Gary Posted June 7, 2003 Report Share Posted June 7, 2003 I've sent Steve a bunch of errata, much of which was posted. However, Steve didn't post a bunch that I thought should be errata, and rather than wasting his time asking why, I thought I should ask the peanut gallery to see if I'm missing something. From Ninja Hero: 1) Page 117. Dr. Pain should have 1D6+1 HKA for his backbreaker, not 1/2D6. 2) Page 122. Jiu Xing's 'Wen Jen' should be 3.5D6 HKA with str, not 3D6 HKA. 3) Page 127. Tai-Sheng Zeng's 'Wen Jen' should be 4D6 HKA with str, not 3D6+1. 4) Page 130. Meow Yen should have a -1/2 limitation on his multipower, 'All HA'. This reduces the cost of his multipower to 25 pts, and the cost of his first slot to 2 pts. 5) Page 135. John Wa should also save 5 pts by folding his Extra Limb tail with his feet. 6) Page 141. Chinese Ghost's hair whip should be 4D6 HKA with str, not 3D6+1. From Star Hero 1) Page 32 Spacer package. Feet usable as hands should be Inherent, increasing cost to 5 and cost of package to -7. 2) Page 151 Laser rifle. Real cost should be 8, not 6. 37 active points with -3.75 worth of limitations. 3) Page 155 Military Rocket Rifle. This attack should pay an additional +1 for autofire explosion. This would make the attack 140 active and 37 real. 4) Page 156 Ablative Foam. 3 continuing charges of 1 hour should normally be +1/4, not -1/4. However, Armor doesn't normally need charges, so -1/4 might have been the intent. 5) Page 203 Spinning Gravity. 5 str TK should be 7 active points and 3 real points, not 9 active points and 4 real points. 6) Page 223 Fighter Forward Ion Cannon. Attacks should have additional +1 advantage for Autofire NND. 7) Page 223-224 Fighter Side Ion Cannon. Attacks should have additional +1 advantage for Autofire NND. 8) Page 224 Fighter. Artificial Gravity should cost 2 pts, not 3. 9) Page 226 Warship. Backup Artificial Gravity should cost 2 pts, not 3. 10) Page 227. Combat Mech's extra limbs should be Inherent. 11) Page 228 Makarides High Port. Backup Artificial Gravity should cost 2 pts, not 3. 12) Page 230 Orbital Military Base. Backup Artificial Gravity should cost 2 pts, not 3. From Conquerers Killers and Crooks: 1) Page 27, The Hovertank's hoverjets don't need to purchase 0 end since vehicles have 0 end on movements for free. 2) Page 207, The Blaster Carbine with Sniper attachment should have +1/4 advantage for 32 charges, not +1/2. 3) Page 216, Zephyr's wind EC should be 54 pts, not 50. There is a 140 pt power and a 108 pt power in it, no other powers. 4) Page 220, The Speed of the Zephirim slot does not need to purchase 0 end since Aid is 0 end to begin with. Quote Link to comment Share on other sites More sharing options...
Gary Posted June 12, 2003 Author Report Share Posted June 12, 2003 Anybody understand why these aren't errata? Quote Link to comment Share on other sites More sharing options...
Monolith Posted June 12, 2003 Report Share Posted June 12, 2003 Re: Hero Errata I only glanced at the first two here as I do not have time to double check them all. Originally posted by Gary 1) Page 32 Spacer package. Feet usable as hands should be Inherent, increasing cost to 5 and cost of package to -7. This one was corrected in TE. I have no idea why Steve did not include it. Perhaps Ben has not gotten around to updating that yet? 2) Page 151 Laser rifle. Real cost should be 8, not 6. 37 active points with -3.75 worth of limitations. 8 is the correct total, not 6. The correct math is 37/4.75=7.79. I did not playtest Star Hero for personal reasons. If it is true that even half of these are incorrect then I wish I had. Quote Link to comment Share on other sites More sharing options...
Tom McCarthy Posted June 12, 2003 Report Share Posted June 12, 2003 Failure to proofread Yeah, I was too busy to read Star Hero manuscript, and then cringed with a twinge of guilt each time I found an error in the published book. Quote Link to comment Share on other sites More sharing options...
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