schir1964 Posted May 12, 2007 Report Share Posted May 12, 2007 Universal Disadvantage A disadvantage has two components that defines it's effect and value. The Player and GM must work together to determine the level of these two components. Frequency [1-10]: How many times the disadvantage is expected to have an effect out of ten game sessions. Severity [1-10]: How ineffective the character becomes as a percentage (1=10%, 2=20%, and so forth). Cost: Frequency * Severity (1 Point to 100 Points) Concept created by tesuji (Post). Reposted here for easy reference. - Christopher Mullins Quote Link to comment Share on other sites More sharing options...
Lord Mhoram Posted May 12, 2007 Report Share Posted May 12, 2007 Re: New Mechanic: Universal Disadvantage Way to general. I see that kind of thing as Reducto ad absurdum. Quote Link to comment Share on other sites More sharing options...
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