Colossus Posted November 19, 2008 Report Share Posted November 19, 2008 I have an idea for a Green Lantern type character whose powers are all linked to a force field that it takes him a full minute to generate and that he can niether eat nor drink when it is active. So he has to turn it off, also he has a secret ID. This means if he is sucked out a space ship or attacked without the time to activate his powers he is basically a skilled normal, then after a full minute he has his force field (built as armor), his hieghtened stats, and access to his VVP with all his powers. This is a pretty serious weakness in my way of thinking and I am baiscally buying it on all the linked powers as: (- ¾ Extra Time: 1 Minute: Only to Activate; - ¼ OIHID). These are the non-VPP powers: Armor: 15 PD / 15 ED(- ¾ Extra Time: 1 0 (23) Minute: Only to Activate; - ¼ OIHID) Life Support: Safe in all Environments & Self-Contained Breathing (- ¾ Extra Time: 1 0 (10) Minute: Only to Activate; - ¼ OIHID) Power Defense: 10(- ¾ Extra Time: 1 Minute: 0 (5) Only to Activate; - ¼ OIHID) STR: + 20 (- ¾ Extra Time: 1 Minute: Only 2 (10) to Activate; - ¼ OIHID) DEX: + 10 (- ¾ Extra Time: 1 Minute: Only 0 (15) to Activate; - ¼ OIHID) CON: + 20 (- ¾ Extra Time: 1 Minute: Only 0 (20) to Activate; - ¼ OIHID) PRE: + 10 (- ¾ Extra Time: 1 Minute: Only to 0 (5) Activate; - ¼ OIHID) SPD: + 1 (- ¾ Extra Time: 1 Minute: Only to 0 (5) Activate; - ¼ OIHID). + 2 w/ DEX REC: + 4 (- ¾ Extra Time: 1 Minute: Only to Activate; - ¼ OIHID) + 12 w/ CON & STR 0 (4) END: + 40 (- ¾ Extra Time: 1 Minute: Only to 0 (10) Activate; - ¼ OIHID) + 80 w/CON Flight: 10” (+ ½ 0 END; - ½ Linked to Armor) 0 (20) Total: 127. Now the VPP is an 80 Universal VPP, but he cannot use any of the powers without the field up. I think the easiest way of buying this is linked to the armor, but at the armor cost much less than the VPP it would only be a - 1/4 Limitation: VPP 80 (+ 2 Universal; - 1/4 Linked: Armor; - 1/4 All Powers must be visable) (Costing 160) Does this seem fair to you all? Thanks for the inpute Quote Link to comment Share on other sites More sharing options...
brionl Posted November 19, 2008 Report Share Posted November 19, 2008 Re: Slow Starter Aren't most fights pretty over in much less than a minute? The only way this guy would be useful is if he turns his field on every time it even looks like there might be trouble, and then you might as well not bother with all the limitations. Quote Link to comment Share on other sites More sharing options...
Colossus Posted November 19, 2008 Author Report Share Posted November 19, 2008 Re: Slow Starter Sure in some games, but if you look at the sources of heroes, not so much. Examples: Iorn Man: Has to put on his armor Batman: Has some skills as Bruce Wayne, but needs his utility belt I assume the field would be on when any character with a secret ID would be "in costume" and off normally. The main problem would be if he were blindsided or attacked at work. Quote Link to comment Share on other sites More sharing options...
name_tamer Posted November 19, 2008 Report Share Posted November 19, 2008 Re: Slow Starter Isn't this what "Only in Hero ID" is for? Edit: I should have looked more carefully at the OP. I guess I think the extra time limitation is a bit much. I would just make all those powers OIHID. Quote Link to comment Share on other sites More sharing options...
D. Guss Tibus Posted November 20, 2008 Report Share Posted November 20, 2008 Re: Slow Starter That long a Extra Time is gonna make him no use in a fight. Unless its always turned on. But that's like D&D chars with there armor on in there sleep. Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.