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name_tamer

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About name_tamer

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  1. Interesting, I always thought the geography of the Emerald City map was a dead ringer for the mouth of the Columbia river, with "downtown" Emerald City exactly where Astoria, OR is located.
  2. https://www.drivethrurpg.com/product/207058/Champions-The-Super-Role-Playing-Game-4th-edition?cPath=337_4084
  3. A text search of the 4E VIPER PDF doesn't reveal any character named Tower. Do you mean Citadel?
  4. Re: Storn's Art & Characters thread. That's great news. Dunno whether this means Cryptic hired you, or if this is for a non-CU project for 6E, but it's good to see DOJ is still going to be using the best.
  5. Re: Storn's Art & Characters thread. Here is the writeup, but it's a victim of the html change to the boards; you can convert the html if you're interested.
  6. Re: Storn's Art & Characters thread. Here is the art, from this thread. The writeup by Enforcer84 is somewhere on these boards, but I can't find anything since the website update.
  7. Re: Storn's Art & Characters thread. If it was Einherjar, I saw the same supplement.
  8. Re: Storn's Art & Characters thread. Grazie. Maybe some day I can do a favor for you.
  9. Re: Storn's Art & Characters thread. Tribble, does Mr. Brains have any background? If so, would you please share it?
  10. Re: More comfortable in fire than out You make some very good points. From a purely game-mechanic standpoint, I would think that Fire, affects desolid, would affect such a person. So maybe if you *really* want to be invulnerable, you should also buy some Armor, only vs. Fire attacks, as discussed upthread. A GM could rule otherwise, but 40 points (Desolid, 0 END, Persistent, Only vs. Fire -1) seems pretty cheap for complete invulnerability to any 1 SFX. Actually, I'm not sure there's a rule for this for "normal" desolid either (somebody correct me if I'm wrong). Desolid makes you "immune" to attacks (5ER 147), but does that mean (A) you determine hit/miss normally, and then if a hit, no damage is done (this seems to be more in sync with the rules to me), or ( all attacks automatically miss (this seems to better match the traditional SFX of most comic-book and fantasy desolidification). If (A), then a hit would definitely meant that the person behind the invulnerable type would not take damage. (Which seems to match the SFX of this kind of desolidification better). If ( (or, on a miss with (A)), then one would apply the scatter rules from 5ER p.423, which state that ordinarily a miss is a full miss, but provides optional rules for scatter. Most GMs probably rule based on SFX most of the time. A similar issue is, can you dive for cover in front of an attack to block it for another person (maybe this is what you were talking about originally). The difference between (A) and ( again would come up, but in a way that seemingly highlights the SFX issue even more. I think this kind of problem often arises when, in reasoning for effect, the rules effect clashes with our preconceived notions of SFX. People think of an Energy Blast as, well, an energy blast. So can an EB, no knockback, AE 1 hex, accurate, megascale (1 hex = diameter of earth), no range, be spread? Can it be bounced? I'm not sure what the rules would say, but it seems like at some point the GM just has to make a ruling based on common sense, dramatic sense, and rules balance (which may all cut in different directions) and move on.
  11. Re: Storn's Art & Characters thread. StormWatch/Stormshadow
  12. Re: Storn's Art & Characters thread. And phoney.
  13. Re: Storn's Art & Characters thread. Actually, I got curious and decoded the HTML myself. Here is Enforcer84's writeup of "Millennium City Flying Girl": Morningstar Danika Petrovic, Danni Perry Val Char Cost 50 STR 40 23 DEX 39 25 CON 30 12 BODY 4 20 INT 10 12 EGO 4 20 PRE 10 18 COM 4 25 PD 15 25 ED 20 5 SPD 17 15 REC 0 50 END 0 50 STUN 0 6" RUN 0 2" SWIM 0 10" LEAP 0 Characteristics Cost: 193 Cost Power END 13 Gravitic Manipulation: Elemental Control, 40-point powers, all slots: (20 Active Points); Increased Endurance Cost 2x END (-1/2) 13 1) Gravitic Blast: Energy Blast 8d6 (vs. ED) (40 Active Points) 8 14 2) Inprecise Gravitic Manipulation: Telekinesis (30 STR) (45 Active Points); Affects Whole Object (-1/4) 8 14 3) Gravity Field : Change Environment 8" radius, -8 to STR Roll (41 Active Points) 8 13 4) Slower Movement: Flight 5", Ranged (+1/2), Usable As Attack (x16 Number of Targets +2) (35 Active Points) 6 13 5) Graviton Maniplation: Flight 20" (40 Active Points) 8 33 Gravitic Control Enhancers: Buy off 2x End on EC: Gravity Manipulation (41 Active Points); IIF (Focus - Microcircuitry in Costume; -1/4) 4 Multioptic Visor, all slots: OAF (-1) 2 1) Thermal Vision: Infrared Perception (5 Active Points) 5 2) Magnification Vision: Microscopic x100 (Sight Group) (10 Active Points) 2 3) Light Amplification: Nightvision (5 Active Points) 4 4) Telscopic Vision: Telescopic +5 to PER Rolls (only to offset the Range Modifier) (Hearing Group), Sight Sene Group (+0) (8 Active Points) 1 5) Range Finder: Absolute Range Sense (3 Active Points) 1 6) Onboard Clock: Absolute Time Sense (3 Active Points) 1 7) Gyroscope: Bump Of Direction (3 Active Points) 7 Radio in Guantlet: Radio Perception/Transmission (10 Active Points); OIF (-1/2) 15 Highly Resiliant: Damage Resistance (15 PD/15 ED) 22 Gravity Resistant: Armor (15 PD/15 ED) (45 Active Points); Only Works Against Gravity Based Attacks Very Limited Type of Attack (-1) 22 Personal Atmosphere: Life Support , Safe in High Pressure, Safe in High Radiation, Safe in Intense Cold, Safe in Intense Heat, Safe in Low Pressure/Vacuum, Self-Contained Breathing, Usable By Other (x2 Number of Targets +1/2) (28 Active Points); IIF (Focus - Uniform; -1/4) Powers Cost: 195 Cost Skill 15 +3 with HTH Combat 5 Cramming 3 Deduction 13- 3 Electronics 13- 3 Inventor 13- 3 Mechanics 13- 3 Paramedics 13- 3 Systems Operation 13- 3 Scientist 2 1) SS: Bio-Physics (INT-based) (3 Active Points) 13- 1 2) SS: Genetics (2 Active Points) 11- 2 3) SS: Gravitics (INT-based) (3 Active Points) 13- 2 4) SS: Phyisics (INT-based) (3 Active Points) 13- Skills Cost: 48 Cost Perk 1 Contact: Champions 8- 2 Contact: Dr. Silverback 11- 11 Vehicles & Bases: Lab/worshop (55 Base, 0 Disad) Perks Cost: 14 Val Disadvantages 10 Dependent NPC: Dr. Felcicia Perry (Adoptive Mother)/Dr Anton Perry (Adoptive Father) 8- (Normal; Useful noncombat position or skills; Group DNPC: x2 DNPCs) 10 Distinctive Features: Mutant (Not Concealable; Always Noticed and Causes Major Reaction; Detectable Only By Unusual Senses) 20 Hunted: Institute for Human Advancement 8- (Mo Pow; Harshly Punish; Extensive Non-Combat Influence) 15 Hunted: Gravitar 8- (Mo Pow; Harshly Punish) 20 Hunted: VIPER 8- (Mo Pow; Harshly Punish; Extensive Non-Combat Influence) 20 Psychological Limitation: Code vs Killing (Common; Total) 10 Psychological Limitation: Mutant Rights Activist (Uncommon; Strong) 15 Psychological Limitation: Curious and Inquisative (Very Common; Moderate) 10 Reputation: Powerful Young heroine 11- 15 Social Limitation: Secret Identity (Danika Petrovic) (Frequently; Major) 5 Unluck: 1d6 Disadvantage Points: 150 -------------------------------------------------------------------------------- Cost Summary: Base Points:300 Disadvantage Points: 150 Total Experience Available: 0 Total Character Cost: 450 -------------------------------------------------------------------------------- Height: 5' 6" Hair: Brown Weight: 140 lbs Eyes: Blue Appearance: An attractive young woman woman with brown hair and blue eyes. She's young and tends towards moder fashions. Her costume is a white body suit with a blue cape, red circles on her shoulders, and grey high tech bracers over blue gloves. She wears a green visor over her eyes. Personality: Driven by a need to do good, perhaps to prove her worth as a person to herself. Danni is a protector of life and an incorrigably curious and thoughtful young woman. Quote:"Perhaps I might be able to lend a hand." Background: Danika Petrovic's mother died in childbirth. A single mother, she had no family to take care of the newborn, so she was put up for adoption. She was adopted at the age of 2 by Dr's Anton and Felicia Perry, research scientists ont he UMC payroll. Using the name Danni Perry, she went through the Millenium City Public School sytem. Her mutatnt physiology was readily apparent growing up, she was simply stronger and more physical than her classmates. It wasn't until her 16th birthday, however that her ability to control gravity surfaced. Although powerful the abilities were tireing to use, even for someone of Danni's enchanced physical attributes. After finishing college (at the ripe old age of 20), Danni got a job working for Harmon Industries. In her spare time she developed the microcircuitry laden uniform that would allow her to more easily control her mutant powers. Shortly thereafter she began her career as Morningstar, a new heroine on the MC horizon. She has in her brief career encountered agents of VIPER, the IHA, and on one memorable occasion did battle with Gravitar along side the Champions. Although no-where near as powerful as Gravitar, Morningstar scored the knockout due to her superior strength and natural resistance to gravity based attacks. Although currently a solo heroine, she works pretty well with others, lending her physical and mental might to problems without being pushy. She is very aware of those who came before her and works hard at being a positive role model for younger supers. Powers/Tactics: Dani is more comfortable closing into hand to hand combat range and dealing with her opponents on a personal level, she has less control over her gravity powers (save for flight) than she would like and although she practices with them in private, tends to "go with what she knows" in real combat. Campaign Use: Another heroine to dot the MC skyway. Dani is meant to be more powerful than the average starting character, and if she isn't, then increase her STR to 60, CON to 30 and BODY to 15, Up her Gravity blast to 10 or 12 d6 and raise her Defenses to 30 each. If she's too powerful, drop her STR to 40 and her defenses to 20.
  14. Re: Storn's Art & Characters thread. Take a look here. Here's Enforcer84's writeup, if you can decode the HTML.
  15. Re: Storn's Art & Characters thread. All terriffic, but I think this one in particular is some of your most pleasing work.
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