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[Character Review] Sam Freeman


JmOz

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Character for my upcoming Flash Gordon inspired game

 

I am still working on the disads, he needs 20 points more, hunteds are not allowed

 

Backstory is that he was a Mechanic in the USMC who opened his own Garage after the First Gulf War.

 

We handle everyman skills oddly, basicaly I gave a list of recomended, and extra points, instead of these are free

 

The strait forward disad, basicaly it represents that his perfered strtagies with everything is very to the point (Forward attacks, does not do the diplomacy thing very well, etc...)

 

Sam Freeman

 

Player:

 

Val Char Cost

18 STR 8

15 DEX 15

15 CON 10

13 BODY 6

13 INT 3

11 EGO 2

15 PRE 5

10 COM 0

 

5/8 PD 1

5/8 ED 2

3 SPD 5

7 REC 0

30 END 0

30 STUN 0

 

7" RUN 2

2" SWIM 0

3 1/2" LEAP 0

Characteristics Cost: 59

 

Cost Power

10 Luck 2d6

Powers Cost: 10

 

 

Cost Skill

1 AK 8-

1 Acting 8-

1 Climbing 8-

3 Combat Driving 12-

1 Computer Programming 8-

1 Concealment 8-

1 Conversation 8-

1 Deduction 8-

1 Electronics 8-

1 Inventor 8-

3 Scholar

2 1) KS: Cars (INT-based) (3 Active Points) 12-

2 2) KS: Common Knowledge (Earth) (INT-based) (3 Active Points) 12-

1 3) KS: USMC (2 Active Points) 11-

4 Language: English (idiomatic)

1 Language: Spanish (basic conversation)

3 Mechanics 12-

2 PS: Leatherneck 11-

2 PS: Mechanic 11-

1 Paramedics 8-

1 Persuasion 8-

1 SS: Automotive Engineering 8-

1 Shadowing 8-

1 Stealth 8-

1 TF: Ground Vehicles

3 Tactics 12-

3 Teamwork 12-

3 WF: Small Arms, Blades

Skills Cost: 47

 

 

Cost Talent

3 Bump Of Direction

6 Combat Luck (3 PD/3 ED)

Talents Cost: 9

 

Total Character Cost: 125

 

Pts. Disadvantage

15 Psych. Lim.: Loyal (Common, Strong)

10 Psych. Lim.: Strait Forward (Common, Moderate)

5 DF: Tatoo (Easily Concealed; Noticed and Recognizable; Detectable By Commonly-Used Senses)

Disadvantage Points: 30

Base Points: 75

Experience Required: 20

Total Experience Available: 0

Experience Unspent: 0

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Guest Major Tom

Re: [Character Review] Sam Freeman

 

About Sam's tatoo: is it the USMC's Anchor and Globe, or is it some-

thing a little bit more risque?

 

 

Major Tom :sneaky:

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Re: [Character Review] Sam Freeman

 

Player did not like the USMC angle, wanted him more of a "greaser" so here is take two

 

Sam Freeman

 

Player:

 

Val Char Cost

20 STR 10

14 DEX 12

15 CON 10

10 BODY 0

13 INT 3

11 EGO 2

20 PRE 10

16 COM 3

 

5/8 PD 1

5/8 ED 2

3 SPD 6

7 REC 0

30 END 0

30 STUN 2

 

7" RUN 2

2" SWIM 0

4" LEAP 0

Characteristics Cost: 63

 

Cost Power

5 Luck 1d6

Powers Cost: 5

 

 

Cost Skill

1 AK 8-

1 Acting 8-

1 Climbing 8-

3 Combat Driving 12-

1 Computer Programming 8-

1 Concealment 8-

1 Conversation 8-

1 Deduction 8-

1 Electronics 8-

3 Interrogation 13-

1 Inventor 8-

3 KS: Automobiles (INT-based) 12-

3 KS: Common Knowledge (Earth) (INT-based) 12-

4 Language: English (idiomatic)

1 Language: Spanish (basic conversation)

3 Mechanics 12-

2 PS: Mechanic 11-

1 Paramedics 8-

3 Persuasion 13-

2 SS: Automotive Engineering 11-

3 Seduction 13-

1 Shadowing 8-

1 Stealth 8-

3 Streetwise 13-

1 TF: Ground Vehicles

1 Teamwork 8-

1 WF: Blades

Skills Cost: 48

 

Cost Perk

3 Reputation: Tough/Cool/Ladies Man (A medium-sized group) 11-, +3/+3d6

Perks Cost: 3

 

Cost Talent

6 Combat Luck (3 PD/3 ED)

Talents Cost: 6

 

Total Character Cost: 125

 

Pts. Disadvantage

15 Psych. Lim.: Loyal (Common, Strong)

10 Psych. Lim.: Strait Forward (Common, Moderate)

Disadvantage Points: 25

Base Points: 75

Experience Required: 25

Total Experience Available: 0

Experience Unspent: 0

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