Mutant for Hire Posted June 14, 2003 Report Share Posted June 14, 2003 I was re-reading Books of Magic (original limited series) and was speculating about how to build Tim Hunter. Even then, he had this powerful mystic intuition that let him sometimes pick up relevent bits and pieces of information. He could make some amazingly lucky guesses (guess the name of Doctor Occult's twin, pick out the Mundane Egg, etc.) To some extent it is a GM-controlled effect, but even so I was wondering if anyone would take a stab at trying to model it. Quote Link to comment Share on other sites More sharing options...
Ndreare Posted June 15, 2003 Report Share Posted June 15, 2003 "Intuition" 12 points Detect: +10=a broad class of things "Plot Device" +2=Sense. As a game master i have not only allowed it I once asked a player to make a character based around it. Quote Link to comment Share on other sites More sharing options...
Col. Orange Posted June 18, 2003 Report Share Posted June 18, 2003 Originally posted by Ndreare "Intuition" 12 points Detect: +10=a broad class of things "Plot Device" +2=Sense. As a game master i have not only allowed it, I once asked a player to make a character based around it. Add No Concious Control and you've got an anti-"GM-slaps-his-own-forehead-in-frustration-over-PC-stupidity" power that can NEVER be abused (even by Chars with PER at 16-21). Neat. Quote Link to comment Share on other sites More sharing options...
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