Shike019 Posted September 14, 2006 Report Share Posted September 14, 2006 Re: Entangle as improved grab Edit: This is completely irrelevant' date=' but I just realized HERO makes a far better option for a Star Wars games than actual Star Wars games.[/quote'] You're not the first to notice that the HERO system is better at for a setting than a system published for that setting. Cheers Shike Quote Link to comment Share on other sites More sharing options...
Daeger Posted September 14, 2006 Author Report Share Posted September 14, 2006 Re: Entangle as improved grab You're not the first to notice that the HERO system is better at for a setting than a system published for that setting. Cheers Shike To be absolutely fair, Star Wars d6 and d20 are both horrible games. Quote Link to comment Share on other sites More sharing options...
Doc Samson Posted September 15, 2006 Report Share Posted September 15, 2006 Re: Entangle as improved grab I'm very new to the HERO system and a friend of mine is starting a sci-fi game. I'm thinking of playing a mutant of some sort with Extra Limbs, and I thought about getting Entangle. Trouble is, I can't figure out how to adapt it as sort of a 'melee grab'. It should probably only work in range of my reach, I found no limitation for that. Does anyone have any recommendations? My most recent character was a Grab Specialist (think along the lines of a Move Through Specialist but with Grab based powers). To simulate my "ultimate wrestling" concept, I went with a Clinging Damage Shield. Another "power" that may be useful to you is buying up your Causal STR to equal your normal STR. These may seem like strange choices but in game I think they may play well with your multi-limb copncept. For example, to escape from you after a successful Grab, an opponent would first have to escape your Grab, and then break away from your Clinging. I think this is befitting of somone who is Grabbing you with four (or more) limbs. If someone tries to Grab you, you get to make an Casual STR roll immediatley (at full normal STR) and then another, as an action, if the first does not succeed. I think this also simulates well how difficult it would be grapple someone with more limbs than you. I hope this at least gives you some ideas. Quote Link to comment Share on other sites More sharing options...
Daeger Posted September 15, 2006 Author Report Share Posted September 15, 2006 Re: Entangle as improved grab Wow, Clinging Damage Shield is awesome. For 17 points, essentially almost anyone who tries to attack me in hand to hand combat can get snagged. I got to find the room for those points. With my 50 strength that should work rather well. Quote Link to comment Share on other sites More sharing options...
TaxiMan Posted September 15, 2006 Report Share Posted September 15, 2006 Re: Entangle as improved grab Side question here - IDHMBIFOM so please correct my assertion. The Power Entangle with Feedback does damage to the character ignoring normal defenses, does it not? So if you got hit with a 12 Body attack on a 6 DEF Entangle with Feedback, you'd take 6 Body? I never used the Power because this is how I thought it worked. If it works as described above, Feedback becomes a reasonable Limitation! Even sorta "free points" if it's Body-only, since normal defenses usually stop Body - and adding additional Def makes that almost never. Cool! Quote Link to comment Share on other sites More sharing options...
Hugh Neilson Posted September 16, 2006 Report Share Posted September 16, 2006 Re: Entangle as improved grab Side question here - IDHMBIFOM so please correct my assertion. The Power Entangle with Feedback does damage to the character ignoring normal defenses, does it not? So if you got hit with a 12 Body attack on a 6 DEF Entangle with Feedback, you'd take 6 Body? I never used the Power because this is how I thought it worked. If it works as described above, Feedback becomes a reasonable Limitation! Even sorta "free points" if it's Body-only, since normal defenses usually stop Body - and adding additional Def makes that almost never. Cool! I'd treat it as Feedback for a force wall. The attack does its normal damage - STUN and BOD - reduced by the amount stopped by the Entangle. So if you've got a 6 BOD, 6 DEF entangle, and your opponent rolls 11 BOD and 38 STUN, then he reduced the entangle to 1 BOD. You apply [11 - 12 =] 0 BOD and [38 - 12 =] 26 STUN against your own defenses. Quote Link to comment Share on other sites More sharing options...
Trebuchet Posted September 17, 2006 Report Share Posted September 17, 2006 Re: Entangle as improved grab Is there a way to get past the limit of 20 in a non-superheroic game aside from equipment?Unless your GM has flatly forbidden any Characteristics above 20, you can go higher than 20 even in a Normal Characteristic Maxima game just by spending 2X points. In other words, a 20 STR costs 10 CP and making it a 25 would cost 20 (10 + (2 x 5) = 20) points. It's perfectly legal and a good way to make your character stand out from the "human norm." It is also possible with optional rules from Ultimate Martial Artist to build a custom Grab maneuver which immobilizes additional pairs of limbs. An NPC hero in our campaign designed by Blackjack, Nightwolf, is a trained wrestler and bought this option, so now he can totally immobilize all four limbs of a person. It was built as a Custom Maneuver like this in Hero Designer 2: 5 Martial Grab, Hold, Pin: 1/2 Phase, -1 OCV, -1 DCV, Grab Four Limbs, x STR for holding on The holding STR would depend on the character's base STR. For 2 extra points I'd say that's a pretty good buy for what you have in mind. Then your character just needs to buy 5 more points in martial maneuvers, which may be just one more maneuver. Quote Link to comment Share on other sites More sharing options...
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