clsage Posted March 3, 2008 Report Share Posted March 3, 2008 Okay, I'm looking to emulate a 'phases of the moon dependant' sort of change for a character and while it would work with just a simple accidental change disad I find myself wondering what the method would be to make such a thing variable. So that the accident change roll would vary between 8- and perhaps as high as 13-. My inital thought is to make the disad only worth as much as it would be at it's lowest point level and then, during play, just handwave the variablity function. Thoughts ? -Carl- Quote Link to comment Share on other sites More sharing options...
BobGreenwade Posted March 3, 2008 Report Share Posted March 3, 2008 Re: "Sliding Scale" Accidental Change I'd make the Disad worth as much as its average roll -- in this case, probably 11- for the half moon -- and handwave the variations. Quote Link to comment Share on other sites More sharing options...
Tonio Posted March 14, 2008 Report Share Posted March 14, 2008 Re: "Sliding Scale" Accidental Change I'd make the Disad worth as much as its average roll -- in this case' date=' probably 11- for the half moon -- and handwave the variations.[/quote'] So would I. (Sorry, not adding any useful information, hehe.) Quote Link to comment Share on other sites More sharing options...
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