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Martial Arts Questions


Roulette

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I am creating a martial arts character and am trying to figure out the best way to mechanically create two special attacks.

 

The first would require the character to jump at the opponent and apply a choke hold around the neck using my legs. The desired effect is a higher damage NND choke (still doing only stun) that better utilizes the strength of the legs. (Characters str is 40). I considered creating a HTH power to accomplish the increased dmg but was uncertain what the disadvantages would be to facilitate the jump and the grab with legs. I also considered using the table in Ultimate Martial Arts (pg 91), and just taking regular choke and bumping the martial manuever cost as described there.

 

The second move would be similar to a moonsaw in professional wrestling from the top rope. The idea being that the higher the leap is from, the more damage it does. I would imagine that there would be a disadvantage that requires the attacker take dmg pending the result of the attack.

 

Any feedback or additional info would be appreciated.

 

Thanks

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Re: Martial Arts Questions

 

"The second move would be similar to a moonsaw in professional wrestling from the top rope. The idea being that the higher the leap is from, the more damage it does. I would imagine that there would be a disadvantage that requires the attacker take dmg pending the result of the attack."

 

That's called a Move Through. It's already in game and requires no skills I think. You could tweak it maybe with some Flight with the Limitation - only when falling to increase falling velocity. This would accelerate your drop and make you hit the ground harder.

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Re: Martial Arts Questions

 

The first would require the character to jump at the opponent and apply a choke hold around the neck using my legs. The desired effect is a higher damage NND choke (still doing only stun) that better utilizes the strength of the legs.

 

You can always take a half-move before executing any half phase attack, so you can easily just use your Leaping before executing the head scissors. If the opponent is close by (melee range), you simply say "I jump up and execute my head scissors" or something similar and then make your attack roll and apply your choke.

 

The second move would be similar to a moonsaw in professional wrestling from the top rope. The idea being that the higher the leap is from, the more damage it does. I would imagine that there would be a disadvantage that requires the attacker take dmg pending the result of the attack.

 

It's "moonsault". And you can also take extra dice of limited Hand Attack to increase the damage from a Move Through, should you choose to go that route.

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