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Calculating “Real World” Leaping Speed


bigdamnhero

Question

Two superheroes -- Run-Man, and Jump-Man -- are moving cross-country at max non-combat speed. (The team jet is in the shop.) The question is how fast each of them are moving in miles-per-hour.

 

Run-Man has 12” of Running, x4 non-combat (48”) and a SPD of 6; that’s 288” per Turn. Using the “Real World Speeds” conversion in 5ER, p364, that works out to 107 MPH. It would work the same if he were Flying. No problem so far.

 

Now let’s look at Jump-Man: 12” of Leaping, also x4 non-combat and SPD 6. But each doubling of the noncombat multiplier adds a Phase to the duration of his Leap, as per 5ER p196. So that 48” Leap lasts 3 Phases, meaning he can only make 2 such leaps per Turn, right? That would mean he’s really only covering 96” per Turn, which works out to 36 MPH. By my calculations, Jump-Man would need 36” of Leaping (or 12” with a x24 NCM multiplier) in order to keep up with his partner. Did I miss something?

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