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Grave Robber from the poor taste thread


Beast

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Have not thought up a background for this villain(but then I really do not GM at all anyway)

Grave Robber(GR)can animate and use the powers of any dead superpowered being(or non-super powered but why waste a slot)of upto 500 pts(could do more powerful beangs but could only use them at a lesser power level)

 

GR can also possess the living so long as they are not too strong

generally prefers those with guns

 

tactics: will use 1 of the super that has died and possess the body

Should the body become too damaged GR will flee and seek to possess an agent or civilian and sneak away if the super is too easily followed

 

anybody want to use this character is welcome to for personal use only

if you want to add some back story please do

 

Grave Robber

 

Val Char Cost Roll Notes

10 STR 0 11- Lift 100.0kg; 2d6

20 DEX 30 13- OCV: 7/DCV: 7

20 CON 20 13-

11 BODY 2 11-

13 INT 3 12- PER Roll 12-

20 EGO 20 13- ECV: 7

20 PRE 10 13- PRE Attack: 4d6

0 COM -5 9-

 

2 PD 0 Total: 2 PD (0 rPD)

4 ED 0 Total: 4 ED (0 rED)

4 SPD 10 Phases: 3, 6, 9, 12

6 REC 0

40 END 0

26 STUN 0 Total Characteristic Cost: 90

 

Movement: Running: 6"/12"

Flight: 28"/56"

Leaping: 2"/4"

Swimming: 2"/4"

 

Cost Powers END

3 only to control volentary muscles: Extra Limbs (200) (5 Active Points); Linked (Telekinesis; Lesser Power can only be used when character uses greater Power at full value; -¾) 0

34 Undead possession: Elemental Control, 68-point powers

26 1) Dead Body possession: Multiform (500 Character Points in the most expensive form) (x32 Number Of Forms) (125 Active Points); Limited Power Power loses about half of its effectiveness (May only change into new bodies at lab; -1), Extra Time (1 Turn (Post-Segment 12), Only to Activate, Character May Take No Other Actions, -¾), Costs Endurance (Only To Change; -½), Physical Manifestation (-¼) 12

31 2) Undead form: Desolidification (affected by Necromancy(magic)), Reduced Endurance (0 END; +½), Persistent (+½) (80 Active Points); Always On (-½) 0

35 3) Invisibility to Sight, Hearing, Radio, Smell/Taste and Touch Groups and Spatial Awareness , No Fringe, Costs END Only To Activate (+¼) (69 Active Points) 5

48 4) Telekinesis (25 STR), Fine Manipulation, Costs END Only To Activate (+¼), Affects Physical World (+2) (154 Active Points); No Range (-½), Limited Power Power loses about a third of its effectiveness (only to animate a body; -½), Lockout (cannot use multiform(to possess living bodies; -½) 14

36 5) Flight 28", Costs END Only To Activate (+¼) (70 Active Points) 6

48 LS (Eating: Character does not eat; Immunity All terrestrial diseases and biowarfare agents; Immunity: All terrestrial poisons and chemical warfare agents; Longevity: Immortal; Safe Environment: Zero Gravity; Safe in High Pressure; Safe in High Radiation; Safe in Intense Cold; Safe in Intense Heat; Safe in Low Pressure/Vacuum; Self-Contained Breathing) 0

 

Skills

3 Stealth 13-

3 Mimicry 12-

3 Acting 13-

3 Bugging 12-

3 Combat Driving 13-

3 Combat Piloting 13-

20 +4 with Ranged Combat

8 WF: Common Melee Weapons, Small Arms, Flamethrowers, General Purpose/Heavy Machine Guns, Grenade Launchers, Shoulder-Fired Weapons

3 TF: Combat Aircraft, Helicopters, Large Military Ships, Large Planes, Small Military Ships

 

Total Powers & Skill Cost: 310

Total Cost: 400

 

200+ Disadvantages

20 Distinctive Features: a ghost (Concealable; Extreme Reaction; Detectable By Commonly-Used Senses)

25 Hunted: DEMON 14- (Mo Pow, NCI, PC has a Public ID or is otherwise very easy to find, Watching)

20 Hunted: 8- (Mo Pow, NCI, Harshly Punish)

15 Psychological Limitation: Loves to show off (Common, Strong)

20 Reputation: grave robber, 14- (Extreme)

20 Psychological Limitation: Rather be in some ones body (Very Common, Strong)

10 Susceptibility: Holy symbles 1d6 damage Instant (Common)

10 Vulnerability: when on holy grounds (Common)

10 Vulnerability: on holy grounds (Common)

50 Experience Points

 

Total Disadvantage Points: 400

 

Background/History:

 

Personality/Motivation:

 

Quote:

 

Powers/Tactics:

 

Campaign Use:

 

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