Jump to content

New Mechanic: Universal Disadvantage


Recommended Posts

Universal Disadvantage

A disadvantage has two components that defines it's effect and value. The Player and GM must work together to determine the level of these two components.

 

  • Frequency [1-10]: How many times the disadvantage is expected to have an effect out of ten game sessions.
  • Severity [1-10]: How ineffective the character becomes as a percentage (1=10%, 2=20%, and so forth).

 

Cost: Frequency * Severity (1 Point to 100 Points)

 

Concept created by tesuji (Post).

Reposted here for easy reference.

 

- Christopher Mullins

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...