Jump to content
  • 0

Move Throughs


CaptD

Question

1 answer to this question

Recommended Posts

Re: Move Throughs

 

First, there's the issue of the HA. To quote the Rules FAQ:

 

Q: If a character performs a Move By/Through, can he add his Hand-To-Hand Attack damage to it?

 

A: Yes, provided the GM believes that makes sense based on the special effects of the HA and the Combat Maneuver. For example, if the HA is defined as a club, a character might be able to run past someone and smash them with it (Move By), but couldn’t use those HA dice when tackling someone (Move Through). In some cases, such as the Battering Ram speedster power in The UNTIL Superpowers Database, a character might buy HA with a Limitation indicating that it only works with Move By/Through. In any event, the damage from the HA dice should not be halved, though the GM is free to do so if he feels that’s necessary to maintain game balance.

 

I will assume that the HA does not apply in this situation.

 

You start with 30 STR = 6d6. You move at 30" = +10d6. That's 16d6.

 

Re: the Armor Piercing issue, see 5ER 409.

Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...