Kristopher Posted July 10, 2003 Report Share Posted July 10, 2003 I've got a player who wants a biomanipulating character. The disads are on paper, and aren't the question. She's not experienced enough with the system to run a VPP, so that's out. Here's what we have as a 2nd draft. All (well-meaning) comments and observations appreciated. In Progress Val Char Cost 13 STR 3 17 DEX 21 25 CON 30 12 BODY 4 13 INT 3 14 EGO 8 16 PRE 6 18 COM 4 4/19 PD 1 5/20 ED 0 5 SPD 23 11 REC 6 50 END 0 32 STUN 0 6" RUN02" SWIM02 1/2" LEAP0Characteristics Cost: 109Cost Power END 80 Biomanipulation: Multipower, 80-point reserve 2u 1) Thick Skin: Armor (10 PD/10 ED) (30 Active Points); Costs Endurance to Activate (-1/4) 3 4u 2) 1000 Faces: Shapeshift (Sight Group; Hearing Group, Imitation, Touch Group, Variety of Shapes: Limited Group of Shapes), Costs END Only To Change Shape (+1/4) (45 Active Points) 4 4u 3) The Weakness: Drain Any 1 Physical Characteristic 3d6, Variable Effect One Power At A Time (+1/4), Delayed Return Rate (points return at the rate of 5 per Minute) (+1/4) (45 Active Points); Only affects living tissue Power loses about a fourth of its effectiveness (-1/4) 4 2u 4) The Sickness: Drain Stun 1d6, Uncontrolled (+1/2), Reduced Endurance 0 END (+1/2), Continuous (+1), Delayed Return Rate (5 per Day) (+1 1/2) (45 Active Points); Gradual Effect 6 Hours (-1 1/2), Only affects living tissue Power loses about a fourth of its effectiveness (-1/4) 4u 5) The Sleep: Transfer 2 1/2d6 (STUN to END), Delayed Return Rate (5 per Minute) (+1/4) (50 Active Points); Only affects living tissue Power loses about a fourth of its effectiveness (-1/4) 5 4u 6) The Boost: Aid 3d6, Can Add Maximum Of 25 Points, Variable Effect Any 1 Physical Characteristic (+1/4), Delayed Return Rate (5 per Minute) (+1/4) (50 Active Points); Only affects living tissue Power loses about a fourth of its effectiveness (-1/4) 4u 7) The Cure: Healing 4d6 (max. Healed Points: 24), Variable Effect Any One Characteristic (+1/4) (50 Active Points); Only affects living tissue Power loses about a fourth of its effectiveness (-1/4) 5 1u 8) The Miracle: Healing 4d6 (max. Healed Points: 24) (Can Heal Limbs) (45 Active Points); Gradual Effect 1 Week (-2), Only affects living tissue Power loses about a fourth of its effectiveness (-1/4) 4 6 Cat's Eyes: Enhanced Perception (+2 to PER Rolls for All Sense Groups) 5 Resistence to Biomanipulation: Power Defense (5 points) 1 Efficient Respiration: Life Support , Extended Breathing 1 Internal Thermostat: Life Support , Safe in Intense Cold (2 Active Points); Costs Endurance Every Phase (-1/2) 1 1 Internal Thermostat: Life Support , Safe in Intense Heat (2 Active Points); Costs Endurance Every Phase (-1/2) 1 2 Starve a Cold...: Life Support , Immunity: All Disease / Biowarfare (10 Active Points); Increased Endurance Cost 5x END (-2), Extra Time 1 Turn (Post-Segment 12), Only to Activate Constant or Persistent Power (-3/4), Costs Endurance to Activate (-1/4) 5 2 Once Bitten...: Life Support , Immunity: Poisons / Chemwarfare (10 Active Points); Increased Endurance Cost 5x END (-2), Extra Time 1 Turn (Post-Segment 12), Only to Activate Constant or Persistent Power (-3/4), Costs Endurance to Activate (-1/4) 5 1 All Night Long: Life Support , Sleeping: Character only has to sleep 8 hours per week 10 Uniform: Armor (5 PD/5 ED) (15 Active Points); OIF (-1/2) Powers Cost: 134Cost Skill 10 +2 with HTH Combat 3 Animal Handler (Canines, Felines) 12- 3 Breakfall 12- 3 Climbing 12- 0 Concealment 8- 3 Contortionist 12- 0 Conversation 8- 0 Deduction 8- 3 Disguise 12- 3 Mimicry 12- 3 Paramedics 12- 0 Shadowing 8- 0 Stealth 8- 3 KS: One Topic of Your Choice (INT-based) 12- 0 AK: Your Hometown (INT-based) 8- 3 SS: One Science of Your Choice (INT-based) 12- 1 TF: Common Motorized Ground Vehicles, (Everyman) 0 Language: English (idiomatic; Native) 2 Language: Turkish (fluent conversation) 1 Language: Portugese (basic conversation) Skills Cost: 41Cost Talent 9 Ambidexterity (Eliminate Off Hand Penalty entirely) 4 Double Jointed 3 Lightsleep Talents Cost: 16Base Points: 150Experience Required: 150Total Experience Available: 0Experience Unspent: 0Total Character Cost: 300 Quote Link to comment Share on other sites More sharing options...
winterhawk Posted July 10, 2003 Report Share Posted July 10, 2003 Looks pretty good so far. If you wanted to go with a bit more offense, how about Paralyze Sensory Nerves NND Flash vs. multiple sense groups, one at a time. Quote Link to comment Share on other sites More sharing options...
Kristopher Posted July 11, 2003 Author Report Share Posted July 11, 2003 Well, at least I got 40-some views and one answer... (Thanks, winterhawk.) Quote Link to comment Share on other sites More sharing options...
RadeFox Posted July 11, 2003 Report Share Posted July 11, 2003 Very well rounded, with a lot of options to choose from. Just would want to be careful the plethora of choices won't be as paralyzing to the player as the VPP might have been. We have a player like that in our game here, we finally just gave her a straight brick! Simplicity of brute force. PS- If you needed to get the points for the Sensory Flash suggested above, consider losing the Ambidexterity. She doesn't look like a big time melee gal, so missing the talent would hardly affect her at all. Quote Link to comment Share on other sites More sharing options...
Kristopher Posted July 11, 2003 Author Report Share Posted July 11, 2003 The Ambidexterity is more for the purpose of reflecting how much she's improved her own body than for raw combat effectiveness. Quote Link to comment Share on other sites More sharing options...
RadeFox Posted July 11, 2003 Report Share Posted July 11, 2003 I kinda figured that was the case looking her over. In any case, she should be able to adjsut and handle a wide variety of siturations tossed into her lap. Quote Link to comment Share on other sites More sharing options...
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