JmOz Posted June 1, 2003 Report Share Posted June 1, 2003 I have a new player who wants to do a Gambit style character, Some of it is simple, I am starting with an EB, with Explosion, Restainable (Some would say this is OIF, I prefer restrainable Potato vs Potato) Now is the hard part, he wants to be able to charge an item, then when the item is droped it explodes, the delay is a problem...and I am sure I am missing something obviouse Quote Link to comment Share on other sites More sharing options...
Killer Shrike Posted June 1, 2003 Report Share Posted June 1, 2003 Um...do you perhaps want the Time Delay advantage (pg 173)? Quote Link to comment Share on other sites More sharing options...
Killer Shrike Posted June 1, 2003 Report Share Posted June 1, 2003 Actually, the charging of the item and the using of the item can just be handled as a SFX. It could also be handled as a Trigger I suppose, or even Delayed Effect. Quote Link to comment Share on other sites More sharing options...
AnotherSkip Posted June 1, 2003 Report Share Posted June 1, 2003 try Trigger (not the _horse_!!!!) probably varible time so that way he can do the "Whole Deck of Cards" trick. Quote Link to comment Share on other sites More sharing options...
Killer Shrike Posted June 1, 2003 Report Share Posted June 1, 2003 As an aside, the problem I would have with a Gambit style character is that the character should logically have a Destroy Object power linked in there somewhere, because he could charge AFAIK any small object, destroying it in the process. If he just sticks to cards its cool bcs that can just be the expression of his "Charges" limitation (rather than FOCI), but other items that might have some value are a different story. Quote Link to comment Share on other sites More sharing options...
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