One of Everquest's brilliances was the idea of the Taunt, in which the tough, armored guys do a ghetto sort of Mind Control to force the enemy to hit them instead of the squishy PCs.
How would you build this mechanic into a Champions character?
My current character was based on this theme; he started out as the silly Targetman, the hero with massive defenses, a Mind Control based Taunt, and no attacks. His constume had a big obnoxious bullseye-target on it.
The game world is not silly however, but is dark and menacing instead, so Targetman became Guardian Angel, a chicano mentalist martial artist who stalked the streets like Batman, looking for bad guys.
This concept led to the Invisibility power, as Guardian Angel forced others to NOT notice him with his mental powers.
Now - how do you build a martial artist street fighter with two mental powers - a Taunt and Invisibility?
I found this extraordinarily difficult. Having more than one power led me to Multipower, but this meant I might as well become a versatile amateur mentalist, since I could but a new mental power for like 4 or 5 points (I forget). This took away from the concept, and forced Guardian Angel into something of an archetype (or rather a combination of two archetypes). I distinctly felt the lack of flexibility in the HERO system when I made this character.
How would you efficiently build such a character? A Taunt power like in EQ (or WoW, they do the same thing I understand), Invisibility, and otherwise pure Martial Arts?
The Invisibility is intended for stealth, not necessarily invisible combat or invisible Mind Controlling (which is the gimmick my allies want from me); Guardian Angel is supposed to appear in the thick of the crime, challenging the enemy to fight him instead of their victim, like a true hero!
I don't have my writeup handy, but it was never quite satisfactory. I found myself upgrading with Ego Blast and I'll probably move into things like mind reading and the like since the system as well as the GM's universe railroad me into the "mentalist" archetype, taking away from the concept.
How would you build such a character?