TheDux Posted February 16, 2009 Report Share Posted February 16, 2009 Two people (on the same side) try to control a target. EXAMPLE 1 (Synergy): Captain Enigma and Madam Marvelous both want to make Krunt call down his goblin guards, and possibly other actions that they both agree on. Captain Enigma is more skilled at Mind Control and makes a successful Mind Control. Krunt's breakout roll needs to beat 15- against Captain Enigma's attack. To support her companion Madam Marvelous makes a successful Mind Control against Krunt, beating the target by 5 (breakout roll 13-). Can only 1 have control of Krunt's mind? As in one or the other overrides the other? If no: How does Madam Marvelous's attack effect Captain Enigma's? Does her attack add to the breakout roll (making it 16-)? Does Krunt have to make 2 breakout rolls (one against each) or does he make 1 breakout roll against both. If 1 roll against both: Does 1 successful breakout break both, even if it was only enough to breakout of 1 Mind Control? Example Krunt rolls 14-, enough to break out of Madam Marvelous's control but not to breakout of Captain Enigma's. EXAMPLE 2 (Anergy): Captain Enigma uses Mind Control to force Krunt to bring the Orc's Heart Jewel to him so he can corrupt its power and betray Madam Marvelous. Madam Marvelous uses Mind Control to force Krunt to throw the into The Lavas of Kornq, the only way to destroy the Jewel. They both choose to pay END to keep the Mind Control in effect. How is this dealt with? Quote Link to comment Share on other sites More sharing options...
ghost-angel Posted February 16, 2009 Report Share Posted February 16, 2009 Re: Mind Control Synergy and Anergy Synergy: I would add up Mind Control the same way adding Strength from two different characters work. Anergy: Whichever effect achieves the strongest effect wins. Taking into account the targets will as well. Quote Link to comment Share on other sites More sharing options...
Sean Waters Posted February 16, 2009 Report Share Posted February 16, 2009 Re: Mind Control Synergy and Anergy You might let them coordinate their attacks (in which case the target would be Krunted), but I favour a subtler approach. Technically you can't add (at least there is no mechanism to do so but Ghost-Angel's suggestion has great merit if you do want to add), and competing commands cancel the weakest and maybe weaken the other. However, you could have Madam Marvelous MC Krunt to believe that Captain Enigma is Krunt's friend and has his best interests at heart which, if successful, would then reduce Krunt's resistance to CE's MC - instead of EGO +10, the roll is against straight EGO, for example. Complimentary commands, sort of. Competing commands work differently. In the situation you describe, he will try and do both. If CE has the highest MC total, he will try and do that first - so he takes the Jewel to CE THEN throws it in the lava . If MM has the highest total he throws it in the lava THEN tries to take it to CE - which could get messy Quote Link to comment Share on other sites More sharing options...
Sean Waters Posted February 16, 2009 Report Share Posted February 16, 2009 Re: Mind Control Synergy and Anergy Actually there is a rule for mental power adding: both attack and, if successful, both make an EGO roll and, if successful, add 1/4 of teh lesser MC dice total to the greater. The more powerful character is the one that actually does the controlling. 5ER p119 Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.