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Gencon 2008: Buck Manslab, Private Dick


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Hero Urban Fantasy: Buck Manslab and the Falcon's Eye!

 

New York, 1935. Humanity almost lost the war after the magic came back, but the Ghosts and Witches were on our side, and we made peace. Now a German madman is preaching the word of old dead gods, and Hell Town's Black Ribbon Boys are looking hungry. When an Angel staggers into the offices of the Buck Manslab Consulting Detective agency, it just might mean Weird War Two!

 

Stay tuned for Buck, Ima, and the rest of the Fabulous Five!

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  • 2 months later...

Re: Gencon 2008: Buck Manslab, Private Dick

 

What everyone knows is this: Things started getting strange last century.

 

A real Vampire in London. Doctors turning into monsters. An Invisible Man. Fishmen (and stranger things) in Massachusetts. Wild Men and walking Mummies.

 

Then came the Great War. The Weird War. 1914.

 

Maybe the Kaiser made a deal with the Devil. Maybe with something worse. The Germans started ripping their way through Europe, and no one could stop them.

 

The Germans had allied with the Weird.

 

The Weird War lasted until 1919, and the allies only won because of the Ghosts, the Magicians, and the Black Ribbon Boys; the Weird that still thought of themselves as people.

 

Now it's 1932, and the World needs heroes.

-------------------------------------------------------------------

 

The Concept: Cast a Deadly Spell meets Joss Wheedon's Angel and George R.R. Martins Wild Cards, set in America's 1930s. Pulp Heroes, Monsters, Magic, and Murder, against the background of the Great Depression and the rise of fascism in Europe.

 

Game Inspiration: Nightlife (by Stellar Games), Pulp Hero (by Hero Games)

 

Glossary:

 

New York - One of the world's great cities, and home to America's largest community of the Weird.

 

The Weird - Supernatural creatures. Shape-shifters, Psychics, Ghosts, Vampires, and many others. The Weird almost always started out as Human, before being changed by contact with the supernatural. Many (particularly Ghosts and Psychics) still try to live "ordinary" lives.

 

Hell Town - A neighborhood in New York, roughly from East 4th Street and the East Village to the north, Canal Street and Chinatown to the South, Allen Street and the Lower East Side to the east and Bowery (the street) and Little Italy to the west. Hell Town houses America's (possibly the world's) largest open community of The Weird.

 

The Black Ribbon Society - Aka the Black Ribbon Boys, aka the Black Ribbonners. A group of Weird who work for peaceful coexistence with un-changed humans. Black Ribbon members pledge to obey the law. and some serve with the police or military. Others self police their fellow Weird, trying to keep the peace.

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Re: Gencon 2008: Buck Manslab, Private Dick

 

The Cast:

 

Buck Manslab. Weird War Veteran. Tough Guy. Private Eye.

 

Ima Deadun. Buck's Secretary. Smart, Sexy, Undead and undaunted.

 

Rolf Larsen. Buck's partner and driver. Weird War Veteran, Werewolf, Party Animal.

 

Bucky Boffin. Buck's nephew and protege. Boy genius, inventor, would be wizard.

 

Laura Lane. Reporter for the New York Globe. Buck's ex-fiance. Psychic, boxer, adventuress.

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Re: Gencon 2008: Buck Manslab, Private Dick

 

Here's Buck. Feedback welcomed.

 

BUCK MANSLAB, PRIVATE EYE

 

Val Char Cost Roll Notes

20 STR 10 13- Lift 400.0kg; 4d6 [2]

17 DEX 21 12- OCV: 6/DCV: 6

18 CON 16 13-

15 BODY 10 12-

18 INT 8 13- PER Roll 13-

13 EGO 6 12- ECV: 4

13 PRE 3 12- PRE Attack: 2 ½d6

12 COM 1 11-

 

8+6 PD 4 Total: 8/14 PD (0/6 rPD)

8+6 ED 4 Total: 8/14 ED (0/6 rED)

4 SPD 13 Phases: 3, 6, 9, 12

8 REC 0

36 END 0

34 STUN 0 Total Characteristic Cost: 96

 

Movement: Running: 6"/12"

Leaping: 4"/8"

Swimming: 2"/4"

 

Cost Powers END

30 King of the Impossible: Luck 6d6

Notes: Roll Buck Manslab's Luck at the start of the game session. Count the Total BODY. Buck can re-roll that number of rolls per game session. The Player must describe how and why Buck got Lucky.

5 Only a flesh wound: Rapid Healing

12 Just Knicked Me: Combat Luck (6 PD/6 ED)

Boxing, Wrestling

Maneuver OCV DCV Notes

4 Jab +2 +0 6d6 Strike

5 Cross / Uppercut -2 +1 8d6 Strike

4 Block +2 +2 Block, Abort

3 Hold -1 -1 Grab Two Limbs, 30 STR for holding on

4 Crush +0 +0 8d6 Crush, Must Follow Grab

4 Break Free +0 +0 35 STR vs. Grabs

 

Perks

4 Contact: NYC Police Detective Bull Cannon (Contact has access to major institutions, Contact has useful Skills or resources) 11-

Notes: Old army buddy

4 Contact: Tobias the Toad (Contact has significant Contacts of his own, Contact has useful Skills or resources) 11-

Notes: Third rate magician, Hell Town snitch, second rate fence

 

Skills

Private Eye

3 1) Concealment 13-

3 2) Deduction 13-

2 3) CK: New York 11-

2 4) CK: Hell Town 11-

2 5) KS: The Law Enforcement World 11-

3 6) Shadowing 13-

3 7) Stealth 12-

3 8) Streetwise 12-

4 9) WF: Common Melee Weapons, Small Arms

 

Total Powers & Skill Cost: 104

Total Cost: 200

 

150+ Disadvantages

15 Psychological Limitation: Two Fisted Heroic Code (Common, Strong)

Notes: Protect the Little Guy, Women, and Children. Stand up for your friends, your country, and yourself. Don't take dirty money.

15 Psychological Limitation: Skirt Chaser, Sucker for a Pretty Face or a Sob Story (Common, Strong)

Notes: -3 to EGO rolls to resist PRE skill use by females

20 Hunted: The Sylvestri Crime Family 8- (Mo Pow, NCI, Harshly Punish)

 

Total Disadvantage Points: 200

 

Background/History: When he came back to New York, Great War Veteran Buchwald "Buck" Manslab tried to work within the system. He tried to be a cop, to mary Laura, to be a stand up guy in a crooked word. Then he caught his Captain taking payola from the Sylvestri family, and Laura caught Buck pumping Persephone Sylvestri for information.

 

Now Buck works out of a rented office on the edge of Hell Town, taking cases the Cops won't touch, trying to stand up for the little guy for $50 a day plus expenses. Buck is assisted by his faithful secretary Ima (the girl he couldn't save), his driver and partner Rolf (Rolf took a bite from a werewolf during the war), and his nephew and namesake Bucky (a real brain box). Sometimes Laura lends a hand.

 

It's a hard world. The world of Buck Manslab.

 

Personality/Motivation: Tough guy, protector, a good man in a bad world, with a weakness for women and anyone with a sob story.

 

Quote: "The name is Buck."

 

Powers/Tactics: Buck is smarter and faster than he looks, and built like a small house. A skilled boxer and wrestler, a fair shot, and lucky as Hell, Buck backs up a fair range of detective skills with a darn good upper cut. For questions he can't answer, he has the rest of the Fabulous Five to fall back on. Buck can be surprisingly persuasive, especially when dealing with women. On the other hand, he finds it very difficult to tell a woman "no".

 

Campaign Use:

 

Appearance: Tall, blond, good looking and well muscled, Buck prefers dark suits and tasteless ties.

 

Character by Robert Dorf, 2008

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Re: Gencon 2008: Buck Manslab, Private Dick

 

Ima, the Career Girl

 

IMA DEADUN

 

Val Char Cost Roll Notes

35 STR 10 16- Lift 3200.0kg; 7d6 [3]

14 DEX 12 12- OCV: 5/DCV: 5

18 CON 16 13-

10 BODY 0 11-

13 INT 3 12- PER Roll 12-

10 EGO 0 11- ECV: 3

13/28 PRE 3 15- PRE Attack: 5 ½d6

16 COM 3 12-

 

4+20 PD 0 Total: 4/24 PD (0/20 rPD)

4+10 ED 0 Total: 4/14 ED (0/10 rED)

3 SPD 6 Phases: 4, 8, 12

8 REC 0

36 END 0

29 STUN 0 Total Characteristic Cost: 53

 

Movement: Running: 6"/12"

Leaping: 7"/14"

Swimming: 2"/4"

 

Cost Powers END

Zombie with a Future

36 1) Already Dead: Armor (20 PD/10 ED) (45 Active Points); Does not prevent penetration Power loses about a fourth of its effectiveness (Disabling and severing still apply; -¼)

46 2) The Dead are Restless: Life Support (Eating: Character only has to eat once per week; Immunity All terrestrial diseases and biowarfare agents; Immunity: All terrestrial poisons and chemical warfare agents; Longevity: Immortal; Safe in High Pressure; Safe in High Radiation; Safe in Intense Cold; Safe in Intense Heat; Safe in Low Pressure/Vacuum; Self-Contained Breathing; Sleeping: Character only has to sleep 8 hours per week)

17 3) The Dead Come Back: Healing 1 BODY, Can Heal Limbs, Resurrection, Reduced Endurance (0 END; +½), Persistent (+½) (70 Active Points); Extra Time (Regeneration-Only) 1 Hour (-2 ¼), Self Only (-½), Limited Power Power loses about a fourth of its effectiveness (Severed extremities must be retrieved or replaced to regrow; -¼)

10 4) Disturbingly Attractive: +15 PRE (15 Active Points); Limited Power Power loses about a third of its effectiveness (Only versus Males; -½)

10 5) Undead Strength: +15 STR (15 Active Points); No Figured Characteristics (-½) 1

 

Perks

3 Fringe Benefit: Membership - Black Ribbon Society

 

Skills

Girl Friday

3 1) Conversation 15-

3 2) Deduction 12-

3 3) Conversation 15-

3 4) Persuasion 15-

3 5) Seduction 15-

3 6) PS: Secretary 12-

3 7) Research 12-

2 8) CK: Hell Town 11-

2 9) KS: The Weird World 11-

 

Total Powers & Skill Cost: 147

Total Cost: 200

 

150+ Disadvantages

10 Social Limitation: Undead Woman (Frequently, Minor)

20 Distinctive Features: Zombie. Attractive Zombie, but still a Zombie. (Not Concealable; Always Noticed and Causes Major Reaction; Detectable By Commonly-Used Senses)

20 Hunted: The Sylvestri Family 8- (Mo Pow, NCI, Harshly Punish)

 

Total Disadvantage Points: 200

 

Background/History: Two years ago Irma Goldman went to Buck for protection from the unwanted advances of Julian Sylvestri. Buck tried. It got him shot twice in the chest. It got Irma killed.

 

Three days later, she came back.

 

After clawing her way out of her own grave, Irma decided she had to make a change. She'd go to Buck and ask for a job, change her name, join the Black Ribbon Society and re-build her life.

 

But first, before all that, she tracked down Julius Sylvestri and ate his brain.

 

Now Ima works as Buck's secretary and assistant, helping others and trying to prove that just being dead doesn't have to get in the way of a good life.

 

Personality/Motivation: Ima usually thinks of herself as a strong, young career woman, a woman with a future. She tries not to think about how limited that future has become since her death.

 

She has a romantic interest in Buck, counterbalanced by her knowledge of his disturbingly extensive list of previous romantic entanglements, and by her awareness that Human-Undead relationships rarely work out. She takes a big-sisterly interest in Bucky, enjoys flirting with Rolf, and both respects and envies Laura.

 

Quote: "What are you going to do, kill me?"

 

Powers/Tactics: Ima is a Zombie. As such, she's already dead. Being dead has often turned out to be an advantage when dealing with physical danger, but Ima is still concerned with the dangers of having her body cosmetically or structurally damaged. Other than that, she's smart, tough, and a darn good secretary.

 

Campaign Use:

 

Appearance: Beautiful dead girl, brown haired (dyed) and brown eyed (filmed over). Smooth, creamy skin with a faint grey cast. Strong perfume. Professional but revealing outfits.

 

Character by Robert Dorf, 2008

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Re: Gencon 2008: Buck Manslab, Private Dick

 

Rolf's Human Form

 

ROLF LARSEN

 

Val Char Cost Roll Notes

15 STR 5 12- Lift 200.0kg; 3d6 [1]

18 DEX 24 13- OCV: 6/DCV: 6

18 CON 16 13-

14 BODY 8 12-

13 INT 3 12- PER Roll 12-

10 EGO 0 11- ECV: 3

15 PRE 5 12- PRE Attack: 3d6

10 COM 0 11-

 

5 PD 2 Total: 5 PD (0 rPD)

5 ED 1 Total: 5 ED (0 rED)

3 SPD 2 Phases: 4, 8, 12

7 REC 0

36 END 0

31 STUN 0 Total Characteristic Cost: 66

 

Movement: Running: 6"/12"

Leaping: 3"/6"

Swimming: 2"/4"

 

Cost Powers END

50 Shape Shifter: Multiform (200 Character Points in the most expensive form) (Instant Change, x2 Number Of Forms)

Notes: Wolf Form, Werewolf Form

29 May be killed only by Silver, or by having his head chopped from his neck: Healing 2 BODY, Resurrection, Reduced Endurance (0 END; +½), Persistent (+½) (80 Active Points); Extra Time (Regeneration-Only) 1 Turn (Post-Segment 12) (-1 ¼), Self Only (-½)

 

Perks

3 Fringe Benefit: Membership Black Ribbon Society

4 Contact: Vlad Finklebaum, Black Ribbon Society Sponsor (Contact has access to major institutions, Contact has useful Skills or resources) 11-

 

Skills

Driver, Veteran

2 1) PS: Infantryman 11-

2 2) PS: Driver 11-

3 3) Tactics 12-

3 4) WF: Small Arms, Knives

3 5) Mechanics 12-

3 6) Combat Driving 13-

3 7) Streetwise 12-

2 8) TF: Common Motorized Ground Vehicles, Two-Wheeled Motorized Ground Vehicles

3 Scholar

1 1) KS: Army History And Customs (2 Active Points) 11-

1 2) KS: The Military World (2 Active Points) 11-

1 3) KS: Weird World (2 Active Points) 11-

3 Traveler

1 1) AK: Hell Town (2 Active Points) 11-

1 2) AK: New Jersey (2 Active Points) 11-

2 3) CK: New York City (3 Active Points) 12-

Werewolf

3 1) Tracking 12-

3 2) Shadowing 12-

3 3) Stealth 13-

3 4) Analyze: Body Language 12-

2 5) Animal Handler (Canines) 12-

 

Total Powers & Skill Cost: 134

Total Cost: 200

 

150+ Disadvantages

10 Social Limitation: Known Werewolf (Occasionally, Major)

10 Accidental Change: When hurt or under severe, prolonged stress 8- (Common)

15 Psychological Limitation: Afraid of becoming a Monster (Common, Strong)

15 Psychological Limitation: Blood Lust, needs to eat raw, bloody meat, needs to hunt and chase (Very Common, Moderate)

 

Total Disadvantage Points: 200

 

Background/History: Private Rolf Larsen took a bite from a werewolf. Normally, this would have been fatal, but not for Rolf. The next time the full moon rose, Rolf greeted it with howling.

 

After the war, Rolf came home to New York, and tried to rebuild his life. He joined the Black Ribbon Society to learn how to meet people without eating them, and tracked down his old army buddy Buck Manslab. That, at least, led to a job.

 

Now Rolf is a full partner in the Manslab Detective Agency, and an active participant in Helltown society. He spends his days working on cars, driving, and doing leg work for Buck. He spends his evenings trying not to eat anyone. The drinking helps.

 

Nothing like a little hair of the dog.

 

Personality/Motivation: A cheerful and not very introspective man before the war, Rolf came home with a monster inside him. He has more or less made peace with that monster, but it's a constant struggle. Rolf's greatest fear is killing someone who didn't deserve it.

 

Rolf doesn't much like taking his wolf or Man-Wolf forms, but will do so when it needs to be done.

 

Rolf sees Buck as a trusted friend. He finds Ima inexplicably attractive, and Laura somewhat intimidating. He dislikes Bucky (and all children), but puts up with him.

 

Quote: Don't make me bite off more than I can chew.

 

Powers/Tactics: Rolf is a skilled driver and mechanic, and a fair shot. As a werewolf, he can only be killed with silver or by decapitation or cremation. In serious danger, Rolf will take either his Wolf Form (for its speed and sharp senses) or his Man-Wolf form (for its strength).

 

Campaign Use:

 

Appearance: A tall, slim man with unkempt brown hair and watery brown eyes. Dresses in cheap suits, often stained with motor oil.

 

Character by Robert Dorf, 2008

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Re: Gencon 2008: Buck Manslab, Private Dick

 

Rolf's Wolf Form

 

ROLF'S WOLF FORM

 

Val Char Cost Roll Notes

25 STR 15 14- Lift 800.0kg; 5d6 [2]

18 DEX 24 13- OCV: 6/DCV: 6

18 CON 16 13-

14 BODY 8 12-

13 INT 3 12- PER Roll 15-

10 EGO 0 11- ECV: 3

20 PRE 10 13- PRE Attack: 4d6

8 COM -1 11-

 

9 PD 4 Total: 9 PD (2 rPD)

9 ED 5 Total: 9 ED (2 rED)

4 SPD 12 Phases: 3, 6, 9, 12

9 REC 0

36 END 0

36 STUN 0 Total Characteristic Cost: 96

 

Movement: Running: 11"/22"

Leaping: 5"/10"

Swimming: 2"/4"

 

Cost Powers END

25 Bite: HKA 2d6-1 (3d6+1 w/STR) 2

2 Tough Skin: Damage Resistance (2 PD/2 ED)

10 Wolf's Legs: Running +5" (11" total) 1

9 Wolf's Senses: +3 PER with All Sense Groups but Sight Group

5 Wolf's Eyes: Nightvision

5 Wolf's Nose: Tracking with Normal Smell

3 Wolf's Ears: Ultrasonic Perception (Hearing Group)

29 May only be killed with Silver, Cremation, or Decapitation: Healing 2 BODY, Resurrection, Reduced Endurance (0 END; +½), Persistent (+½) (80 Active Points); Extra Time (Regeneration-Only) 1 Turn (Post-Segment 12) (-1 ¼), Self Only (-½)

 

Skills

10 +2 with HTH Combat

3 Concealment 12-

3 Stealth 13-

 

Total Powers & Skill Cost: 104

Total Cost: 200

 

150+ Disadvantages

15 Physical Limitation: Poor Eyesight, suffers -2 to all Sight PER Rolls Frequently, Greatly Impairing

15 Physical Limitation: Very Limited Manipulation Frequently, Greatly Impairing

20 Enraged: Berserk If Hurt or In Combat (Common), go 8-, recover 14-

 

Total Disadvantage Points: 200

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Re: Gencon 2008: Buck Manslab, Private Dick

 

Rolf's Man-Wolf Form

ROLF'S MAN WOLF FORM

 

Val Char Cost Roll Notes

30 STR 20 15- Lift 1600.0kg; 6d6 [3]

18 DEX 24 13- OCV: 6/DCV: 6

23 CON 26 14-

14 BODY 8 12-

13 INT 3 12- PER Roll 13-

10 EGO 0 11- ECV: 3

20 PRE 10 13- PRE Attack: 4d6

10 COM 0 11-

 

9 PD 3 Total: 9 PD (9 rPD)

9 ED 4 Total: 9 ED (9 rED)

4 SPD 12 Phases: 3, 6, 9, 12

11 REC 0

46 END 0

41 STUN 0 Total Characteristic Cost: 110

 

Movement: Running: 6"/12"

Leaping: 6"/12"

Swimming: 2"/4"

 

Cost Powers END

25 Bite: HKA 2d6-1 (3d6+1 w/STR) 2

3 Wolf's Senses: +1 PER with All Sense Groups but Sight Group

5 Wolf's Eyes: Nightvision

5 Wolf's Nose: Tracking with Normal Smell

3 Wolf's Ears: Ultrasonic Perception (Hearing Group)

29 May only be killed with Silver or Decapitation: Healing 2 BODY, Resurrection, Reduced Endurance (0 END; +½), Persistent (+½) (80 Active Points); Extra Time (Regeneration-Only) 1 Turn (Post-Segment 12) (-1 ¼), Self Only (-½)

7 Supernatural Toughness: Damage Resistance (9 PD/9 ED) (9 Active Points); Limited Power Power loses about a fourth of its effectiveness (Not versus Silver; -¼)

 

Perks

3 Fringe Benefit: Membership - Black Ribbon Society

 

Skills

10 +2 with HTH Combat

 

Total Powers & Skill Cost: 90

Total Cost: 200

 

150+ Disadvantages

15 Physical Limitation: Poor Eyesight, suffers -2 to all Sight PER Rolls Frequently, Greatly Impairing

20 Enraged: Berserk If Hurt or In Combat (Common), go 8-, recover 14-

15 Enraged: Berserk If smells blood (Uncommon), go 8-, recover 14-

 

Total Disadvantage Points: 200

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Re: Gencon 2008: Buck Manslab, Private Dick

 

Ima, the Career Girl

Life Support (Eating: Character only has to eat once per week)

.

.

.

But first, before all that, she tracked down Julius Sylvestri and ate his brain.

 

 

Does Ima actually need to eat brains, or did she do it just because it seemed appropriate?

 

Kelcyron

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Re: Gencon 2008: Buck Manslab, Private Dick

 

Does Ima actually need to eat brains, or did she do it just because it seemed appropriate?

 

It seemed appropriate at the time, but Ima has since joined the Black Ribbon Society, and taken the Black Ribbon Pledge:

 

 

 

Black Ribbon Pledge

 

I will live my un-life to the fullest.

 

I will honor my mind, body, and spirit by not drinking human blood, feasting on human flesh, or drawing power from human pain.

 

I will educate myself about these dangerous habits and live my dream without them.

 

If tempted, I will speak with my sponsor or a trusted friend.

 

I will live free, live proud, live forever.

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Re: Gencon 2008: Buck Manslab, Private Dick

 

Sounds verrry interesting.

 

The pun names are a wee bit much, which makes me ask, what is the general tone of the run?

 

Are we talking Warner Bros. wackiness, Whedon-esque hip humor mixed with pathos, or straight pulpish noir?

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Re: Gencon 2008: Buck Manslab, Private Dick

 

Sounds verrry interesting.

 

The pun names are a wee bit much, which makes me ask, what is the general tone of the run?

 

Are we talking Warner Bros. wackiness, Whedon-esque hip humor mixed with pathos, or straight pulpish noir?

 

Whedon would be the closest; the world and scenario design are fairly serious, but there's also a lot of room for humor.

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Re: Gencon 2008: Buck Manslab, Private Dick

 

Whedon would be the closest; the world and scenario design are fairly serious' date=' but there's also a lot of room for humor.[/quote']

 

Then may I humbly suggest you tone down the punnage level on the names just a bit?

 

Incoming players may get the wrong impression as to the run's tone from them.

 

Just sayin'... ;)

 

Other than that, I would love to get a chance to join that ride. :)

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Re: Gencon 2008: Buck Manslab, Private Dick

 

So come on aboard. ;)

 

I'll try.

 

I'm still waiting for my GenCon badge to get put through (I'm putting in about 14+ hours of GM time and should be getting one without charge).

 

Once that's taken care of, hopefully there'll still be a spot for me. :)

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Re: Gencon 2008: Buck Manslab, Private Dick

 

I'll try.

 

I'm still waiting for my GenCon badge to get put through (I'm putting in about 14+ hours of GM time and should be getting one without charge).

 

Last few GenCons, I was reimbursed after the convention, and had to turn in my player's tickets first.

 

Once that's taken care of, hopefully there'll still be a spot for me. :)

 

There's always room for one more. :)

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  • 2 months later...

Re: Gencon 2008: Buck Manslab, Private Dick

 

Laura Lane, a tough girl in a tough world!

 

LAURA LANE, GIRL REPORTER

 

Val Char Cost Roll Notes

10 STR 0 11- Lift 100.0kg; 2d6

18 DEX 24 13- OCV: 6/DCV: 6

13 CON 6 12-

10 BODY 0 11-

18 INT 8 13- PER Roll 13-

13 EGO 6 12- ECV: 4

18 PRE 8 13- PRE Attack: 3 ½d6

18 COM 4 13-

 

4+6 PD 2 Total: 4/10 PD (0/6 rPD)

4+6 ED 1 Total: 4/10 ED (0/6 rED)

4 SPD 12 Phases: 3, 6, 9, 12

5 REC 0

26 END 0

22 STUN 0 Total Characteristic Cost: 71

 

Movement: Running: 6"/12"

Leaping: 2"/4"

Swimming: 2"/4"

 

Cost Powers END

Psychic

32 1) Women's Intuition: Danger Sense (general area, out of combat, Function as a Sense) 13-

15 2) I had the strangest dream: Precognitive Clairsentience (Sight Group And Danger Sense) (45 Active Points); Precognition Only (-1), Only Through Dreams (-1) 4

12 3) Knows what's coming: Combat Luck (6 PD/6 ED)

Boxer

Maneuver OCV DCV Notes

4 Jab / Cross - Hits Hard for a dame +2 +0 4d6 Strike

5 Defensive Block - Fancy Footwork +1 +3 Block, Abort

4 Escape - Tough to hold on to +0 +0 25 STR vs. Grabs

 

Perks

1 Fringe Benefit: Press Pass

9 Contact: New York Globe (Contact has useful Skills or resources, Good relationship with Contact), Organization Contact (x3) (9 Active Points) 8-

Notes: City Editor: Percival White; Crime Desk: Hugo Allard

 

Skills

Girl Reporter

3 1) Concealment 13-

5 2) Deduction 14-

3 3) CK: New York 13-

5 4) Shadowing 14-

3 5) Stealth 13-

3 6) Streetwise 13-

3 7) Conversation 13-

3 8) High Society 13-

3 9) Lockpicking 13-

3 10) Contortionist 13-

3 11) PS: Newspaper Reporter 13-

Boxer

1 1) KS: Boxing 8-

3 2) KS: The Sporting World 13-

6 3) +2 with Boxing

 

Total Powers & Skill Cost: 129

Total Cost: 200

 

150+ Disadvantages

10 Hunted: New York Globe 8- (Mo Pow, NCI, Watching)

15 Hunted: Supernatural Creatures 8- (Mo Pow, Capture)

Notes: Suprisingly large numbers of Vampires, Mad Scientists, and other fiends have decided to take Laura hostage, attempted to make her their bride, or otherwise interfered in the smooth running of her life

5 Social Limitation: Woman in a Man's World (Occasionally, Minor)

20 Psychological Limitation: Needs to prove herself as a Woman in a Man's World,and as a Lane girl (Very Common, Strong)

 

Total Disadvantage Points: 200

 

Background/History: Laura Lane is the middle Lane girl, and like her sisters chose to go into journalism rather than follow the "respectable" path of marriage and children. A tomboy all her life, she grew up playing sports, hiking, running, and brawling, even captaining the Women's Boxing Team at the exclusive women's university her parents had hoped would make a lady of her. An early romance with Buck Manslab might have led somewhere, had Laura not caught him making a play for a blond vamp; Buck claimed it was only business, but Laura wouldn't have any of it. That Buck had also managed to self sabotage his career as a police officer and gotten sucked into the life of Hell Town didn't help.

 

Laura has had strange dreams and a nose for trouble since early childhood, and these talents have served her well as a reporter. They also, for reasons she'd rather not think about, keep drawing her back to Buck.

 

Personality/Motivation: A career girl in a man's world, Laura has had to become tougher than the men around her to get any respect at all. Almost as bad is the pressure she feels as a middle child, having to prove to herself and her family that she deserves the respect given to her older sister or the attention lavished on her younger sister.

 

Laura is fascinated by the life of the city, from the machinations of the rich at the top to the constant wars of the gangs at the bottom. Hell Town is particularly interesting to Laura; she suspects that her special talents link her tothe Weird.

 

Laura is still, despite knowing better, hung up on Buck Manslab. She deals with this by slapping him a lot.

 

Quote: Talk to me now, mister, or to the cops later!

 

Powers/Tactics: Laura is an excellent reporter, smart, persuasive, and driven. She's also a surprisingly skilled boxer, lightning fast and with a right cross that has taken more than one palooka by surprise.

 

Laura has had a strange talent since early childhood. If she concentrates before going to bed, she often has surprisingly accurate dreams relating to her personal future. This talent also serves to give Laura distinct feelings of danger in tricky situations, even if the danger is to others rather than herself. Finally, Laura has a surprising talent for getting out of the way of danger before she can be seriously harmed.

 

Appearance: Drop dead gorgeous brown eyed brunette, usually prefers simple business clothes (matching skirts, jackets and hats, sensible shoes).

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Re: Gencon 2008: Buck Manslab, Private Dick

 

Bucky Boffin, Boy Genius

 

BUCHWALD "BUCKY" BOFFIN, BOY GENIUS

 

Val Char Cost Roll Notes

8 STR -2 11- Lift 75.8kg; 1 ½d6

14 DEX 12 12- OCV: 5/DCV: 5

8 CON -4 11-

8 BODY -4 11-

23 INT 13 14- PER Roll 14-

13 EGO 6 12- ECV: 4

8 PRE -2 11- PRE Attack: 1 ½d6

10 COM 0 11-

 

3+6 PD 1 Total: 3/9 PD (0/6 rPD)

3+6 ED 1 Total: 3/9 ED (0/6 rED)

3 SPD 6 Phases: 4, 8, 12

4 REC 0

16 END 0

16 STUN 0 Total Characteristic Cost: 27

 

Movement: Running: 6"/12"

Leaping: 1"/2"

Swimming: 2"/4"

 

Cost Powers END

10 Quick little kid: +2 with DCV

Boy Genius

20 1) Science!: Universal Scientist 14-

20 2) Linguistic Genius!: Universal Translator 14-

5 3) Eidetic Memory

5 4) Cramming

4 5) Speed Reading (x10)

Incredible Inventions!

9 1) Amazing Steel-Cloth Lab Coat: Armor (6 PD/6 ED) (18 Active Points); OIF (-½), Activation Roll 14- (-½)

3 2) Specter Specs: Sight Group Flash Defense (5 points) (5 Active Points); OIF (-½)

8 3) Specter Specs: Detect Magic and the Supernatural 14- (Unusual Group), Range, Sense (12 Active Points); OIF (-½)

38 Wonders of Science!: Variable Power Pool, 30 base + 8 control cost, (45 Active Points); VPP Powers Can Be Changed Only In Lab (-½), Limited Class Of Powers Available: Gadgets and devices Slightly Limited (-¼)

0 1) Flash Bomb!: Sight Group Flash 3d6, Area Of Effect (2" Radius; +1) (30 Active Points); 2 Charges (-1 ½), OAF (-1) Real Cost: 8 [2]

0 2) Specter Gun!: Energy Blast 3d6+1, Affects Desolidified Ghosts and Spirits (+¼), Penetrating (+½) (30 Active Points); OAF (-1), 12 Charges (-¼) Real Cost: 13 [12]

 

Skills

Quick Little Kid

3 1) Breakfall 12-

3 2) Climbing 12-

3 3) Contortionist 12-

3 4) Stealth 12-

3 5) Shadowing 14-

Boy Genius

3 1) Bugging 14-

3 2) Concealment 14-

3 3) Cryptography 14-

3 4) Deduction 14-

3 5) Demolitions 14-

3 6) Electronics 14-

3 7) Inventor 14-

3 8) Lockpicking 12-

3 9) Mechanics 14-

3 10) Paramedics 14-

3 11) Research 14-

3 12) Security Systems 14-

 

Total Powers & Skill Cost: 173

Total Cost: 200

 

150+ Disadvantages

10 Social Limitation: Twelve years old (Frequently, Minor)

20 Psychological Limitation: Naive, Overconfident, Impulsive, a typical twelve year old (Very Common, Strong)

15 Psychological Limitation: Hero worships Uncle Buck, wants to help him (Common, Strong)

5 Distinctive Features: Huge vocabulary, odd speech patterns (Easily Concealed; Noticed and Recognizable; Detectable By Commonly-Used Senses)

 

Total Disadvantage Points: 200

 

Background/History: "Bucky" Boffin was talking before he could walk, reading before he left his crib, and writing letters to Nikola Tesla before he finished kindergarden. His parents had no idea what to do with him. Often, he scared them silly. Finishing high school by the age of seven and graduating from New York's City College at 11, the world should have been Bucky's oyster.

Except that almost no one took him seriously, and those that did he tended to scare silly. It took very little to talk his parents into letting Bucky go and live with Uncle Buck, and both Buck and Bucky were more than happy with the arangement. Bucky gets treated (almost) like an adult, draws a (small) salary, and gets a chance to use his incredible mind. Buck gets access to the ideas and talents of his much smarter nephew.

 

Personality/Motivation: Bucky is a typical twelve year old boy, filled with manic energy, cheerful, optimistic, talkative, and convinced that he's the smartest boy in the world. At the moment, he's happy to work for his uncle. In the future, he's thinking about trying his hand at Scientific Adventuring. Or Supervillainy.

 

Quote: The thermo-deregulator set up just the right harmonic resonance to disperse the protoplasmic tulpa-form! Golly!

 

Powers/Tactics: Bucky is one of the smartest people alive, and he knows it. Give him a language to decipher, a scientific problem to solve, or a piece of equipment to build and he's in his element. He's also pretty quick and agile, and often heavily armed. That said, Bucky is not a fighter; one good punch from a trained adult is likely to lay him out, and he's smart enough to know that he doesn't want to get shot. If caught in a dangerous situation, Bucky's first instinct is to hide or throw a flash bomb and run away.

 

Appearance: A twelve year old boy in an oversize white lab coat and huge, dark glasses. Light brown hair, hazel eyes.

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Re: Gencon 2008: Buck Manslab, Private Dick

 

An angel walked into my office

 

ANGELA DARE

 

Val Char Cost Roll Notes

15 STR 5 12- Lift 200.0kg; 3d6 [1]

20 DEX 30 13- OCV: 7/DCV: 7

13 CON 6 12-

10 BODY 0 11-

13 INT 3 12- PER Roll 12-

10 EGO 0 11- ECV: 3

20 PRE 10 13- PRE Attack: 4d6

20 COM 5 13-

 

5 PD 2 Total: 5 PD (0 rPD)

5 ED 2 Total: 5 ED (0 rED)

4 SPD 10 Phases: 3, 6, 9, 12

6 REC 0

26 END 0

25 STUN 0 Total Characteristic Cost: 73

 

Movement: Running: 6"/12"

Leaping: 3"/6"

Swimming: 2"/4"

 

Cost Powers END

Scientific Adventuring

10 1) Hits Hard for a dame: Hand-To-Hand Attack +3d6 (15 Active Points); Hand-To-Hand Attack (-½) 1

15 2) Too beautiful to hurt: +3 with DCV

30 3) Small Miracles: Luck 6d6

12 4) Unreadable: Mental Defense (14 points total)

33 5) It must have looked worse than it was: Healing 2 BODY, Can Heal Limbs, Resurrection, Reduced Endurance (0 END; +½), Persistent (+½) (90 Active Points); Extra Time (Regeneration-Only) 1 Turn (Post-Segment 12) (-1 ¼), Self Only (-½)

 

Perks

3 Anonymity

 

Skills

Scientific Adventurer's Beautiful Daughter

3 1) Persuasion 13-

3 2) Seduction 13-

3 3) Conversation 13-

3 4) Breakfall 13-

3 5) High Society 13-

3 6) KS: The Mad Science World 12-

3 7) KS: The Mystic World 12-

3 8) WF: Common Melee Weapons, Handguns

 

Total Powers & Skill Cost: 127

Total Cost: 200

 

150+ Disadvantages

10 Secret Disadvantage

20 Psychological Limitation: Dedicated to finding her father (Common, Total)

20 Psychological Limitation: Honest, Fearless, Direct, Virtuous (Very Common, Strong)

 

Total Disadvantage Points: 200

 

Background/History: Angela Dare is the beautiful daughter of Professor Richard Dare, world traveller, archeologist, and adventurer. Her father has been kidnapped; only Buck Manslab can help her.

 

Personality/Motivation: Angela Dare is brave, honest, honorable, and everything else the daughter of a globe trotting adventurer should be. She is driven to find her father, and will accept no other end to her adventure.

 

Quote: My name is Angela Dare, and I need your help.

 

Powers/Tactics: Angela is unaware that she has any special powers. However, she is surprisingly skilled with her fists and good with a gun.

 

Campaign Use: Mystery woman, damsel in distress, woman with a secret.

 

Appearance: Tall, blond, beautiful, with legs so long they should be continued on the next girl. Wears very fashionable clothing.

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