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Homeworld Hero


Manic Typist

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Re: Homeworld Hero

 

That was a fun game. But, no, no writeups. I don't remember anything specific about the ships though except they were all pretty straightforward. Bombers, fighters, carriers, miners, refuelers, and capital ships.

 

Fleet commander: "What's this ship do?"

Researcher: "It's got some big guns but it's slow."

Fleet commander: "What about this one?"

Researcher: "It's got some small guns but it's fast."

Fleet commander: "So... no ground effects or spoilers?"

Researcher: "Nope, nothing fancy, just standard stuff."

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Re: Homeworld Hero

 

There were some non-standards that were quite interesting-

Ships that could capture other ships (or repair them)

Ships that generater large force fields.

 

It's been awhile though - I finished the first, but not the second. I really should give Cataclysm another go.

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Re: Homeworld Hero

 

Homeworld. The foundation of EVE Online, IIRC. The game I remember fondly was Renegade Legion. That ship design system was pure fun. Until they give you so much Rep that you can build anything, and you have a fleet of craft armed with nothing but lasers, boring giant holes in everything they meet. It was brutal.

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