Hierax Posted August 9, 2007 Report Share Posted August 9, 2007 One of the neat semi-hidden options mentioned only briefly in the main rulebook is a Simplified version of the Ablative Limitation for Defences (H5er.116). Given that the DEF is reduced by -5 Active Points per Attack which BODY exceeds the DEF is a -1 Limitation, what do you think the expanded values for the following 3 options would be: BODY -10 AP (-2?) * [double the reduction of above] BODY or STUN -5 AP (-2?) [regularly BODY + STUN is twice the cost of BODY only] BODY or STUN -10 AP (-4?) [double the reduction of above]I like it because it reduces dice rolling and it'll allow a force wall -like collapsing of defences, albeit gradual rather than all or nothing, that will nicely fit the Sword & Sorcery type of Barbarian battering down the sorcerer's spell armor/shield/forcefield or whathave you. Steve wasn't willing to answer this one and I'm interested in what everyone else feels would be a fair value for this. FWIW, particularly the -10 AP per time the DEF is breached with BODY damage because for my spells (that are 10AP/level after Advanages) it'll effectively and neatly reduce them by 1 DEF per hit. Thanks in advance! Quote Link to comment Share on other sites More sharing options...
PhilFleischmann Posted August 10, 2007 Report Share Posted August 10, 2007 Re: Ablative Limitation, Simplified but Expanded BODY -10 AP (-2?) * [double the reduction of above] BODY or STUN -5 AP (-2?) [regularly BODY + STUN is twice the cost of BODY only] BODY or STUN -10 AP (-4?) [double the reduction of above] The first one seems about right. The other two, I'm less confident about, but I can't tell if they're too high or too low. Remember that -2 is the value of One Charge. These seem slightly better than only one charge. Then again, One Charge also comes with 0 END, so maybe they should be compared to -2.5 = One Charge and Still Costs END. Quote Link to comment Share on other sites More sharing options...
Oruncrest Posted August 10, 2007 Report Share Posted August 10, 2007 Re: Ablative Limitation, Simplified but Expanded One of the neat semi-hidden options mentioned only briefly in the main rulebook is a Simplified version of the Ablative Limitation for Defences (H5er.116). Given that the DEF is reduced by -5 Active Points per Attack which BODY exceeds the DEF is a -1 Limitation, what do you think the expanded values for the following 3 options would be: BODY -10 AP (-2?) * [double the reduction of above] BODY or STUN -5 AP (-2?) [regularly BODY + STUN is twice the cost of BODY only] BODY or STUN -10 AP (-4?) [double the reduction of above]I like it because it reduces dice rolling and it'll allow a force wall -like collapsing of defences, albeit gradual rather than all or nothing, that will nicely fit the Sword & Sorcery type of Barbarian battering down the sorcerer's spell armor/shield/forcefield or whathave you. Steve wasn't willing to answer this one and I'm interested in what everyone else feels would be a fair value for this. FWIW, particularly the -10 AP per time the DEF is breached with BODY damage because for my spells (that are 10AP/level after Advanages) it'll effectively and neatly reduce them by 1 DEF per hit. Thanks in advance! You've misread the wording of the 'simplified' Ablative limitation. the proper wording is: At the GM’s option, Ablative can function in a different, but somewhat simpler, fashion: for a -1 Limitation, every shot against which an Ablative Defense Power provides protection and which could, if a good enough roll were achieved, do BODY damage to the target reduces the Defense Power by 5 Active Points, regardless of whether the target itself takes damage. This means that any attack that could do BODY to an ablative defense will reduce said defense by 5 APs. As an example, a (15,15) Ablative Armor power with 45 Active Points will fail after 9 hits from an 8D6 regular attack because the attack could do 16 BODY and exceed the 15 DEF of the Armor. Personally, I'd prefer that Ablative defenses have a 'BODY' stat that could be reduced by actual BODY done from an attack (say 1 BODY for every 5 base points). That way, (15,15) Armor would have 9 BODY, while a (15,15) Force Field would only have 6 BODY (but of course, you can re-raise a Force Field). Also, you could improve the integrity of your defense by buying BODY (for 2pts/+1 BODY). I'd consider that a -½ limitation since the BODY of an attack needs to exceed the applicable DEF. Quote Link to comment Share on other sites More sharing options...
Hierax Posted August 10, 2007 Author Report Share Posted August 10, 2007 Re: Ablative Limitation, Simplified but Expanded You've misread the wording of the 'simplified' Ablative limitation. the proper wording is: This means that any attack that could do BODY to an ablative defense will reduce said defense by 5 APs. OK, so then how about how much would the value be for the way that I misread it? My quick guess would be, since Standard Effect is 1/2 the Maximum Dice Roll Value, -1/2 per -5 AP or -1 per -10 AP. Does that sound like more reasonable values? Quote Link to comment Share on other sites More sharing options...
Oruncrest Posted August 10, 2007 Report Share Posted August 10, 2007 Re: Ablative Limitation, Simplified but Expanded OK, so then how about how much would the value be for the way that I misread it? My quick guess would be, since Standard Effect is 1/2 the Maximum Dice Roll Value, -1/2 per -5 AP or -1 per -10 AP. Does that sound like more reasonable values? Yes. here are my suggestions: Ablative (-5 AP if the BODY of an attack exceeds DEF): -½ (Ablative at this level is about equal to the 'standard' version of ablative at -½) Ablative (-5 AP if the STUN or BODY of an attack exceeds DEF): -1 (Ablative at this level is about equal to the 'standard' version of ablative at -1) Ablative (-10 AP if the BODY of an attack exceeds DEF): -1 (harder to do than the 'standard' version of -1 Ablative, but more damaging if it succeeds) Ablative (-10 AP if the STUN or BODY of an attack exceeds DEF): -2 (most attacks will shred defenses this limited (and don't forget all the added STUN done to the defender) rather quickly) Quote Link to comment Share on other sites More sharing options...
SteveZilla Posted August 12, 2007 Report Share Posted August 12, 2007 Re: Ablative Limitation, Simplified but Expanded I can see Ablative functioning in a variety of ways based upon some variables: 1. Full value or Current value? 2. Full or Partial Coverage? 3. How much of attack causes how much stepdown? Number 1 controls how much damage gets though the defense as it is being shot away (Full Value = Standard Ablative mechanic, Current Value = "Simplified" Ablative mechanic). Number 2 controls the mechanic of how long it lasts (Partial Coverage = Standard Ablative mechanic with the Activation Roll, Full Coverage = "Simpler" mechanic with the Active Point reduction). Number 3 controls how fast #2 steps down. It can be just for Body damage, or for Stun damage as well. It can be a "1 step per attack/5 AP per attack" or "1 step per X pts of damage before defenses/5 SP per X pts of damage before defenses" So: 1. Full Value 2. Partial Coverage 3. 1 per attack results in the "standard" Ablative Limitation And: 1. Current Value 2. Full Coverage 3. 5 AP per attack results in the "simplified" Ablative Limitation But what about different combinations? Granted, some combinations might not be limiting enough, and others might make the power almost worthless. I haven't thought out all ramifications. But in amongst them are (I believe) the possibility to have Classic BattleTech-style armor, and also Star Trek-style shields. Quote Link to comment Share on other sites More sharing options...
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