I’ve been playing around with Persistent, UOO & Charges, and I’ve managed to thoroughly confuse myself:
1. A character has the ability to make another person lucky (Xd6 Luck, UOO). Since Luck is Persistent and costs no END, does it continue by default as long as the caster stays within range/LOS?
2. Say the character can only “bless” a certain number of people a day, so he buys Charges. Even though Luck is naturally Persistent, the Charge still only lasts 1 Phase, so the recipient will only be Lucky for 1 phase, right? Would taking Nonpersistent and/or Instant as additional Limitations be legal and what effect would they have?
3. Continuous powers normally work off the caster’s Phases, but how does that interact with UOO? Assuming the Luck only lasts for 1 Phase, let’s say the caster casts Luck in Phase 3, and the target’s next Phase is in Phase 4; the caster’s next Phase isn’t until Phase 6. When does the Luck take effect, and when does it end?
4. Say the PC decided to buy 4 Continuing Charges lasting 1 Turn. Normally, that would be a -1/2 Limitation, but is it reduced to -0 because Luck is inherently Persistent? (5ER p285)
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bigdamnhero
I’ve been playing around with Persistent, UOO & Charges, and I’ve managed to thoroughly confuse myself:
1. A character has the ability to make another person lucky (Xd6 Luck, UOO). Since Luck is Persistent and costs no END, does it continue by default as long as the caster stays within range/LOS?
2. Say the character can only “bless” a certain number of people a day, so he buys Charges. Even though Luck is naturally Persistent, the Charge still only lasts 1 Phase, so the recipient will only be Lucky for 1 phase, right? Would taking Nonpersistent and/or Instant as additional Limitations be legal and what effect would they have?
3. Continuous powers normally work off the caster’s Phases, but how does that interact with UOO? Assuming the Luck only lasts for 1 Phase, let’s say the caster casts Luck in Phase 3, and the target’s next Phase is in Phase 4; the caster’s next Phase isn’t until Phase 6. When does the Luck take effect, and when does it end?
4. Say the PC decided to buy 4 Continuing Charges lasting 1 Turn. Normally, that would be a -1/2 Limitation, but is it reduced to -0 because Luck is inherently Persistent? (5ER p285)
Thanks Steve!
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