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Armored Bandit Chaser


bigdamnhero

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Gotta get me one of them! :D

 

[ATTACH]20831[/ATTACH]

 

This photo ran in the Denver Post a few months back. The caption read:

 

“Police officers in March 1921 pose with Denver's new armored Bandit Chaser at the Civic Center. The Cadillac was modified by the Izett Auto Body Co. and included a bulletproof windshield and armor plate, spotlights and a machine gun. Hooks held the officers in place so they could stand, sit or kneel to fire their guns. Bumpers made of railroad iron allowed it to plow through fences. The car could go 90 mph.â€

 

 

Just for grins, I took a stab at writing it up. I assumed all that armor would make it fairly hard to maneuver (let alone stop!), thus the low SPD, etc.

 

ARMORED BANDIT CHASER

Val Char Cost Notes

4 Size 20 Length 2.52", Width 1.26", Area 3.17" Mass 1.6 ton KB -4

40 STR 10 Lift 6400.0kg; 8d6

11 DEX 3 OCV 4 DCV 2

20 BODY 6

11 DEF 6

2 SPD 0 Phases: 6, 12

Total Characteristic Cost: 43

 

Movement: Running: 30" / 120"

 

Cost Powers END

14 Motorized Wheeled Vehicle: Ground Movement +24" (30" total), x4 Noncombat, 1 Continuing Charge lasting 6 Hours (Gasoline; +0) (53 Active Points); OAF Bulky (Tires; -1 1/2), Only On Appropriate Terrain (-1/2), x2 Stopping Distance (-1/2), Limited Maneuverability Only 2 turns per Phase at Combat speed; only 1 turn per Phase at Noncombat speed (-1/4)

10 Armor Plating: +5 DEF (15 Active Points); Limited Coverage [61-180] Degrees (Open Top; -1/2)

3 Bulletproof Windshield: +2 DEF (6 Active Points); Limited Coverage [1-60] Degrees (-1)

7 Iron Fenders: Hand-To-Hand Attack +2d6 (10 Active Points); Hand-To-Hand Attack (-1/2) 1

2 Heavy: Knockback Resistance -1" 0

35 Machine Gun: Killing Attack - Ranged 2d6+1, +1 Increased STUN Multiplier (+1/4), Autofire (5 shots; +1/2), 4 clips of 40 Charges (+1/2) (79 Active Points); OIF Bulky (-1), Real Weapon (-1/4) [40]

20 Siren: 3d6 PRE Attack, OAF (Siren; +1) (30 Active Points); Gestures, Requires Gestures throughout (Must be hand-cranked by a passenger; -1/2) 3

5 Radio Perception/Transmission (Radio Group) (10 Active Points); OIF Bulky (-1) 0

5 Spotlight: Sight Group Images (10 Active Points); Only To Create Light (-1) 1

0 Passenger Space: (6 officers) 0

 

 

Total Powers & Skill Cost: 101

Total Cost: 144

 

124+ Disadvantages

20 Distinctive Features: (Not Concealable; Always Noticed and Causes Major Reaction)

 

Total Disadvantage Points: 144

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