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[Character] Dragster


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Comments critiques, errors i have made all welcome please!

 

Character Name: Dragster

Alternate Identities: Rembrandt Van Haas

Player Name: Sean Peacock

Val Char Base Points Total Roll Notes

10 STR 10 0 10 11- HTH Damage 2d6 END [1]

16 DEX 10 18 29 15- OCV 10 DCV 10

18 CON 10 16 18 13-

18 BODY 10 16 18 13-

18 INT 10 8 18 13- PER Roll 13-

13 EGO 10 6 13 12- ECV: 4

13 PRE 10 3 13 12- PRE Attack: 2 1/2d6

10 COM 10 0 10 11-

2 PD 2 0 2/22 2/22 PD (0/20 rPD)

4 ED 4 0 4/24 4/24 ED (0/20 rED)

3 SPD 3.9 0 7 Phases: 2, 4, 6, 7, 9, 11,12

15 REC 6 18 15

36 END 36 0 36

32 STUN 32 0 32

6" Running 6 0 24

"2"Swimming 2 0 2

"2"Leaping 2 0 27"

85 Total Characteristics Points

 

QUOTE "Oh! Was that too fast for you? Wanna see it again?

"EXPERIENCE POINTS

Total earned:0

Spent:0

Unspent:0

Base Points:175

Disad Points:125

Total Points:297

 

MOVEMENT

Type Total

Run (6)24"

Swim (2)2"

H. Leap (2")27"V. Leap (1")13 1/2"

 

DEFENSES

Type Amount

Physical Defense 2/22

Res. Phys. Defense 0/20

Energy Defense 4/24

Res. Energy Defense 0/20

Mental Defense 0

Power Defense 0

COMBAT INFORMATION OCV:10 DCV:10

 

Disadvantage

10 Hunted: Viper Squad leader 8- (As Pow, Capture) Notes: Foiled a small time crook who later joined Viper

15 Dependent NPC: Brenda Van Haas : Sister 8- (Normal; Unaware of character's adventuring career/Secret ID) Notes: Younger sister currently in her second year of college (very close and supportive siblings)

5 Psychological Limitation: Claustrophobia (Uncommon, Moderate)

10 Psychological Limitation: Adventurous and Funloving (Common, Moderate)10 Psychological Limitation: Cannot Strike A Woman (Uncommon, Strong)

20 Psychological Limitation: Will Not Kill (Common, Total)

15 Social Limitation: Secret ID: Rembrandt Van Haas (Frequently, Major)

10 Hunted: Gms choice 8- (As Pow, Capture)5Reputation: Hero, 8-

25 GM Mystery Disad(s)

125 Total Disadvantages Cost

 

SKILLS

Cost Name

3 CK: Los Angeles 12-

3 Tactics 13-

3 Persuasion 12-

2 AK: Trendy Places 11-

3 High Society 12-

3 Teamwork 15-

2 KS: Antiques 11-

2 PS: Timepeice Maker 11-

3 Electronics 13-

2 SS: Physics 11-

 

26Total Skills Cost

 

PERKS

Cost Name

4 Contact: Wealthy Socialite ( In Secret ID) (Contact has significant Contacts of his own, Contact limited by identity, Very Good relationship with Contact) 11-

 

4 Contact: LAPD Detective (as Dragster) (Contact has access to major institutions, Contact limited by identity, Very Good relationship with Contact) 11-

 

6 Money: Wealthy

 

14 Total Perks Cost

 

TALENTS

Cost Name

5 Rapid Healing

5 Total Talents Cost

 

POWERS

Cost Power END

5 Instant Transformation: Minor Transform 2d6 (Normal to speed charged form) (20 Active Points); Increased Endurance Cost (x5 END; -2), Limited Target ([Very Limited]; Speed Nature; -1) 10

 

32 Hyperkinetic Field: Force Field (20 PD/20 ED) (40 Active Points); Only In Heroic Identity (-1/4) 4

 

13 Speedster Nature: Elemental Control, 40-point powers, (20 Active Points); all slots Only In Heroic Identity (-1/4), Linked (Hyperkinetic Field; Greater Power is Constant or in use most or all of the time; -1/4)13

1) +13 DEX (39 Active Points); Only In Heroic Identity (-1/4), Linked (Hyperkinetic Field; Greater Power is Constant or in use most or all of the time; -1/4)

13

2) +4 SPD (40 Active Points); Only In Heroic Identity (-1/4), Linked (Hyperkinetic Field; Greater Power is Constant or in use most or all of the time; -1/4)

 

91 Variable Power Pool, 55 base + 36 control cost, No Skill Roll Required (+1), Powers Can Be Changed As A Zero-Phase Action (+1) (136 Active Points); Limited Class Of Powers Available Limited (-1/2), Linked (Hyperkinetic Field; -1/4), Linked (Instant Transformation; -1/4); all slots Only In Heroic Identity (-1/4)

 

01) Speed Demon: Running +18" (24" total) (36 Active Points); Only In Heroic Identity (-1/4) Real Cost: 29 4

02) Faster than a speeding bullet: Teleportation 10", No Relative Velocity, x16 Noncombat, x2 Increased Mass (50 Active Points); Must Pass Through Intervening Space (-1/4), Only In Heroic Identity (-1/4) Real Cost: 33

5

03) Round and Round!: Drain DEX 3 1/2d6 (35 Active Points); Only In Heroic Identity (-1/4) Real Cost: 28

3

04) Poink!: Sight Group Flash 3d6, Area Of Effect (2" Radius; +1), Selective (+1/4), Two-Dimensional (-1/4) (30 Active Points); No Range (-1/2), Restrainable (-1/2), Does Not Work Against Desolidified Characters (-1/4), Conditional Power Power does not work in Uncommon Circumstances (Does not work against people with eye or face covering; -1/4), Only In Heroic Identity (-1/4) Real Cost: 11

3

05) Fastball (PD): Energy Blast 8d6, Reduced Endurance (1/2 END; +1/4) (50 Active Points); OAF (Blunt objects of opportunity; -1), Restrainable (Must have hands free; -1/2), Only In Heroic Identity (-1/4) Real Cost: 18 2

06) Fastball II(PD): Energy Blast 5d6, Reduced Endurance (1/2 END; +1/2), Autofire (5 shots; +1/2) (50 Active Points); OAF (Blunt objects of opportunity; -1), Restrainable (Must have hands free; -1/2), Only In Heroic Identity (-1/4) Real Cost: 18 2

07) Rarrrr! Get 'EM!: Hand-To-Hand Attack +5d6, Reduced Endurance (1/2 END; +1/2), Autofire (5 shots; +1/2) (50 Active Points); Hand-To-Hand Attack (-1/2), Restrainable (Must have hands or feet free; -1/2), Only In Heroic Identity (-1/4) Real Cost: 22 2

08) Vibrating in his bonds: Hand-To-Hand Attack +3d6, Damage Shield (+1/2), Armor Piercing (+1/2), Continuous (+1) (45 Active Points); Hand-To-Hand Attack (-1/2), Increased Endurance Cost (x2 END; -1/2), Only In Heroic Identity (-1/4) Real Cost: 20 8

09) Leap of Faith: Leaping +25" (27" forward, 13 1/2" upward) (Accurate) (30 Active Points); Running Broad Jump (can only leap a maximum of inches equal to straight running inches done the phase before; -1/4), Only In Heroic Identity (-1/4) Real Cost: 20 3

010) Instant Transformation: Cosmetic Transform 2d6 (Clothing into costume and vice versa), Improved Results Group (+1/4) (12 Active Points); Increased Endurance Cost (x5 END; -2), Limited Target ([Very Limited]; Speed Nature; -1), Only In Heroic Identity (-1/4) Real Cost: 3 5

011) Megascale 1: Running 14", MegaScale (1" = 10 km; +1/2), Can Be Scaled Down 1" = 1km (+1/4) (49 Active Points); Only In Heroic Identity (-1/4) Real Cost: 39 5

167 Total Powers Cost

 

 

APPEARANCE

Hair Color:Blonde

Eye Color:Green

Height:1.78 m

Weight:90.00 kg

 

Description:

BACKGROUND POWERS/TACTICS Speedster / Leader. PERSONALITY/MOTIVATION Young adventurer/tourist. loves to see new things and places and new experiences. Wants to make the world a better place.Sees his place in doing this as fighting to save innocents to oppose evil and stop wrong doing as often as possible while protecting those he loves. (Hey everyone needs a day off right?) Character created with Hero Designer (version 2007050107)

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Re: [Character] Dragster

 

Well it's still pretty hard to read, but something I've noticed right off the bat, is that you have a Force Field, then all your powers are linked to the force field. When you have powers that are linked to a constant power (like force field) the linked limitation is only worth -1/4 not -1/2.

 

You have an Element Control with Characteristics in it which technically illegal without GM consent.

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Re: [Character] Dragster

 

Sorry I do have my gms consent for thos at this time. The link stangely shows up like that in HD3 no matter how i do it, not sure why. but with - 1/4 it brings the ec slots to 13 and the grand total to 297.

The campaign average for a hero is 275 but foolishly I volunteered to be leader and so got some extra points to spend on leader skills and a slight power and attribute add on. Now if I can just keep our "how do we break into the bank to rescue the hostages" planning sessions down to under an hour we'll be all good.

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Re: [Character] Dragster

 

You might want to be careful about linking the additional Dex and Speed to the Force Field. If your character gets stunned, the FF goes down and your speed and dex change. I have always found that sort of change to be a pain to deal with from an accounting perspective.

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