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[Character] Cliff Blaze


Nekkidcarpenter

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An amalgam of Robotman and Ghost Rider, he was given a robotic body by Niles Cable after a horrific accident, and then made a deal with the devil. Now he's a nearly 6'10", 940 pound flaming bronze robot just trying to do what's right.

[b] - [/b]

[b][u]VAL[/u]   [u]CHA[/u]   [u]Cost[/u]   [u]Total[/u]   [u]Roll[/u]      [u]Notes[/u][/b]
40    STR     30   40/50      17- / 19-       HTH Damage 8d6/10d6  END [4/5]
18    DEX     24   18      13-       OCV 6 DCV 6
28    CON     36   28      15-
16    BODY    12   16      12-
10    INT     0   10      11-       PER Roll 11-
18    EGO     16   18      13-       ECV: 6
25    PRE     15   25      14-       PRE Attack: 5d6
2    COM     -4   2      9-
10    PD      2   10/33             10/33 PD (0/21 rPD)
8    ED      2   8/33             8/33 ED (0/23 rED)
4    SPD     12   4                 Phases:  3, 6, 9, 12
14    REC     0   14
50    END     -3   50
50    STUN    0   50
15    RUN      0   15"                END [2]
2    SWIM     0   2"                END [1]
8    LEAP     0   8"/10"                8"/10" forward, 4"/5" upward

[b]CHA Cost: 142[/b]

[b][u]Cost[/u]   [u]POWERS[/u][/b]
11     [b][i]Robot Body[/i][/b]: Elemental Control, 22-point powers - END=
20     1)  Life Support  (Extended Breathing: 1 END per 20 Minutes; Immunity All terrestrial poisons and chemical warfare agents; Immunity: All terrestrial diseases and biowarfare agents; Longevity: 400 Years; Safe in High Pressure; Safe in Intense Cold; Safe in Intense Heat) (31 Active Points) - END=0
11     2)  Running +9" (15" total), Reduced Endurance (1/2 END; +1/4) (25 Active Points); Turn Mode (-1/4) - END=1
25     3)  Armor (14 PD/10 ED) (36 Active Points) - END=0
7     4)  Density Increase (400 kg mass, +10 STR, +2 PD/ED, -2" KB), Inherent (+1/4), Reduced Endurance (0 END; +1/2), Persistent (+1/2) (22 Active Points); Always On (-1/2) - END=0
11     5)  Radar (Radio Group), +2 to PER Roll, Increased Arc Of Perception (360 Degrees) (22 Active Points) - END=0
31     [b][i]Sheath of Flame[/i][/b]: Force Field (7 PD/13 ED/5 Mental Defense), Reduced Endurance (1/2 END; +1/4) (31 Active Points) - END=1
40     [b][i]Demonic powers[/i][/b]: Multipower, 50-point reserve,  (50 Active Points); all slots Limited Power Not on Holy Ground (-1/4) - END=
2u     1)  [b][i]Welcome to Hell[/i][/b]: Extra-Dimensional Movement (Single Dimension), Usable As Attack (x4 maximum weight per inanimate target; +1 1/2) (50 Active Points); Side Effects  5d6 NND, does Body (doesn't affect Demons, Robots or Soulless creatures), Side Effect occurs automatically whenever Power is used (Side Effect affects both character and recipient of Power's benefits; -1 1/2), Limited Power Not on Holy Ground (-1/4) [Notes: Usable on up to 8 people] - END=5
4u     2)  [b][i]I'm hot tonight![/i][/b]: Killing Attack - Hand-To-Hand 1d6 (1 1/2d6 / 2d6 w/STR), Penetrating (+1/2), Damage Shield (Offensive; +3/4), Continuous (+1) (49 Active Points); Limited Power Not on Holy Ground (-1/4) - END=5
3u     3)  [b][i]Penance Stare[/i][/b]: Ego Attack 5d6 (Human class of minds) (50 Active Points); Eye Contact Required (-1/2), Limited Power Not on Holy Ground (-1/4) - END=5
4u     4)  [b][i]Fire and Brimstone[/i][/b]: Darkness to Sight, Mystic and Mental Groups 3" radius, Reduced Endurance (1/2 END; +1/4) (50 Active Points); Limited Power Not on Holy Ground (-1/4) - END=2
4u     5)  [b][i]Ghost Touch[/i][/b]: Reduced Endurance (0 END; +1/2), Affects Desolidified Any form of Desolidification (+1/2) for up to 50 Active Points of Strength (50 Active Points); Limited Power Not on Holy Ground (-1/4) - END=0
4u     6)  [b][i]Hellfire![/i][/b]: Killing Attack - Ranged 2d6-1, +4 Increased STUN Multiplier (+1) (50 Active Points); Limited Power Not on Holy Ground (-1/4) - END=5
10     [b][i]Magic resistance[/i][/b]: Power Defense (10 points) - END=0

[b]POWERS Cost: 187[/b]


[b][u]Cost[/u]   [u]SKILLS[/u][/b]
2      TF:  Common Motorized Ground Vehicles, Two-Wheeled Motorized Ground Vehicles
3      Combat Driving 13-
3      Mechanics 11-
9      +3 with Strike, Block, Grab

[b]SKILLS Cost: 17[/b]

[b][u]Cost[/u]   [u]PERKS[/u][/b]
4      Contact (Contact has very useful Skills or resources) 11-

[b]PERKS Cost: 4[/b]

[b][u]Value[/u]  [u]DISADVANTAGES[/u][/b]
20     Distinctive Features:  Big bronze robot with flaming eyes (Not Concealable; Always Noticed and Causes Major Reaction; Detectable By Commonly-Used Senses)
15     Social Limitation:  Uh, flaming robot (Frequently, Major)
15     Psychological Limitation:  Pessimistic, expects the worst (Very Common, Moderate)
10     Psychological Limitation:  Code Against Killing (Common, Moderate)
25     Psychological Limitation:  Protective of innocents (Very Common, Total)
15     Reputation:  Demonic Robot, 14-
15     Hunted:  Various Christian Watchdogs  8- (Less Pow, NCI, PC has a Public ID or is otherwise very easy to find, Harshly Punish)
20     Hunted :  Zarathos the Demon 8- (Mo Pow, PC has a Public ID or is otherwise very easy to find, Harshly Punish)
15     Hunted:  Niles Cable 8- (Mo Pow, NCI, PC has a Public ID or is otherwise very easy to find, Watching)

[b]DISADVANTAGES Points: 150[/b]

Base Pts: 200
Exp Required: 0
Total Exp Available: 0
Exp Unspent: 0
Total Character Cost: 350



 

"Yeah, once I was in a motorcycle crash and I thought things couldn't get worse. Man, was I wrong.":angst:

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