Blue Jogger Posted February 7, 2009 Report Share Posted February 7, 2009 I finally wrote up Town Portal effect to use in my Fantasy game and I thought I would share. First is the generic Gate effect: Teleportation 1", Safe Blind Teleport (+1/4), Costs END Only To Activate (+1/4), Area Of Effect (One Hex; +1/2), Continuous (+1), Usable Simultaneously (up to 16 people at once; +1 1/4), MegaScale (Planet) (1" = 100,000 km; +1 1/2), Can Be Scaled Down 1" = 1km (+1/4) (12 Active Points); Gate Power loses about a third of its effectiveness (-1/2) This is worth 8 real points, perhaps rather cheap for the effect. Because of the megascale, the portals must be at least 1 km apart and the destination spot is pre-determined within that 1km "hex". Although if it is blocked or already has a portal, a new portal will appear beside it. Scroll of Town Portal Teleportation 1", Safe Blind Teleport (+1/4), Area Of Effect (One Hex; +1/2), Continuous (+1), Usable Simultaneously (up to 16 people at once; +1 1/4), MegaScale (Planet) (1" = 100,000 km; +1 1/2), Can Be Scaled Down 1" = 1km (+1/4) (11 Active Points); OAF Fragile (Scroll of Town Portal; -1 1/4), 1 Continuing Charge lasting 1 Minute (-1), Gate Power loses about a third of its effectiveness (-1/2), Requires Light To Use (-1/4) This is worth 3 real points. You might want to replace the charges with Cost END only to Activate, this makes it 4 points. I decided against Waypoints, independent portals that allow anyone to teleport to another city as it would have too many unforeseen effects on commerce, warfare, etc. But, to build one: Waypoints Teleportation 1", Safe Blind Teleport (+1/4), Area Of Effect (One Hex; +1/2), Reduced Endurance (0 END; +1/2), Continuous (+1), Usable Simultaneously (up to 16 people at once; +1 1/4), MegaScale (Planet) (1" = 100,000 km; +1 1/2), Can Be Scaled Down 1" = 1km (+1/4) (12 Active Points); Independent (-2), Gate (-1/2); 3 Real points Has anyone done this (or something similar) in their game and how did it affect game play? Quote Link to comment Share on other sites More sharing options...
Curufea Posted February 7, 2009 Report Share Posted February 7, 2009 Re: Town Portals It's a neat idea - I generally don't tend to be in such high fantasy games, but it would have a profound effect on trade and certainly help the civilisation advance. Quote Link to comment Share on other sites More sharing options...
Cold Steel Posted February 7, 2009 Report Share Posted February 7, 2009 Re: Town Portals Nice idea, The Forgotten Realms has portals aplenty though this one is feasible for even low magic campaigns. Repped. Quote Link to comment Share on other sites More sharing options...
Curufea Posted February 8, 2009 Report Share Posted February 8, 2009 Re: Town Portals Low magic maybe, but still high fantasy. If magic has such a great use in the infrastructure of society, it isn't low fantasy any more. Quote Link to comment Share on other sites More sharing options...
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