JmOz Posted November 16, 2007 Report Share Posted November 16, 2007 From SAT summary Report Agent Patriot AKA Rattlesnake Prime Spec. Long range eliminations Secondary Spec. Close range firesupport Special Mission(s): PR, Super group Liason Agent Patriot is on special detail to assist a supergroup, using SAT equipment in the field, to creat e a better public opinion, as per agreement with group he is not to spy on the team, this of course does not prevent detailed reports of things he observes. Patriot (Formly Rattlesnake) was an expert on VIPER, and met the superteam while working undercover. Personality notes: Butt-head, overbearing, jerk, and these are the nicer things you can say about him (Think USAgent) Patriot Player: Val Char Cost 15 STR 5 23 DEX 39 20 CON 20 11 BODY 2 18 INT 8 11 EGO 2 15 PRE 5 14 COM 2 5/10 PD 2 5/10 ED 1 5 SPD 17 7 REC 0 40 END 0 30 STUN 1 6" RUN 0 2" SWIM 0 3" LEAP 0 Characteristics Cost: 104 Cost Power Body Armor, all slots OIF (-1/2) 10 1) Armor (5 PD/5 ED) (15 Active Points) 3 2) LS (Safe in High Pressure; Safe in Intense Cold; Safe in Intense Heat) (5 Active Points) 3 3) Nightvision (5 Active Points) 3 4) Sight Group Flash Defense (5 points) (5 Active Points) 6 5) HRRP (Radio Group) (12 Active Points); Sense Affected As More Than One Sense Sight, Hearing, Radio (-1/2) 20 SAT Assualt Riffle: Multipower, 45-point reserve, (45 Active Points); all slots OAF (-1), Real Weapon/Beam (-1/4) 1u 1) Riffle But: HA +4d6, Reduced Endurance (0 END; +1/2) (30 Active Points); HA (-1/2) 2u 2) Flechette Rounds: RKA 1d6+1 (vs. PD), 4 clips of 12 Charges (+0), Autofire (3 shots; +1/4), +1 Increased STUN Multiplier (+1/4), AP (+1/2) (40 Active Points) 2u 3) Pacifier Rounds: EB 9d6 (vs. PD), 4 clips of 12 Charges (+0) (45 Active Points) 1u 4) Anti-Personel Grenades: RKA 2d6 (vs. ED), Explosion (+1/2) (45 Active Points); 6 Charges (-3/4) 1u 5) Flash Bangs: Sight and Hearing Groups Flash 5d6, Explosion (+1/2) (45 Active Points); 6 Charges (-3/4) 1u 6) Smoke Rounds: CE 4" radius, -5 to Sight Group PER Rolls (27 Active Points); 6 Continuing Charges lasting 1 Turn each (-1/4) 1u 7) Capture Foam Rounds: Entangle 3d6, 6 DEF (45 Active Points); 6 Charges (-3/4) 1u 8) Gyrojet Rounds: RKA 3d6 (vs. ED) (45 Active Points); 2 clips of 3 Charges (-1) Powers Cost: 55 Cost Martial Arts Maneuver 3 Defensive Shot: 1/2 Phase, -1 OCV, +2 DCV, Range +0, Strike 5 Far Shot: 1/2 Phase, +1 OCV, -1 DCV, Range +4, Strike 3 Trip: 1/2 Phase, +0 OCV, -1 DCV, Range +2, Strike, Throw 4 Ranged Disarm: 1/2 Phase, +0 OCV, +0 DCV, Range +0, Disarm, +3 DC to Disarm 0 Weapon Element: Assault Rifles/LMGs Martial Arts Cost: 15 Cost Skill 9 +3 with SAT Assualt Riffle 1 AK: Homeland 8- 1 Acting 8- 3 Breakfall 14- 3 Bugging 13- 3 Climbing 14- 1 Combat Driving 8- 1 Combat Piloting 8- 1 Computer Programming 8- 3 Concealment 13- 1 Conversation 8- 1 Cryptography 8- 1 Deduction 8- 1 Demolitions 8- 3 Fast Draw 14- 3 KS: Common Knowledge (INT-based) 13- 3 KS: Espionage World (INT-based) 13- 3 KS: Viper (INT-based) 13- 3 KS: Military/Mercenay/Terrorist World (INT-based) 13- 3 Linguist 1 1) Language: Arabic (fluent conversation) (2 Active Points) 3 2) Language: English (idiomatic) (4 Active Points) 1 3) Language: Russian (fluent conversation) (2 Active Points) 3 Lockpicking 14- 1 Mechanics 8- 3 Navigation 13- 3 PS: Agent of SAT (INT-based) 13- 3 PS: Tradecraft (INT-based) 13- 1 Paramedics 8- 1 Persuasion 8- 3 Security Systems 13- 3 Shadowing 13- 3 Stealth 14- 3 Streetwise 12- 3 Survival 13- 1 Systems Operation 8- 2 TF: Air Vehicles, Common Motorized Ground Vehicles 3 Tactics 13- 3 Teamwork 14- 3 WF: Small Arms, Blades Skills Cost: 95 Cost Perk 3 Fringe Benefit: Membership: SAT 3 Fringe Benefit: Federal/National Police Powers Perks Cost: 6 Total Character Cost: 275 Pts. Disadvantage 15 Hunted: SAT 8- (Mo Pow, NCI, PC has a Public ID or is otherwise very easy to find, Watching) 20 Hunted: Viper 8- (Mo Pow, NCI, Harshly Punish) 15 Psych. Lim.: Loyal (Common, Strong) 15 Psych. Lim.: Overconfident (Very Common, Moderate) 15 Psych. Lim.: Super Patriot (Common, Strong) 10 Soc. Lim.: Secret ID (Occasionally, Major) 10 Soc. Lim.: Subject to Orders (Occasionally, Major) Disadvantage Points: 100 Base Points: 175 Experience Required: 0 Total Experience Available: 0 Experience Unspent: 0 Quote Link to comment Share on other sites More sharing options...
TheQuestionMan Posted November 16, 2007 Report Share Posted November 16, 2007 Re: [Char] Patriot That's Patriot with a capital "P" thank you. Very difficult to roleplay such a character in a group. S.A.T. would have to have something the Superheroes want to tolerate his presence. There should be the inevitable "Grudge Match" and "Misunderstanding Supers Battle". A nice NPC, but a difficult PC. QM Quote Link to comment Share on other sites More sharing options...
JmOz Posted November 16, 2007 Author Report Share Posted November 16, 2007 Re: [Char] patriot Yah, over the night I decided that this character was not going to fit the group I am working on that well, as it is for an introductory game he is to complex, and the personality may very likely cause friction around the table Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.