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New Limitations


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Just two new Limitations I made:

 

Must Remain Moving (-1/2 to -3/4)

 

This Limitation, specifically designed for Clinging (although in theory usable for other Powers) disallows a character to use this Power unless he is moving. This would be used for characters who can run along walls, but not just hang out there. If a character must remain moving, it is a -1/2 Limitation. If they must move at their full movement speeds (with a Full Move, or move and Move By, or Move through, or whatever), then it is worth an additional -1/4 (for a total of -3/4).

 

rPD (or rED) Applies (-1/2)

 

This Limitation, specifically designed for the Transfer power, is exactly the same as the Limitation "PD (or ED) Applies (-1)", only, as the name would suggest, it is only affected by Resistant Defenses.

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Originally posted by Killer Shrike

Must remain moving is a fairly standard 1; been around a while (in fact my current PC, a speedster, has a couple of powers that require him to make a half move).

 

The USPD has a couple of speedster powers with that limit as well, for a 1/4 Limitation. "Running Up Buildings" using Clinging has a 1/4 "Must Make At Least a Half Move Each Phase", and "Anti-Friction Protection" is Damage Resistance with a 1/4 "Only When Moving".

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