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Armor Visibility (continued from 6th Edition Forum)


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Continuing a discussion from the 6th Edition Rules Forum (Limitations Thread) which became inappropriate to that Forum.

 

See http://www.herogames.com/forums/showthread.php?t=63245&page=13 for previous discussion.

 

Let's not focus on the rules for a minute. Let's focus on common sense. Stop gaming the system and start playing the game.

 

If you didn't want replies to your post to focus on rules, why did you post it to a forum which was specifically about rules?

 

1) If Armor is invisible, what sense groups is it visible to? Read the rules carefully. It has to be visible to three.

 

Only Visible powers are visible to sense groups. Invisible powers are not visible to any sense groups.

 

2) This statement is inherently fallacious. The power "Armor" is persistent. That doesn't mean it's inherently invisible. Invisible Power effects are a power advantage. You have to pay for that. This is why a guy who has an invisible force field has to pay for Force Field. O End. Persistent, Invisible to all sense groups.

 

See page 98 and page 309 of 5ER. Powers which don't cost END by default are Invisible by default. Per page 100, Persistent powers never cost END.

 

3) This is not a sufficent enough limitation for a powered armor character, as when the armor is broken, he can't repair it right away. Everything you've talked about so far games the system instead of playing the game.

 

This is true, but unrelated to your previous comments. Sounds like some form of 'Extra Time'. Only needing re-activation (repair) if broken would reduce the Limitation value some.

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Re: Armor Visibility (continued from 6th Edition Forum)

 

OK now that this isn't off topic, I'd point out that the reason vehicles get a 1/5th cost break is because they aren't very useful in most adventure settings and are primarily a method of moving between adventures: in other words, they aren't worth a ton of points because they don't come up much.

 

The primary, distinguishing characteristics of vehicles are that they are large and clumsy - even a motorcycle isn't exactly portable. Building a suit of armor as a vehicle would have to be Voltron sized for me to justify the cost break. Otherwise, you're just trying to get an 80% cost break.

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Re: Armor Visibility (continued from 6th Edition Forum)

 

OK now that this isn't off topic, I'd point out that the reason vehicles get a 1/5th cost break is because they aren't very useful in most adventure settings and are primarily a method of moving between adventures: in other words, they aren't worth a ton of points because they don't come up much.

 

The primary, distinguishing characteristics of vehicles are that they are large and clumsy - even a motorcycle isn't exactly portable. Building a suit of armor as a vehicle would have to be Voltron sized for me to justify the cost break. Otherwise, you're just trying to get an 80% cost break.

 

I might count Wonder Woman's armor as a vehicle in part because she normally (invariably?) starts an adventure with the armor on Paradise Island. (Back when she had access to Paradise Island, that is.)

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