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Bardarius


Mr. R

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My attempt at a characater from Atlantis.

 

Name: Bardarius

Alternate IDs:

Player:

Val Char Roll Notes

23 STR 14- HTH Damage 4 1/2d6 END [2]

20 DEX 13- OCV 7 DCV 7

22 CON 13-

15 BODY 12-

19 INT 13- PER Roll 13-

12 EGO 11- ECV: 4

35 PRE 16- PRE Attack: 7d6

14 COM 12-

10/15 PD

10/15 ED

4 SPD

9 REC Run: 6"

44 END Swim: 2"

40 STUN Leap: 4 1/2"

Disadvantages Pts

Distinctive Features: Atlantean (Not Concealable; Noticed and Recognizable; Detectable By Large Group) 10

Hunted: Old Commander 8- (As Pow, NCI, Harshly Punish) 15

Psychological Limitation: Intensely Curious (Common, Moderate) 10

Physical Limitation: Wierdness magnet (Infrequently, Greatly Impairing) 10

Unluck: 1d6 5

 

XP

 

0

 

 

Base : 300

Disads : +50

XP Spent : +0

Total = 350

 

130 : Characteristics Cost

84 + Powers Cost

136 + Martial Arts/Skills/Perks/Talents Cost

350 = Total Cost

 

Campaign Use:

Personality/Motivation: See history.

 

Pts. Power/Skill/Perk/Talent END

Powers

3 Life Support (Longevity: 800 Years) 0

4 +10 PRE (10 Active Points); Conditional Power Power does not work in Extremely Common Circumstances (-1 1/2), Incantations (-1/4)

56 Spear of Icy Lamentations: Multipower, 75-point reserve, all slots Reduced Endurance (0 END; +1/2) (112 Active Points); all slots OAF (-1)

1u 1) Icy Blade: Killing Attack - Hand-To-Hand 1 1/2d6 (3d6 w/STR), Reduced Endurance (0 END; +1/2) (37 Active Points); OAF (-1), Limited Power Power loses about a third of its effectiveness (-1/2) 0

1u 2) Icy Cap: Hand-To-Hand Attack +5d6 (25 Active Points); OAF (-1), Hand-To-Hand Attack (-1/2) 0

4u 3) Shard of Ice: Energy Blast 10d6, Reduced Endurance (0 END; +1/2) (75 Active Points); OAF (-1) 0

10 Orichalcum bracelets: Armor (5 PD/5 ED) (15 Active Points); OIF (-1/2) 0

5 Luck 1d6 0

 

Martial Arts

Spearfighting

4 1) Martial Block: 1/2 Phase, +2 OCV, +2 DCV, Block, Abort

5 2) Offensive Strike: 1/2 Phase, -2 OCV, +1 DCV, Weapon +4 DC Strike

5 3) Defensive Strike: 1/2 Phase, +1 OCV, +3 DCV, Weapon Strike

4 4) Counterstrike: 1/2 Phase, +2 OCV, +2 DCV, Weapon +2 DC Strike, Must Follow Block

4 5) Martial Strike: 1/2 Phase, +0 OCV, +2 DCV, Weapon +2 DC Strike

1 6) Weapon Element: Staffs

 

Wrestling

3 1) Martial Grab: 1/2 Phase, -1 OCV, -1 DCV, Grab Two Limbs, 33 STR for holding on

4 2) Reversal: var Phase, -1 OCV, -2 DCV, 38 STR to Escape; Grab Two Limbs

3 3) Sacrifice Throw: 1/2 Phase, +2 OCV, +1 DCV, 4 1/2d6 Strike; You Fall, Target Falls

3 4) Martial Throw: 1/2 Phase, +0 OCV, +1 DCV, 4 1/2d6 +v/5, Target Falls

4 5) Martial Escape: 1/2 Phase, +0 OCV, +0 DCV, 38 STR vs. Grabs

 

Skills

3 Conversation 16-

3 High Society 16-

2 AK: Atlantis 11-

3 KS: Poetry/Song/Legend Atlantean 13-

3 Persuasion 16-

6 PS: Lyre 16-

2 PS: Aulos 11-

5 PS: Sing 15-

2 PS: Small Drum 11-

2 PS: Syrinx 11-

3 Acrobatics 13-

2 Gambling (Other (General)) 13-

3 Lockpicking 13-

3 Security Systems 13-

3 Seduction 16-

3 Streetwise 16-

10 +2 with HTH Combat

5 Defense Maneuver I-II

1 TF

3 WF: Common Melee Weapons, Javelins and Thrown Spears

0 Language: Atlantean (basic conversation; literate) (2 Active Points)

4 Language: Gardarican (idiomatic)

2 Language: Baltarian (fluent conversation)

2 Language: Northlander (fluent conversation)

1 Language: Tellat (basic conversation)

 

Perks

3 Contact (Contact has useful Skills or resources) 11-

5 Favor

3 Contact (Contact has useful Skills or resources) 11-

 

Talents

3 Perfect Pitch

6 Combat Luck (3 PD/3 ED)

 

 

Base OCV: 7 Base DCV: 7 Base ECV: 4

Adjustment + Adjustment + Adjustment +

Final OCV: Final DCV: Final ECV:

 

Levels: +2 with HTH Combat

DEX: 20 SPD: 4 ECV: 4

Phases: 3, 6, 9, 12

10/15 PD (0/5 rPD) 10/15 ED (0/5 rED) MD: 0

END: 44 STUN: 40 BODY: 15

Height: 2.00 m Hair: Brown

Weight: 100.00 kg Eyes: Brown

Appearance:

Quote:Why does this always happen to me?

Background: A member of a low born noble family, his advantages are a link to one of the ten, a perfect pitch and an intence curiousity. So natually he became a soldier. After serving his tour, he apprenticed to a bard of some renown and is slowly making a name for himself as a teller of tales and a fine singer. Unfortunately he is still hounded by an old jealous commander of his and his propensity for attracting trouble. His patrol stumbles on the Lemurian base planning a secret attack. While on leave he stumbles on Kephran plotting to kidnap atlaenteans for nefarious purposes. And it wasn't his fault that the magical lion attacked the caravan he was in. Add his intence curiousity and you get a meddlesome trouble maker.

Powers/Tactics: A competent soldier even without his gear as well as a trained bard. As well he has two items that help him, a set of bracers that act as basic armour, and his staff that can project an icy blade at will and even launch it at great velocity.

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