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[Character] Burn Baby


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One of the Superhero conventions that I've always liked was the body of fire. Those walking flamethrowers that never seem to have any more or less collateral damage than other heroes. Here is my take on how someone with this great ability can go wrong. I hope you enjoy.

 

 

Baby Burn
Alternate IDs: Alicia Murphy

 

Value Char Base Cost Roll Notes

13 STR 10 3 12- 2 1/2d6 / 151.6kg

18 DEX 10 24 13-

20 CON 10 20 13-

20 BODY 10 20 13-

15 INT 10 5 12- PER Roll 12-

18 EGO 10 16 13-

18 PRE 10 8 13- 3 1/2d6

18 COM 10 4 13-

 

3/18 PD 3 0

4/24 ED 4 0

 

5 SPD 2.8 22

7 REC 7 0

40 END 40 0

37 STUN 37 0

 

Movement

Running: 6"/12"

Swimming: 2"/4"

Leaping H: 2 1/2"

Leaping V: 1" Flying: 18"/72"

 

Basic Combat Stats

BaseOCV: 6 BaseDCV: 6 BaseECV: 6

Adjustments: Adjustments: Adjustments:

Total: Total: Total:

Levels: +2 with any three maneuvers or a tight group of attacks

 

Range 0-4 5-8 9-16 17-32 33-64 65-128

RMod 0 -2 -4 -6 -8 -10

 

Phases: 3, 5, 8, 10, 12

3/18 PD (0/15 rPD) 4/24 ED (0/20 rED) 5 MD 0 PwrD

 

END: 40 STUN: 37 BODY: 20

 

Skills

6 Blast Away: +2 with any three maneuvers or a tight group of attacks [Notes: For Burn Baby Blasts Baby Yeah!]

3 Acrobatics 13-

3 Demolitions 12-

3 Streetwise 13-

3 KS: Local Underworld 12-

3 KS: Blue Collar Crime 12-

3 KS: Extortion Rackets 12-

 

Powers

30 Inceneration Armor: Armor (15 PD/20 ED) (53 Active Points); Linked (Immunity to Fire; Lesser Power can only be used when character uses greater Power at full value; -3/4) 0

 

20 Body of Flames: Elemental Control, 40-point powers

 

15 2) Aura of Heat: Change Environment 4" radius, +3 Temperature Level Adjustment, Reduced Endurance (0 END; +1/2), Persistent (+1/2) (42 Active Points); No Range (-1/2) 0

 

30 3) Immunity to Fire: Desolidification , Reduced Endurance (0 END; +1/2), Persistent (+1/2) (80 Active Points); Only To Protect Against Fire and Heat (-1) 0

 

21 4) Aura of Flames: Energy Blast 3d6, Reduced Endurance (0 END; +1/2), Persistent (+1/2), Damage Shield (Offensive; +3/4) (41 Active Points) vs ED. 0

 

21 5) Blazing Fast: Flight 18", x4 Noncombat (41 Active Points) 4

 

2 Living Fire: Lack Of Weakness (-2) for Normal Defense 0

 

1 Hot Head: Mental Defense (5 points total) 0

 

50 Burn Baby Blasts Baby Yeah!: Multipower, 50-point reserve

 

4u 1) Tower of Flame: (Total: 49 Active Cost, 37 Real Cost) Entangle 2d6, 0 DEF (20 Active Points); No Defense (-1 1/2) (Real Cost: 8) plus Energy Blast 2 1/2d6, Costs END Only To Activate (+1/4), Continuous (+1) (29 Active Points) (Real Cost: 29) 5

 

5u 2) Flame Blast: Energy Blast 10d6 (50 Active Points) vs ED. 5

 

5u 3) Fireball: Energy Blast 5d6, Area Of Effect (3" Radius; +1) (50 Active Points) vs ED. 5

 

Disadvantages

Accidental Change: Enraged Always (Uncommon) 20

 

Distinctive Features: Body of Flame (Concealable; Extreme Reaction; Detectable By Commonly-Used Senses) [Notes: It's listed as Concealable because Burn Baby does have the ability to turn off his powers. However, he does have control issues as well. ] 20

 

Enraged: When openly challenged or made to look inferior (Uncommon), go 11-, recover 14- 10

 

Hunted: SAPD 11- (Less Pow, Limited Geographical Area, PC has a Public ID or is otherwise very easy to find, Capture) 10

 

Watched: GEO 8- (Mo Pow, NCI, Watching) 10

 

Money: Poor 5

 

Physical Limitation: Must pay normal END costs for all 0 END powers when in enviroments below Freezing (Infrequently, Greatly Impairing) 10

 

Psychological Limitation: Hates anything Cold (Uncommon, Moderate) 5

 

Psychological Limitation: Brash (Common, Moderate) 10

 

Reputation: Arsonist , 14- (Extreme) 20

 

Social Limitation: Wanted Criminal (Frequently, Major) 15

 

Vulnerability: 1 1/2 x STUN Cold, Water or Ice Attacks (Very Common) 15

 

Character Costs

Characteristics: 122 Martial Arts: 0

Skills: 24 Perks: 0

Talents: 0 Powers: 204

 

Base Points: 200

Disadvantages: 150

Unspent Exp: 0

Spent Exp: 0

Total: 350

 

Character Information

Height: 1.87 m Hair: None

Weight: 95.00 kg Eyes: Blue/White

 

Appearance: When her powers are not active Alicia is an attractive young woman even though she has no hair. As Burn Baby her body is a mass of living fire.

 

Background: Alicia Murphy, Burn Baby, first appeared in the late 80’s during a bank robbery. Killing the thugs at the bank along with two hostages she fled the scene before police could arrive. Not yet eighteen her legal she had been a ward of the state since 73�. Although her birth records were lost it is believed she is the daughter of the villain known as Combuster.

 

After the bank incident custody was transferred to Dynamic Biotech Corp. There she was put under observation and a battery of tests. It was less than a month before she escaped. Over the next year the orphanage and homes of the DBC researches were all torched. Survivors placed Burn Baby at the scene saying all she wanted to do was to help.

 

Burn Baby continued to try and use her powers to aid others even after the arsons. This would lead to her eventual capture and incarceration in 91’. While trying to help stranded construction workers on RehnquistIsland police on the scene attempted to apprehender Burn Baby for the attacks on the orphanage and DBC. Loosing control she lashed out against the officers, fortunately although severely injured no one was killed. Another hero, The Watcher arrived shortly after the initial attack saving the officers from Burn Baby Trapping her inside a concrete pipe the Watcher sealed her inside long enough to use up the remaining air supply.

 

Contained in a vacuum cell with only a breathing apparatus Burn Baby was convicted and sentenced to six years in the BlackMountain prison for Metahumans. While in transit she escaped. Since then Burn Baby has returned to San Angelo, although it is clear she has noble intentions her lack of control and hot temper prevent her from being accepted as a hero.

 

 

Personalilty: Burn Baby wants to shrug off the stains of her father but cannot seem to escape the temper that damned him to a life of crime. She has found herself forced to do things she never though she would have to in order to survive including aiding criminals and extortion.

 

Quote: “This isn’t who I am.”

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Re: [Character] Burn Baby

 

Going back through I looked for another way to do true immunity. There is the Damage Reduction 75% only verses fire but that's not true immunity. Is there way to archive complete immunity without Desolid?

 

Hero system doe not do absolutes....not well anyway. But it's an inherant part of the system...in my book any attack reduced to laughable, is effectively the same as "immune"

 

After all, an attack that causes chortles is very unlikely to be used twice. And an attack that does not get used....well thats a form of immunity is it not?

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Re: [Character] Burn Baby

 

Going back through I looked for another way to do true immunity. There is the Damage Reduction 75% only verses fire but that's not true immunity. Is there way to archive complete immunity without Desolid?

 

Though our campaigns enforce a strict AP policy, for this particular circumnstance we would allow an abusive level of ED.

 

For Example,

30 3) Immunity to Fire: 40 ED Force Field, Only Works Against Limited Type of Attack (-1), 0 END (+1/2), Persistent (+1/2)

 

I would think you won't get hit with too many attacks that exceed 64 pts. of fire damage in a 350 pt. game and your chance of actually getting burned (i.e. taking BODY) should be impossible. A Penetrating attack may do a small amount of damage but not the total washout that an Affects Desolid attack would against Desolidification.

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