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Kelcyron

HERO Member
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Everything posted by Kelcyron

  1. Re: Make Your Own Motivational Poster For the second one, does that mean that she's offering to help with that? Kelcyron
  2. Re: Quote of the Week from my gaming group... From this weekend's D&D one-shot: The party was commissioned to locate a powerful artifact. We found it hidden deep in the astral plane, along with a "hazard beacon", left behind by another incarnation of the party from an alternate timeline. The last line in the warning of the beacon was "DO NOT WANT!" Rick's response: We really need to stop leaving our hazard beacon messages in lolcat. Kelcyron
  3. Re: Grond is up with podcast I wonder if there's any significance to both Grond and Talisman (mentioned in Witchcraft's description) both being seen recently in the southwest. Kelcyron
  4. Re: Dropping defences Unless you took "always on (-1/2)" on your power defense, you have the option of whether or not to use it. However...
  5. Re: Characteristic inflation So if I want my brick-type character to have a STR of 60, he needs to have a maximum DEX of -24 (!)? If I want my blaster-type to have a 12d6 EB (or the previously mentioned 60 Str brick), has to have a maximum CV of 0? Kelcyron
  6. Re: Justice League of America (Silver Age) OIF, whale of opportunity (-1/2) Kelcyron
  7. Re: Answers & Questions Q: Why are you crying over every mistake? A: Will it blend? Kelcyron
  8. Kelcyron

    CthulhuTech?

    Re: CthulhuTech? From http://en.wikipedia.org/wiki/Miskatonic_University
  9. Kelcyron

    Dc 250

    Re: Dc 250 Actually, that may not be necessary. Looking more closely at the multipower, the basic flight only uses up 20 points of the multipower and the megascale flight uses up 25 points of the multipower. This means that he can use some of the other slots (either the enhanced senses, the superspeed, or the superstrength) while using the basic flight. I'd be tempted to say knock the megascale flight down to 8 inches so it only takes up 20 points of the multipower and thus can do the same things. He cannot, however, do anything else in the multipower while using the heat vision/freeze breath slot. What this character may wish to do with his XP is expand the multipower reserve so he can do more things simultaneously. Kelcyron
  10. Re: Power Armored Heroes on 350pts For the armor: I) Build it as either OIF or OIHID, depending on what flavor you want. II) Assorted enhanced stats (+30 str, +10 con, +10 dex, +1 spd). I generally don't use the "no figured" lim, as despite how much HERO likes it for power armor it's just as easy to come up with an explanation for why you get the figureds. III) Build your weapons as a multipower (an EB for the blaster cannon, an HKA for the sword). I recommend also having an entangle for a non-lethal option (i'm a big fan of the AE 1-hex goopball launcher). For the emulation of the opponents' weapons slot, you can use an attack (or attacks) with variable advantage and/or variable special effect. This may result in very few DC's though on the attack. For the person: I) Int 18-23. Wealth 5 (at least). Security clearance at least 2. Possibly the Top Man perk. II) Assorted sciences, including SS: Xenotechnology III) 1-2 overall levels Kelcyron
  11. Re: Gencon 2008: Buck Manslab, Private Dick Does Ima actually need to eat brains, or did she do it just because it seemed appropriate? Kelcyron
  12. Re: New trick arrow! Buy the arrows as continuing charges on attacks (RKA or the like), like I've seen done for some "attacking toy soldier" builds with the special effect of "launched cat". Kelcyron
  13. Re: Concepts You Just Can't Build on 350 points. Green Lantern, as a basic concept, is just a power armor user with a different special effect (magic ring vs suit of armor). I've done a very effective GL homage for 350 points. OIF the high-end physical stats, EC of basic functionality (flight, FF, etc), and a multipower for TK and other "green beam" effects. And throw in a ring AI as a follower. Eventually, with XP, I did convert from the multipower to a VPP (the comment from the AI was "So, you finally learned how to use me properly." ); even on the basic multipower though, the character was both effective and had the proper feel. And Meteor Man II is simply an inefficient build. And the build doesn't even match it's own description: it claims there's no focus limitiation on the powers because the ring doesn't glow or indicate it's the source of his powers. Isn't that the definition of IIF (and also one of the 3 plot seeds listed is that his ring gets stolen)? Kelcyron
  14. Re: New Character: Lady Liberty Rule 34 in action. http://xkcd.com/305/ Kelcyron
  15. Re: Order of the Stick Not precisely the same, but I believe that was the intent with Zagyg in the Greyhawk setting. http://en.wikipedia.org/wiki/Zagyg Kelcyron
  16. Kelcyron

    Armored Suit

    Re: Armored Suit Most of the attacks in the multipower are auxilliary weapons (or in the case of the healing, a nanite emitter) which are tack-ons to the basic design. The original build had the flight, DI and armor in an EC (we allowed some non-END powers in EC's), but due to the very limited points and building to pure 5E rules, I put the DI in the multipower. Even though most of the powers don't actually cost END, conceptually the suit still requires "power" with the boosted CON representing the power core. Kelcyron
  17. Kelcyron

    Armored Suit

    Re: Armored Suit Thought I might post a simple armor character I whipped up built on the 175+75 point scale. This is a lower-powered version of a character that I played in a campaign a few years ago. --------------------------- Lattice Player: Val Char Cost 10 STR 0 11/21 DEX 3 13/33 CON 6 10 BODY 0 18 INT 8 11 EGO 2 13 PRE 3 10 COM 0 2/14 PD 0 3/15 ED 0 2/5 SPD 0 5/9 REC 0 26/66 END 0 22/32 STUN 0 6" RUN 0 2" SWIM 0 2" LEAP 0 Characteristics Cost: 22 Cost Power Enhanced Characteristics, all slots OIF (-1/2) 27 1) +20 CON (40 Active Points); OIF (-1/2) 13 2) +2 SPD (20 Active Points); OIF (-1/2) 20 3) +10 DEX (30 Active Points); OIF (-1/2) 20 Armor (12 PD/8 ED) (30 Active Points); OIF (-1/2) 20 Flight 15" (30 Active Points); OIF (-1/2) 6 High Range Radio Perception (Radio Group) (12 Active Points); OIF (-1/2), Sense Affected As More Than One Sense [very common Sense] (Sight and Hearing; -1/2) 27 Life Support (Immunity All terrestrial poisons and chemical warfare agents; Immunity: All terrestrial diseases and biowarfare agents; Safe Environment: Zero Gravity; Safe in High Pressure; Safe in High Radiation; Safe in Intense Cold; Safe in Intense Heat; Safe in Low Pressure/Vacuum; Self-Contained Breathing) (40 Active Points); OIF (-1/2) 27 Armor Modes: Multipower, 40-point reserve, (40 Active Points); all slots OIF (-1/2) 2u 1) Density Increase (6,400 kg mass, +30 STR, +6 PD/ED, -6" KB), Costs END Only To Activate (+1/4) (37 Active Points); OIF (-1/2) 2u 2) Energy Blast 8d6 (40 Active Points); OIF (-1/2), 12 Charges (-1/4) 2u 3) Entangle 2 1/2d6, 2 DEF, Area Of Effect (One Hex; +1/2) (37 Active Points); OIF (-1/2), 12 Charges (-1/4) 2u 4) Sight Group Flash 8d6 (40 Active Points); OIF (-1/2), 12 Charges (-1/4) 2u 5) Healing BODY 4d6 (40 Active Points); OIF (-1/2), 12 Charges (-1/4) 2u 6) Killing Attack - Ranged 2 1/2d6 (40 Active Points); OIF (-1/2), 12 Charges (-1/4) Powers Cost: 172 Cost Skill 3 Mechanics 13- 3 Electronics 13- 3 Inventor 13- 3 Scientist 2 1) SS: Ballistics 13- (3 Active Points) 2 2) SS: Materials 13- (3 Active Points) 2 3) SS: Medecine 13- (3 Active Points) 2 4) SS: Nanotechnology 13- (3 Active Points) 2 5) SS: Xenotechnology 13- (3 Active Points) 3 Weaponsmith (Energy Weapons, Other) 13- 20 +2 Overall Skills Cost: 45 Cost Perk 5 Money: Well Off 4 Fringe Benefit: Top Man 2 Fringe Benefit: Security Clearance Perks Cost: 11 Total Character Cost: 250 Pts. Disadvantage 15 Physical Limitation: CVK (Frequently, Greatly Impairing) 20 Normal Characteristic Maxima 15 Social Limitation: Secret ID (Frequently, Major) 10 Hunted: Viper 8- (As Pow, Capture) 10 Dependent NPC: 8- (Normal) 5 Vulnerability: 1 1/2 x STUN (Uncommon) Disadvantage Points: 75 Base Points: 175 Experience Required: 0 Total Experience Available: 0 Experience Unspent: 0 ----------------------------------------------------------------- The powers are based on an energized crystal that accesses higher dimensions through superstring vibrations (ie vibrate the crystalline lattice in dimension 7 and the mass goes up dramatically). None of the characteristics bought through the armor are bought with "no figureds" (for example, the suit is powered by the extra END generated by the elevated CON). Now I just wish I knew how to do the scrolling window for the character write-up. Kelcyron
  18. Re: 8pt CSL Why is the character's statistics telling you where his emphasis is better than having it be in the character description? Kelcyron
  19. Re: Problem with force field Kelcyron
  20. Re: Character concept: a modern Lady of the Lake This was actually done in the TV series. The Joes were setting up a radar station in England and Storm Shadow found Excalibur. Kelcyron
  21. Re: Not Quite Arm-Fall-Off Lad Extra limbs, ranged, side effect (loses his current equivalent limb) Kelcyron
  22. Re: Elseworlds Actually, they're starting to become existing parallel worlds. I believe both Red Son (Superman landing in Russia) and the world where Batman is a vampire were both revealed to be among the 52 universes in Countdown. Kelcyron
  23. Re: 0" Flight? Since Flight comes with a default x2 noncombat multiplier, you could move straight up 1" with only 1" of Flight purchased; you'd just be moving at non-combat speed. Kelcyron
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