Jump to content

Harry Fox (and family)


Mark Rand

Recommended Posts

Harry Fox is the team's federal liaison. Although intelligent, he has a problem understanding technology. He's a tall, lean African-American man who worked as an analyst for "The Bureau", a secret branch of the CIA before joining the DOSPA.

 

Liz, Harry's wife, was an agent for "The Bureau", and specialized in black bag jobs. She retired to marry Harry and raise a family. Once they came to the city, Harry talked her into getting back into harness, just in case the team needed recon.

 

Abby, their daughter, is not in the best of health. Fortunately, Harry's mother, Grace, a retired pediatric nurse, cares for her. Assisting Grace is the family dog, Lady, an American cocker spaniel who looks like the one in the movie Lady and the Tramp.

 

Who gets written up first, Harry, Liz, or Lady?

Link to comment
Share on other sites

Re: Harry Fox (and family)

 

I would say Harry, because we don't get many analysts and it would be interresting to see how they work in game terms.

 

Black bag agetns are far too generic and easy to copy, use the Viper Night operations package deal on page 53 and work from there.

 

The dog could be found in the bestiary.

Link to comment
Share on other sites

Re: Harry Fox (and family)

 

I would say Harry, because we don't get many analysts and it would be interresting to see how they work in game terms.

 

Black bag agetns are far too generic and easy to copy, use the Viper Night operations package deal on page 53 and work from there.

 

The dog could be found in the bestiary.

 

If you look on page 39 of Dark Champions, which Steve Long did a wonderful job of writing, you'll find the "analyst package deal" under "espionage package deals". That's the one I'd use for Harry. The 'Cat burglar package deal", listed on page 35 of the same book, under "criminal package deals" is the one I'd use for Liz.

 

Time to start writing up characters.

Link to comment
Share on other sites

Re: Harry Fox (and family)

 

Here's Harry's sheet.

[b]Harry Fox - [/b]

[b][u]VAL[/u]   [u]CHA[/u]   [u]Cost[/u]   [u]Total[/u]   [u]Roll[/u]      [u]Notes[/u][/b]
10    STR     0   10      11-       HTH Damage 2d6  END [2]
10    DEX     0   10      11-       OCV 3 DCV 3
10    CON     0   10      11-
10    BODY    0   10      11-
13    INT     3   13      12-       PER Roll 12-
10    EGO     0   10      11-       ECV: 3
10    PRE     0   10      11-       PRE Attack: 2d6
10    COM     0   10      11-
2    PD      0   2/7             2/7 PD (0/5 rPD)
2    ED      0   2/7             2/7 ED (0/5 rED)
2    SPD     0   2                 Phases:  6, 12
4    REC     0   4
20    END     0   20
20    STUN    0   20
6    RUN      0   6"                END [1]
2    SWIM     0   2"                END [1]
2    LEAP     0   2"                2" forward, 1" upward

[b]CHA Cost: 3[/b]

[b][u]Cost[/u]   [u]POWERS[/u][/b]
12     Armor (5 PD/5 ED) (15 Active Points); IIF (body armor; -1/4) - END=0
10     [b][i]hands-free communicator[/i][/b]: High Range Radio Perception (Radio Group) (12 Active Points); IIF (-1/4) - END=0
7     [b][i]9mm pistol[/i][/b]: Killing Attack - Ranged 1d6 (15 Active Points); OAF (-1) - END=1

[b]POWERS Cost: 29[/b]


[b][u]Cost[/u]   [u]SKILLS[/u][/b]
3      Bureaucratics 11-
3      Deduction 12-
3      KS Espionage World 12-
3      KS Military/Mercenary/Terrorist World 12-
3      KS Law Enforcement World 12-
3      KS Superhero World 12-
3      KS Superhero Law 12-
3      PS researcher 12-
5      Cramming 
3      Conversation 11-
3      Lipreading 12-
0      Language English (idiomatic; literate) (5 Active Points)
2      Language:  American Sign Language (fluent conversation)

[b]SKILLS Cost: 37[/b]

[b][u]Cost[/u]   [u]PERKS[/u][/b]
13      Fringe Benefit:  Concealed Weapon Permit (where appropriate), Federal/National Police Powers, International Driver's License, National government departmental employee of minor power, Passport
3      Accesssuperhero team base

[b]PERKS Cost: 16[/b]

[b][u]Value[/u]  [u]DISADVANTAGES[/u][/b]
15     Dependent NPC:  Abby (daughter) 8- (Incompetent)
5     Dependent NPC:  Grace (mother [Abby's nurse') 8- (Normal; Useful Noncombat Position or Skills)
5     Dependent NPC:  Elizabeth (or Liz) (wife) 14- (As powerful as Harry; Useful Noncombat Position or Skills)
15     Physical Limitation:  unable to cope with technology (Frequently, Greatly Impairing)
20     Psychological Limitation:  code vs killing (Common, Total)
15     Social Limitation:  subject to orders (Frequently, Major)

[b]DISADVANTAGES Points: 75[/b]

Base Pts: 200
Exp Required: 0
Total Exp Available: 0
Exp Unspent: 0
Total Character Cost: 85



Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...