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Jason S.Walters
What is Gun Fu? Simply put, Gun Fu is the art of the gun — the ability to use firearms with sublime grace and deadly skill in combat. A practitioner of Gun Fu is typically known as a gunman, or if he’s considered a master of the style, a shootist. This 25 page Hero System supplement by famed Dark Champions author Steve Long contains all the Abilities, Charts, and information you will need to make your characters a master of the firing arts!

Jason S.Walters
It is with great sadness that I tell you my friend and associate Michael Satran, known on the Hero Forums as Balabanto, passed away on the evening of October 28, 2017. Michael was a Hero System superfan, and the author of numerous zany supplements and settings for the Champions roleplaying game, including Journey to the Center of the Earth, King of the Mountain, War of Worldcraft, and Foxbat for President. He also tackled more serious and darker subjects in works such as Imaginary Friends, Unkindness, and Pretty Hate Machines. Though it is not widely known, for years Michael volunteered to help with the Indie Press Revolution booth at GenCon, stalwartly assisting us in the not-very-glamorous business of setting up, tearing down, inventorying products, helping with the marshaling yard, and generally doing what he could to help the RPG small press. He was a sincere, generous, and kind man, always eager to help a friend in need. I will miss him greatly. Amicus Aeternum Vale.
 
- Jason Walters, Publisher

Jason S.Walters
Every fantasy hero campaign needs magical treasures for the adventures to find. This series houses information on varies information on just such treasures.
 
Daggers – Every adventurer wants to have wand to help them in their adventures. Here you will find over 33 daggers to add to your Fantasy Hero campaign. Daggers that can render the holder invisible to those around them or even allow the holder to fly. Daggers that can release the breathe weapon of a dragon on enemies. All kinds of stories are told abound some true others not.
 
The ZIP file includes the PDF and Hero Designer files.

Jason S.Walters
Students of Psionics, known as Psions, use the powers of their minds to work extraordinary abilities. They require an iron discipline and constantly strive to mold their minds to their greatest potential.
 
This collection houses all the Psionic powers from the Mind’s Eye I, II & III in one large PDF. The PDF is broken down into 4 sections: Basic Abilities, Movement Abilities, Defensive Abilities & Offensive Abilities. The powers are alphabetized and bookmarked for easy reference.
 
This collection contains 69 Psionic abilities to choose from and comes in PDF format and HD files.

Jason S.Walters
Forty pages of characters, setting information, notes, and adventures that didn’t make it into the pages of Darren Watts’s Golden Age Champions. Darren has been taking copious notes over twenty years of running Golden Age Champions campaigns with dozens of players, and on opposite ends of the country (San Francisco and New York, respectively). These additional notes were simply too large to fit into a single volume, with GAC itself coming in at over 300 pages!
 
Thus we present you with a variety of material dépareillés we would have liked to have completed and included, but could not. Together it forms an excellent snapshot of a Golden Age Champions campaign as a work-in-progress. In some cases, such as the description of the demonic villain Mardoom-Thah or the music of the 1940’s, there are merely notes or incomplete sketches; but it’s still a wealth of valuable and interesting information! The contents breaks down into three sections: The Justice Squadron, 1940’s American Society and Culture, and Mini Campaign. For the latter section (a two-part mini campaign) At the Top of the World is nearly complete, while Attack of the Aesir remains a brief (but useful) outline.
 
Enjoy! And remember: they weren’t called the greatest generation for ‘nuthin!

Jason S.Walters
Ghosts, Ghouls, and Golems is a roleplaying game guide to those darkness-dwelling creatures of folklore and myth for Hero System. Emphasis has been placed on presenting these creatures as close to their traditional descriptions as possible - although a few “cinematic,” Hollywood-inspired versions of some of the more popular entries are included. In this book you will find information on vampires, lycanthropes, ghosts, ghouls, wights, and zombies, as well as more obscure creatures like the old hag and the witiko. There are dozens of “monster” sheets, each representing a basic creature template you can further customize as desired. Finally, there are a number of sheets for such infamous beings as Dracula, Jack the Ripper, and the Beast of Le Gévaudan.
 
The zip file for this product includes separate character sheets for Dungeons & Dragons 5th Edition, the Hero System, Pathfinder, Mutants & Masterminds, and Savage Worlds.

Jason S.Walters
This unique, one-volume encyclopedia contains entries on the more than 2000 superheroes, private eyes, cowboys, pilots, and adventure heroes who appeared in comics during the Golden Age (1935-1949) of superhero comics. Every heroic character from the Golden Age has been included; no one has been left out. Each entry contains a description of the hero, their significant villains, their creator credits, their first appearance, and their number of appearances in comics of the Golden Age. The Encyclopedia of Golden Age Superheroes is a one-of-a-kind compendium of superheroes that no fan of comics or superhero gaming should be without.

Jason S.Walters
The Golden Age of Superheroes began in 1938, when a new kind of hero emerged from the pages of comicbooks in full color for a dime! Now you can experience high-flying adventure set in the days before, during, and after the Second World War, fighting for justice and freedom while armies march and cities burn!
 
Darren Watts’s Golden Age Champions 6th Edition expands the Champions Universe back to the earliest days of the Modern Age of Heroes, and includes:
 
• a thorough examination of the Golden Age as a genre, with discussions of the types of stories, themes and characters appropriate to the period (and how and why to break those rules when you need to!)
 
• a detailed history and description of the world of the Golden Age, including a monthly timeline spanning from 1938 to 1949 covering Politics & War, Science & Technology, Arts & Entertainment, Life & Times, Crime & Weirdness, and the history of the Champions Universe!
 
• an extensive section on creating Golden Age characters, including a thorough discussion of archetypes, seventeen character templates, and information on Skills, Talents and Perks for the era.
 
• twenty-seven heroes and thirty-seven villains, from all sides of the war and every corner of the world (and a few other worlds besides!), along with information about the activities of characters from the modern Champions Universe during the period.
 
• the guns, vehicles and gear of the Golden Age, both real-world and madly scientific!
 
• advice on how to run long-term campaigns set in the Golden Age, from a GM who has
run several that lasted for years!
 
So buy some war bonds, plant your Victory Gardens, and Keep ‘Em Flying, Heroes!
 
(Note: Electronic version also contains character sheets for Savage Worlds and Mutants & Masterminds in a single Zip file!); font-size: 13px; line-height: 15.6px;" />• a thorough examination of the Golden Age as a genre, with discussions of the types of stories, themes and characters appropriate to the period (and how and why to break those rules when you need to!)
 
• a detailed history and description of the world of the Golden Age, including a monthly timeline spanning from 1938 to 1949 covering Politics & War, Science & Technology, Arts & Entertainment, Life & Times, Crime & Weirdness, and the history of the Champions Universe!
 
• an extensive section on creating Golden Age characters, including a thorough discussion of archetypes, seventeen character templates, and information on Skills, Talents and Perks for the era.
 
• twenty-seven heroes and thirty-seven villains, from all sides of the war and every corner of the world (and a few other worlds besides!), along with information about the activities of characters from the modern Champions Universe during the period.
 
• the guns, vehicles and gear of the Golden Age, both real-world and madly scientific!
 
• advice on how to run long-term campaigns set in the Golden Age, from a GM who has
run several that lasted for years!
 
So buy some war bonds, plant your Victory Gardens, and Keep ‘Em Flying, Heroes!
 
(Note: Electronic version also contains character sheets for Savage Worlds and Mutants & Masterminds in a single Zip file!)

Jason S.Walters
Welcome to the next installment of Monster Mash. Here you will find new creatures and/or new takes on old creatures for your Fantasy Hero Campaign.
This installment will cover four new types of Elemental Warriors that have been seen in the realm of late. Airpiecer, Darklash, Lightbringer and Wavesmasher
Elemental Warriors are powerful, fear little and will be a test for even the most experienced adventure. These for Elementals were originally presented in the Elemental Grimoire.

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