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[Character] The Watcher


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So I've been putting together some ideas for a new setting. While playing around with campaign tone I had an idea for a tribute character that seemed to fit. I'm not going to name but I hope you enjoy.

 

Edit: I blame any and all typos on writing at 1 AM.

 

The Watcher

Alternate IDs: William Thatcher

 

Value Char Base Cost Roll Notes

(8) 30 STR 10 -2 15- 6d6 / 1600.0kg

(10)28 DEX 10 0 15-

(8) 30 CON 10 -4 15-

(8) 30 BODY 10 -4 15-

25 INT 10 15 14- PER Roll 14-

24 EGO 10 28 14-

(20) 30 PRE 10 10 15- 6d6

12 COM 10 1 11-

6/21 PD 6 0

6/21 ED 6 0

6 SPD 3.8 0

15 REC 12 6

60 END 60 0

60 STUN 60 0

 

Movement

Running: 6"/12"

Swimming: 2"/4"

Leaping H: 6"

Leaping V: 3" Swinging: 60"/120"

 

Basic Combat Stats

BaseOCV: 9 BaseDCV: 9 BaseECV: 8

 

6/21 PD (0/15 rPD) 6/21 ED (0/15 rED) 0 MD 0 PwrD

 

END: 60 STUN: 60 BODY: 30

 

Martial Arts

Pts. Maneuver

5 Defensive Block: 1/2 Phase, +1 OCV, +3 DCV, Block, Abort

5 Grappling Block: 1/2 Phase, +1 OCV, +1 DCV, Grab One Limb, Block

4 Killing Strike: 1/2 Phase, -2 OCV, +0 DCV, HKA 1d6 +1

4 Martial Escape: 1/2 Phase, +0 OCV, +0 DCV, 45 STR vs. Grabs

4 Nerve Strike: 1/2 Phase, -1 OCV, +1 DCV, 2d6 NND

5 Offensive Strike: 1/2 Phase, -2 OCV, +1 DCV, 10d6 Strike

5 Passing Strike: 1/2 Phase, +1 OCV, +0 DCV, 6d6 +v/5; FMove

3 Takedown: 1/2 Phase, +1 OCV, +1 DCV, 6d6 Strike; Target Falls

 

Skills

Pts.

3 Analyze: Combat 14-

3 Criminology 14-

3 Cryptography 14-

3 Deduction 14-

3 Electronics 14-

3 Interrogation 15-

3 Inventor 14-

3 Mechanics 14-

3 Persuasion 15-

3 Research 14-

3 Scholar

2 1) KS: Business Management (3 Active Points) 14-

2 2) KS: Known Criminals (3 Active Points) 14-

2 3) KS: Local Underworld (3 Active Points) 14-

2 4) KS: Organized Crime (3 Active Points) 14-

3 SS: Battlesuit Engineering and Design 14-

3 SS: Weapons System Engineering 14-

3 Security Systems 14-

3 Stealth 15-

3 Streetwise 15-

3 Tracking 14-

 

Perks

Pts.

3 Computer Link (5 Active Points); OIF (-1/2)

 

5 Contact (Contact has access to major institutions, Contact has useful Skills or resources, Good relationship with Contact) 11-

 

3 Contact (Contact has been blackmailed by the character, Contact has useful Skills or resources, Contact limited by identity), Organization Contact (x3) (3 Active Points) 12-

 

1 Reputation: Old Hero Returned from Retirement (A large group) 8-, +1/+1d6

 

11 Money: Filthy Rich

 

Powers

Pts.

30 Watchman Exosuit: Hardness: Armor (15 PD/15 ED) (45 Active Points); OIF (-1/2) 0

 

11 Watchman Exosuit: Muscle Grafts: +22 STR (22 Active Points); OIF (-1/2), Linked (Watchman Exosuit: Hardness; -1/2) 2

 

31 Watchman Exosuit: Neural Reflex Boosters: +18 DEX (54 Active Points); OIF (-1/2), Linked (Watchman Exosuit: Hardness; -1/4)

 

22 Watchman Exosuit: Adrenal Simulators: +22 CON (44 Active Points); OIF (-1/2), Linked (Watchman Exosuit: Hardness; -1/2)

 

22 Watchman Exosuit: Fortifiers: +22 BODY (44 Active Points); OIF (-1/2), Linked (Watchman Exosuit: Hardness; -1/2)

 

15 Watchman Exosuit: Speed Enhancers: +3 SPD (30 Active Points); OIF (-1/2), Linked (Watchman Exosuit: Hardness; -1/2)

 

2 Watchman Exosuit: Cowl: Infrared Perception (Sight Group) (5 Active Points); OIF (-1/2), Linked (Watchman Exosuit: Hardness; -1/2) 0

 

34 Watchman Exosuit: Standard Array: Multipower, 60-point reserve, (60 Active Points); all slots OIF (-1/2), Linked (Watchman Exosuit: Hardness; -1/4)

 

3u 1) Tow Line Swingline: Swinging 60" (60 Active Points); OIF (-1/2), Linked (Watchman Exosuit: Hardness; -1/4) 6

 

3u 2) Tow Line Wrap: Entangle 4d6, 4 DEF, Takes No Damage From Attacks All Attacks (+1/2) (60 Active Points); OIF (-1/2), Can Be Missile Deflected (-1/4), Linked (Watchman Exosuit: Hardness; -1/4) 6

 

2u 3) Tow Line Pull: Telekinesis (40 STR) (60 Active Points); Limited Power Power loses about half of its effectiveness (Only used for pushing or pulling; -1), OIF (-1/2), Linked (Watchman Exosuit: Hardness; -1/4) 6

 

3u 4) Taser: Energy Blast 12d6, STUN Only (+0) (60 Active Points); No Range (-1/2), OIF (-1/2), Linked (Watchman Exosuit: Hardness; -1/4) vs ED. 6

 

5 Image of Dispair : +10 PRE (10 Active Points); Limited Power Power loses about half of its effectiveness (Only while in the Watchman Exosuit; -1)

 

Disadvantages Pts.

Distinctive Features: The Watcher (Easily Concealed; Always Noticed and Causes Major Reaction; Detectable By Commonly-Used Senses) 10

 

Hunted: Police 14- (Less Pow, Limited Geographical Area, Watching) 0

 

Hunted: Coyote's Sons 11- (As Pow, Harshly Punish) 15

 

Hunted: Trickster 8- (Mo Pow, NCI, Harshly Punish) [Notes: The Watcher is unaware Trickster is alive. ] 20

 

Hunted: GEO 11- (As Pow, Harshly Punish) 15

 

Physical Limitation: Old Man (Infrequently, Slightly Impairing) 5

 

Psychological Limitation: Code Versus Killing Common, Moderate 10

 

Psychological Limitation: Somber and Melancholy (Common, Moderate) 10

 

Psychological Limitation: Subject to strong media rumors about his moral character (Uncommon, Strong) 10

 

Psychological Limitation: Flashbacks (Uncommon, Strong) 10

 

Reputation: Killer, 14- (Extreme) 20

 

Rivalry: Professional (Most other Heroes of San Angelo; Rival is More Powerful; Seek to Outdo; Rival Unaware of Rivalry) 5

 

Social Limitation: Secret Identity (Many Enemies) Frequently (11-), Severe 20

 

Characteristics: 50 Martial Arts: 35

Skills: 59 Perks: 23

Talents: 0 Powers: 183

 

Base Points: 200

Disadvantages: 150

Unspent Exp: 0

Spent Exp: 0

Total: 350

 

 

Character Information

Height: 1.91 m Hair: Black

Weight: 91.00 kg Eyes: Blue

 

Appearance: The Watchman suit covers most of the body leaving only the necessary framework around joints and stress points. It has been painted black along with the skin receptive mesh below it. The cowl is reminiscent of the Watcher�s original costume with large night vision goggles mounted above a hard mask.

 

Background: Once the sole protector of San Angelo, the Watcher patrolled the streets with a grim determination and dedication rarely seen in modern crime fighters. With a near inhuman agility the Watcher was a skilled martial artist using various devices from smoke grenades and shurikens to grappling hooks and bolo-nets. While engaged with a villain known as Trickster the criminal set off a series of explosions inside a local news station killing ninety four. The blast killed Trickster along with so many innocent civilians.

 

In the end the Watcher was blamed for the explosion and driven underground. Between the guilt, police task force assigned to capturing him and constant news coverage lambasting the Watcher was forced into retirement.

 

The Watcher torn away from his calling slowly drifted into the life of a recluse. Hiring new business mangers to handle his family’s estate and corporate affairs William Thatcher disappeared along with his other persona. Over two decades passed as San Angelo continued to fall into disarray before the Metahuman Crime Prevention Act allowing vigilantes like the Watcher some protection beyond old common law practices. A shell of the man he once was the promise of autonomy and legal backing could not drive him to rebuild. William Thatcher was older and the Watcher only a faded memory.

 

As dramatic as the events that led to his disappearance so would be disaster heralding of the Watcher’s return. Thirty years to the day the offices of Studio 17 and News Watch crumbled under the weight of the building as explosives detonated though the structure. The horror was amplified as details emerged. Six hundred dead and nine city blocks quarantined marked the emergence of a new gang calling themselves Coyote’s Sons all bearing the Trickster’s calling card a Black Coyote Skull mask.

 

The falling of the Studio 17 tower marked the start of an unprecedented crime spree. The crime wave continued to deteriorate spreading into full-blown riots. The heroes of San Angelo found themselves caught of in the chaos, defending stores from riots and mobs as the Coyote’s Sons rampaged though the city.

 

The city crumbling around him William Thatcher found himself infused with a sense of duty he though long dead. No longer the athlete of his heyday William sought old contacts and untapped resources. Tapping an old contact from the service known as the Supplier Thatcher engineered the delivery of two abandoned prototypes of military exoskeletons. Along with ferreted technology from his companies research groups Thatcher designed the first Watchman, an exosuit designed to compensate for his aging body.

 

The rioting had continued even with the addition of the National Guard. The Watcher looked on past the destruction of the city seeking the source. The opportunity did not take long. The Coyote�s Sons struck city hall capturing the mayor along with several other members of the city government.

 

Descending on the besieged building the Watcher moved quickly dispatching the grunts until locating the gang’s leader Wolver in the mayor’s office. The battle was quick ending with Wolver and the Watcher falling through a window. Crushed under the weight of the Watchman suit and force of the fall, the Watcher drug the slain Wolver to the steps of city hall. Those present surrendered immediately to the authorities.

 

Cleared of any charges regarding the death or Wolver the Watcher has returned to crime fighting although he is no longer the sole protector of a city at the verge of calamity. A few remember the days when his shadowy image could be seen drifting between the looming buildings. Most see his methods as outdated and the police keep a careful watch fearful of the old vigilante and his motives.

 

 

Personality:

 

Quote: "Not here not ever."

 

Tactics: The Watchman Exosuit has been designed to compensate for The Watcher’s failing body and aging abilities. The Exosuit brings his physical capabilities to a superhuman level allowing the Watcher to trade his lost dexterity for strength and endurance. Many of the Gadgets from his first career have been integrated into the suit itself including a swing line and potent taser.

 

 

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