- Motorhead's in this for the money. And the respect. And the chance to beat the ever-loving shit out of VIPER, ARGENT, and Eurostar. Beyond that, he likes working with the rest of the team (for the most part, Mistress Morgana seems to think of him as another stinky peasant risen above his station), and likes to do what he does. Other than that, he's completely determined. If something ever gave him a problem...he'd pound it flat. Or never stop until the job is done. Ever. QUOTE- "Man, you think you're stronger than me? Here you go!" POWERS/TACTICS- The "bio-cybernetic" implants put into him by Captain Chronos (of a technology so advanced, that even a character from the Galactic Champions era would think they were bleeding-edge), give Motorhead a great deal of strength and endurance. He has, on occasion, actually juggled tanks without difficulty. They also seem to boost his natural resistance and stamina-at this point, Stronghold has no idea how to contain him other than permanently locking him into a heavily reinforced cell, because his powers cannot be negated. In addition, Motorhead is fast, almost at speedster-levels of skill. In battle, Motorhead tends to work more like a "traditional" brick, keeping his high speed in reserve (or using those actions for recovery) for a surprise for an unwary foe. He especially likes to beat up on bricks that think they are stronger or tougher (Bulldozer is one that he loves to wail on). APPEARANCE- Miguel del la Machi is dark-skinned Hispanic male in his early '30s, short and a bit squat, but heavily overmucled. He prefers wearing a suit and tie, or motorcycle leathers. Motorhead wears full body armor, a full-face helmet, and heavy motorcycle boots. The colors of the armor are black, silver, and grey.
  15. Re: [Group]The Eight Gates BACKGROUND- Melissa and Rebecca Valleres grew up in a small town in Oregon, with the man that they called "Grandfather". Besides raising two daughters, "Grandfather" was a home tinkerer and like inventing new little gadgets. His twin daughters caught a bit of his "tinkering" bug and worked in his workshop with him. When Grandfather was killed by a drunk driver, the State of Oregon couldn't find any other relatives-they could only find two birth certificates, issued by a woman that retired to Arizona and died a few years ago. Placed in the Foster care system, the two were lucky to get themselves a foster home with Pamela Cook... ...whom was a very well-concealed religious nut that hid her mania and her love of "helping children to find Jesus" and knew just how to hurt kids without leaving marks. To the outside world, Madame Cook was a wonderful Foster mother, who occasionally had "bad" kids (it would later be discovered that one ran away due to abuse, and three were buried in her basement for "failure"). Inside the house...she locked the children in their rooms when they weren't doing chores. Failure to do well in school would be punished harshly. And if the girls were not "perfect Christian ladies"... The one time the girls tried to report Madame Cook, the principal thought they were exaggerating-and Madame Cook locked them in the room, in the middle of a heat wave with locked windows-for a week, with only two jugs of water and a bucket. The same day they awoken to their powers, they awoken to each other. Madame Cook found them after their first week of the two making love to each other, not knowing what else to do... ...and to this day, neither of them knows which one killed her. Both did know...they had powers and they had killed Madame Cook. Grabbing her money, the two girls ran away from home, went north to Seattle and started living on the streets. Using their powers, they committed some robberies and such, nothing much but very desperate...when they ran into the Black Harlequin, whom gave them a place to stay. They became his Jokers and for the first time in a long time...they were happy. Until the day that the Black Harlequin was going to stage a major, major terrorist act and they said no and barely escaped. They had some money, fake IDs perfect enough to fake being about 19 or so...and the Black Harlequin was coming after them. Until they ran into Wendell Lee and his crew. A good lawyer to clear their names from Madame Cook's murder (by that time, the bodies had been found and the murder was ruled an accident), and Wendell Lee offered them a job. "But," he did note, "the two of you need new costumes." Lady Summer and Lady Winter were born. PERSONALITY/MOTIVATION- The two, due to their experiences, have had a definite "break-out". Nobody is going to tell them what to do (tho, they respect Gunhead), and they are going to have as much fun as possible. Because of their mind link, the two more-or-less share one mind (which makes them vulnerable to mental attacks), and as long as the two of them are together, life is good. Nobody is going to separate them. Nobody. QUOTES- (Lady Summer)"You do look way too cold..." (Lady Winter)"...or is that too hot?" POWERS/TACTICS- The two of them have control over a coherent "group" of powers (Lady Summer-Light/Heat, Lady Winter-Night/Cold), and both can do about the same thing with-change the environment, project bolts of force, create barriers, move using their "element" (Lady Winter can hide in shadows, Lady Summer can go anywhere that light can flow without stopping). The exact nature of their powers is unknown-they aren't mutants and their powers are not magical. In addition, they have a small supply of gadgets for building devices of all sorts. The two will act as a "secret communicator" and use their powers to generate all sorts of attacks or barriers at need. APPEARANCE- Melissa and Rebecca Valleres are identical twin girls of Central/Eastern European descent, somewhat attractive, and in good shape. Both have green eyes, and the only way to tell them apart is their hair-both have shoulder length hair of different colors(Melissa's hair is white with a streak of black, Rebecca is white with a streak of black). As Lady Summer and Lady Winter, the two wear identical skin-tight body suits with concealed armor, the color scheme (white with black, black with white) being replicated on the body suit. They wear full face masks and full-color wigs in costume.
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